public OnPlayerRequestClass(playerid, classid)
switch (classid) {
case 0:
{
GameTextForPlayer(playerid, "~g~TEAM_GROOVES", 500, 3);
}
case 1:
{
GameTextForPlayer(playerid, "~g~TEAM_BALLAS", 500, 3);
}
case 2:
{
GameTextForPlayer(playerid, "~g~TEAM_VAGOS", 500, 3);
}
case 3:
{
GameTextForPlayer(playerid, "~g~TEAM_FOOD", 500, 3);
}
case 4:
{
GameTextForPlayer(88, "~g~TEAM_BLEU", 500, 3);
}
case 5:
{
GameTextForPlayer(playerid, "~g~TEAM_POLICE", 500, 3);
}
case 6:
{
GameTextForPlayer(playerid, "~g~TEAM_MEDIC", 500, 3);
}
case 8:
{
GameTextForPlayer(playerid, "~g~TEAM_GIRLS", 500, 3);
}
case 9:
{
GameTextForPlayer(playerid, "~g~TEAM_VACANCIERS", 500, 3);
}
case 10:
{
GameTextForPlayer(playerid, "~g~TEAM_SPECIALES", 500, 3);
}
}
return 1;
}