Pour les bots, ce n'est pas un rumeur car j'ai pu télécharger le mod 0.2.5 sur un site en version beta (4 personnes peuvent entrer sur le serveur seulement) et je vous le garantis. La preuve dans le dossier include, le fichier "a_actors.inc" :
/* SA:MP Actor Functions
*
* (c) Copyright 2005-2006, SA:MP Team
*
*/
#if defined _actors_included
#endinput
#endif
#define _actors_included
#pragma library actors
// Actor
native CreateActor( modelid, Float:X, Float:Y, Float:Z, Float:Rotation, name[] );
native DestroyActor(actorid);
native SpawnActor(actorid);
native ActorMoveTo(actorid, movetype, Float:X, Float:Y, Float:Z );
native ActorEnterVehicle(actorid, vehicleid, passenger);
native ActorExitVehicle(actorid,vehicleid);
native ActorDriveVehicleTo(actorid, vehicleid, Float:X, Float:Y, Float:Z, Float:Speed, drivetype, Float:MinAltitude=0.0, Float:MaxAltitude=0.0);
// Actor info
native SetActorPos(actorid, Float:x, Float:y, Float:z);
native SetActorPosFindZ(actorid, Float:x, Float:y, Float:z);
native GetActorPos(actorid, &Float:x, &Float:y, &Float:z);
native SetActorFacingAngle(actorid,Float:ang);
native GetActorFacingAngle(actorid,&Float:ang);
native SetActorInterior(actorid,interiorid);
native GetActorInterior(actorid);
native SetActorHealth(actorid, Float:health);
native GetActorHealth(actorid, &Float:health);
native SetActorArmour(actorid, Float:armour);
native GetActorArmour(actorid, &Float:armour);
native SetActorTeam(actorid, teamid);
native GetActorTeam(actorid);
native SetActorColor(actorid,color);
native GetActorColor(actorid);
native SetActorSkin(actorid, skinid);
native GetActorSkin(actorid);
native SetActorWeapon(actorid, weaponid);
native ResetActorWeapon(actorid);
native SetActorName(actorid, const name[]);
native GetActorState(actorid);
native GetActorWeapon(actorid);
native GetActorKeys(actorid, &keys, &updown, &leftright);
native GetActorName(actorid, const name[], len);
// Actor controls
native PutActorInVehicle(actorid, vehicleid, seatid);
native GetActorVehicleID(actorid);
native GetActorVehicleSeat(actorid);
native RemoveActorFromVehicle(actorid);
native ActorApplyAnimation(actorid, animlib[], animname[], Float:fS, opt1, opt2, opt3, opt4, opt5);
native ActorClearAnimations(actorid);
// Actor conditionals
native IsActorConnected(actorid);
native IsActorInVehicle(actorid, vehicleid);
native IsActorInAnyVehicle(actorid);
// Virtual Worlds
native SetActorVirtualWorld(actorid, worldid);
native GetActorVirtualWorld(actorid);
PS : J'ai pu remarqué que la synchro était meilleur car sur le bateau, je suis resté + longtemps quand il était à pleine vitesse. Alors que dans la 0.2.2 On reste 2 - 3 secondes lorsqu'il va vite. Peut être car on était que 2 sur le serveur
:blink