^^
En haut du script, dans les en dessous des #define
static gTeam[MAX_PLAYERS];
en dessous tu fais des #define pour tes teams (oui c'est pas des news ^^ :p )
#define TEAM_VAGOS 0
#define TEAM_VAGOS1 1
#define TEAM_VAGOS2 2
#define TEAM_AZTECAS 3
#define TEAM_AZTECAS1 4
#define TEAM_AZTECAS2 5
#define TEAM_GROVE 6
#define TEAM_GROVE1 7
#define TEAM_GROVE2 8
Ensuite tu as tes
AddPlayerClass(108,2435.0137,-1221.9115,25.1029,157.5237,0,0,0,0,0,0); // Vagos spawn
AddPlayerClass(109,2435.0137,-1221.9115,25.1029,157.5237,0,0,0,0,0,0); // Vagos spawn
AddPlayerClass(110,2435.0137,-1221.9115,25.1029,157.5237,0,0,0,0,0,0); // Vagos spawn
AddPlayerClass(114,2636.8982,-2003.9919,13.5559,269.5948,0,0,0,0,0,0); // Aztecas Spawn
AddPlayerClass(115,2636.8982,-2003.9919,13.5559,269.5948,0,0,0,0,0,0); // Aztecas Spawn
AddPlayerClass(116,2636.8982,-2003.9919,13.5559,269.5948,0,0,0,0,0,0); // Aztecas Spawn
AddPlayerClass(105,2516.7432,-1671.8773,13.9310,71.4871,0,0,0,0,0,0); // Grove Spawn
AddPlayerClass(106,2516.7432,-1671.8773,13.9310,71.4871,0,0,0,0,0,0); // Grove Spawn
AddPlayerClass(107,2516.7432,-1671.8773,13.9310,71.4871,0,0,0,0,0,0); // Grove Spawn
Après tu fais un public OnPlayerRequestClass(playerid, classid) (tu devrais l'avoir d'origine)
Et dedans tu fais
if(classid == 0)
{
gTeam[playerid] = TEAM_VAGOS;
}
ainsi de suite
Après dans OnPlayerSpawn(playerid)
if(gTeam[playerid] == TEAM_VAGOS)
{
SetPlayerPos(playerid, pos x, y, z);
}
etc...
et voila ;)