}
else if(strcmp(cmdtext,"/dm1", true)==0){
new playerdm[MAX_PLAYER_NAME];
new PlayerConnecteddm[256];
///////////////////////////////////////////SetSpawnInfo(playerid, ***, ****, ****); //ton DM
DM[playerid] = 1;
GetPlayerName(playerid, playerdm, sizeof(playerdm));
format(PlayerConnecteddm, sizeof(PlayerConnecteddm), "Un joueur est entré dans l'arène 1, tapez /dm1 pour le rejoindre", playerdm);
SendClientMessageToAll(COLOR_YELLOW,PlayerConnecteddm);
GameTextForPlayer(playerid, "~r~Death Match 1~n~combattez!",7000,5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1831.6189,570.9436,234.8874);// place le joueur
GivePlayerWeapon(playerid, 29, 9999);
SetPlayerArmour(playerid, 100);
return 1;
}
Sinon y'a une autres solution, dans on player spawn tu rajoute:
if(DM[playerid] == 1)
{
SetPlayerPos(playerid, ****,****,****);
return 1;
}
Mais n'oublie pas de mettre DM[playerid] = 0;
dans ta commande qui quitte le DM.