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new pdistance = 1;forward NameTimer();Float:GetPointDistanceToPointExMorph(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2){new Float:x, Float:y, Float:z;x = x1-x2;y = y1-y2;z = z1-z2;return floatsqroot(x*x+y*y+z*z);}stock SetPDistance(dista){pdistance = dista;}stock GetPDistance(){return pdistance;}stock EnableDistancedNameTag(delay){SetTimer("NameTimer",delay,1);}forward NameTimer();public NameTimer() { for(new i = 0;i < MAX_PLAYERS;i++) { if(IsPlayerConnected(i)) { for(new q = 0;q < MAX_PLAYERS;q++) { if(IsPlayerConnected(q)) { new Float:p1x; new Float:p1y; new Float:p1z; new Float:p2x; new Float:p2y; new Float:p2z; if(IsPlayerConnected(i) && IsPlayerConnected(q)) { GetPlayerPos(i,p1x,p1y,p1z); GetPlayerPos(q,p2x,p2y,p2z); if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance) { ShowPlayerNameTagForPlayer(i,q,1); } else { ShowPlayerNameTagForPlayer(i,q,0); } }}}}}}
et je vodurai aussi savoir ^^ l'id des arret de bus =D merci beaucoup