Bonjour,
bh si c'est pour sa que j'utilise le ' NextVehicle ' qui sa donne sa :
public OnPlayerSpawn(playerid)
{
if(iRoundStarted == false)
{
SendClientMessage(playerid, COLOR_NOTICE, "[NOTICE]: La parti n'a pas encore commencé, attendre que sa commence et faite le.");
TogglePlayerSpectating(playerid, true);
PlayerSpectatePlayer(playerid, playerid);
return 1;
}
if(GetPVarInt(playerid, "NextVehicle") != 0)
{
SetPVarInt(playerid, "Vehicle", CreateVehicle(GetPVarInt(playerid, "NextVehicle"), SumoSpawns[iMap][playerid][0], SumoSpawns[iMap][playerid][1], SumoSpawns[iMap][playerid][2], SumoSpawns[iMap][playerid][3], -1, -1, 10000));
SetPVarInt(playerid, "NextVehicle", 0);
}
else
{
SetPVarInt(playerid, "Vehicle", CreateVehicle(SumoModels[random(sizeof(SumoModels))], SumoSpawns[iMap][playerid][0], SumoSpawns[iMap][playerid][1], SumoSpawns[iMap][playerid][2], SumoSpawns[iMap][playerid][3], -1, -1, 10000));
}
SetPVarInt(playerid, "Spawned", 1);
SetPlayerColor(playerid, COLOR_GREEN);
SetPlayerScore(playerid, 0);
PutPlayerInVehicle(playerid, GetPVarInt(playerid, "Vehicle"), 0);
return 1;
}
Merci de vos reponse, bonne fin de journée