unsigned int CNetGame = *(unsigned int*)( 0x4F6270 );
unsigned int CPlayerPool = *(unsigned int*)( CNetGame + 0x04 );
char* pname = new char[24];
unsigned int function = 0x47C8A0;
for( int i = 0; i < 500; i++ )
{
sprintf( pname, "player_%d", i );
_asm
{
pushad
push 0
push 0
push pname
push i
mov ecx, CPlayerPool
call function
popad
}
}
:p