J'ai essayé comme ceci mais rien n'a changé ...
Enfin je ne voit aucune différence ...
public OnPlayerUpdate()
{
for(new i=0; i<GetMaxPlayers(); i++)
{
if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i) && Gosterge[i] == 1)
{
TextDrawShowForPlayer(i, Text:ArkaPlan0);
TextDrawShowForPlayer(i, Text:ArkaPlan1);
TextDrawShowForPlayer(i, Text:ArkaPlan2);
TextDrawShowForPlayer(i, Text:ArkaPlan3);
TextDrawShowForPlayer(i, Text:ArkaPlan4);
TextDrawShowForPlayer(i, Text:ArkaPlan5);
TextDrawShowForPlayer(i, Text:ArkaPlan6);
new HGG[265]; new Float:Can;
GetVehicleHealth(GetPlayerVehicleID(i), Can);
GetVehicleVelocity(GetPlayerVehicleID(i), Xa, Ya, Za);
GetPlayerPos(i,Xa,Ya,Za);
KMH = floatsqroot(floatpower(floatabs(floatsub(Xa,Xb[i])),2)+floatpower(floatabs(floatsub(Ya,Yb[i])),2)+floatpower(floatabs(floatsub(Za,Zb[i])),2));
KMH *= 5.5;
Yukseklik = Za;
format(HGG, sizeof(HGG), "~b~~h~~h~Vehicule: ~w~%s~n~~g~~h~Vitesse: ~w~%0.0f km/h~n~~n~~y~~h~Altitude: ~w~%.1f m~n~~r~~h~Etat: ~w~%.2f", ArIsim[GetVehicleModel(GetPlayerVehicleID(i))-400], KMH, Yukseklik, Can);
TextDrawSetString(Text:GostergeYazi[i], HGG);
TextDrawShowForPlayer(i, GostergeYazi[i]);
if(KMH >= 250)
{
TextDrawTextSize(Hizg[i],603.000000,0.000000);
}
else
{
TextDrawTextSize(Hizg[i], floatadd(534.0, floatdiv(KMH, 3.900000)),0.000000);
}
TextDrawShowForPlayer(i, Hizg[i]);
if(Can < 0)
{
TextDrawTextSize(Cang[i],538.000000,0.000000);
}
else if(Can >= 1000)
{
TextDrawTextSize(Cang[i],603.000000,0.000000);
}
else
{
TextDrawTextSize(Cang[i],floatadd(534.0, floatdiv(Can, 14.6000000)),0.000000);
}
TextDrawShowForPlayer(i, Cang[i]);
TextDrawShowForPlayer(i, Cizgi);
}
else
{
TextDrawHideForPlayer(i, Text:GostergeYazi[i]);
TextDrawHideForPlayer(i, Text:Hizg[i]);
TextDrawHideForPlayer(i, Text:Cang[i]);
TextDrawHideForPlayer(i, Text:ArkaPlan0);
TextDrawHideForPlayer(i, Text:ArkaPlan1);
TextDrawHideForPlayer(i, Text:ArkaPlan2);
TextDrawHideForPlayer(i, Text:ArkaPlan3);
TextDrawHideForPlayer(i, Text:ArkaPlan4);
TextDrawHideForPlayer(i, Text:ArkaPlan5);
TextDrawHideForPlayer(i, Text:ArkaPlan6);
TextDrawHideForPlayer(i, Text:Cizgi);
} GetPlayerPos(i,Xb[i],Yb[i],Zb[i]), Xb[i] = Xa; Yb[i] = Ya; Zb[i] = Za;
}
}