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forward IsACop(playerid);
public IsACop(playerid){ if(IsPlayerConnected(playerid)) { new leader = PlayerInfo[playerid][pLeader]; new member = PlayerInfo[playerid][pMember]; if(member==1) { return 1; } else if(leader==1) { return 1; } } return 0;}
sotck IsACop(playerid){ if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pLeader]==1 || PlayerInfo[playerid][pMember] ==1) { return 1; } else { return 0; } } return 1;}