enum SavePlayerPosEnum
{
Float:LastX,
Float:LastY,
Float:LastZ
}
new SavePlayerPos[MAX_PLAYERS][SavePlayerPosEnum];
dans la callback OnPlayerDeath
GetPlayerPos(playerid,LastX,LastY,LastZ);
SavePlayerPos[playerid][LastX] = x;
SavePlayerPos[playerid][LastY] = y;
SavePlayerPos[playerid][LastZ] = z;
puis dans le onplayerspawn
SetPlayerPos(playerid,SavePlayerPos[playerid][LastX] ,SavePlayerPos[playerid][LastY],SavePlayerPos[playerid][LastZ]);
Coder sur le forum je ne c'est pas si dans l'etat il est ok