Voici le bon code :
#include <a_samp>
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#define Text_Minimap " ~n~ ~n~ ~r~ kill et carjack interdits"
#if defined FILTERSCRIPT
#define Text_Minimap " ~n~ ~n~ ~r~ kill et carjack interdits"
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
AddStaticVehicle(424,850.0778,-1918.2603,12.6473,92.3095,3,2); //
AddStaticVehicle(424,822.8710,-1917.1501,12.6499,265.5669,3,2); //
AddStaticVehicle(424,850.0345,-1950.0420,12.6363,87.3812,3,2); //
AddStaticVehicle(424,823.4598,-1947.8137,12.6475,276.7417,3,2); //
AddStaticVehicle(424,851.0263,-1934.0399,12.6551,355.7090,3,2); //
AddStaticVehicle(424,847.9478,-1914.4144,12.6480,1.0233,3,2); //
AddStaticVehicle(424,824.2068,-1897.4166,12.6472,15.1738,3,2); //
AddStaticVehicle(424,826.5760,-1873.9279,12.6481,6.0286,3,2); //
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/sanction", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, 0xAA3333AA,"kill x3=kick, carjack x2=kick, kick x5=ban.");
return 1;
}
if(strcmp(cmdtext,"/exemple", true) == 0) // Si le player fait /exemple
{
if(IsPlayerInAnyVehicle(playerid)) // Si il est dans un vehicule
{
SetVehiclePos(GetPlayerVehicleID(playerid), X, Y, Z); // Ca le téléporte a l'endroit prévu
GameTextForPlayer(playerid,"Bienvenue a ...",2000,5); // Avec un petit message de bienvenue : )
}
else // Sinon
{
SetPlayerPos(playerid, X,Y,Z); // Il est telep a pied au même endroit prevu
GameTextForPlayer(playerid,"Bienvenue a ...",2000,5); // Avec un même message de bienvenue : )
}
return 1; // Tu ferme ta commande
}
if(strcmp(cmdtext,"/exemple", true) == 0) // Si le player fait /exemple
{
if(IsPlayerInAnyVehicle(playerid)) // Si il est dans un vehicule
{
SetVehiclePos(GetPlayerVehicleID(playerid), X, Y, Z); // Ca le téléporte a l'endroit prévu
GameTextForPlayer(playerid,"Bienvenue a ...",2000,5); // Avec un petit message de bienvenue : )
}
else // Sinon
{
SetPlayerPos(playerid, X,Y,Z); // Il est telep a pied au même endroit prevu
GameTextForPlayer(playerid,"Bienvenue a ...",2000,5); // Avec un même message de bienvenue : )
}
return 1; // Tu ferme ta commande
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
++