Bonjour,
En raison du script chiant ou il faut ecrire suivant pour mettre le skin suivant sur u2c j'ai décidé de faire un menu ou quand tu clique sur suivant sa met le skin suivant. Donc quand je clique sur suivant, sa met mais bien le skin suivant mais le menu pour réappuyer sur suivant part. Comment faire pour qu'il revienne?
Desolé je n'arrive pas trop a m'exprimer. Voici mes codes:
if(dialogid == menuvetements)
{
if(!response)
{
SendClientMessage(playerid, YELLOW, "Félicitation pour votre achat!");// la personne clique sur validez
}
else
{
return OnPlayerCommandText(playerid, "/suivant");// la personne clique sur suivant
}
return 1;
}
if(strcmp(cmd, "/vetements", true) == 0 || strcmp(cmd, "/vetement", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] >= 1)
{
if(IsAtClothShop(playerid))
{
ShowPlayerDialog(playerid,menuvetements,DIALOG_STYLE_MSGBOX,"Vetements","Tapez suivant ou Validez","suivant","Validez");//ici quand on fait /vetement le menu aparait
if (strcmp(cmd, "/suivant", true) == 0)
{
switch (SelectCharID[playerid])
{
case 1: //Police Force
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 28); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 28; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 265); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 265; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[2][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[3][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[4][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[5][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[6][0]; }
else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = JoinPed[7][0]; }
else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, JoinPed[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = JoinPed[8][0]; }
else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = JoinPed[9][0]; }
else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, JoinPed[10][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[10][0]; }
}
case 2: //FBI/ATF
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, 163); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = 163; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, 164); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = 164; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, 165); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = 165; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, 166); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = 166; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, 166); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = 166; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, 286); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = 286; }
}