• 02 Mai 2025, 23:17:20


Auteur Sujet: Mort quand on se connecte  (Lu 957 fois)

0 Membres et 1 Invité sur ce sujet

Hors ligne Juan_Alvaro

  • *
  • Nouveau
  • Messages: 24
    • Voir le profil
Mort quand on se connecte
« le: 03 Octobre 2010, 17:20:06 »
Bonjour à tous, j'ai un problème très embêtant que je n'arrive pas à résoudre.

Quand on se connecte sur le serveur, on meurt à chaque fois, 20 fois je me suis connecté, 20 fois je suis mort.
J'ai cherché sur le forum mais à chaque fois les personnes n'avait pas se problème mais celui qu'ils tomber dans le vide mais moi non j'ai pas se bug. Je meurt comme si quelqu'un m'avait tué alors que ce n'est pas le cas.

J'espère avoir était clair, et merci d'avance pour vaut réponse.
« Modifié: 03 Octobre 2010, 19:14:57 par Aegoss »

Hors ligne MK

  • *
  • Gangster
  • Messages: 1845
    • Voir le profil
Re : Mort quand on se connecte
« Réponse #1 le: 03 Octobre 2010, 17:27:55 »
regarde si tu as pas un SetPlayerHealth(playerid, 0.00); dans OnplayerSpawn

Hors ligne Juan_Alvaro

  • *
  • Nouveau
  • Messages: 24
    • Voir le profil
Re : Mort quand on se connecte
« Réponse #2 le: 03 Octobre 2010, 19:56:39 »
Non, tout est normal à ce niveau là.

Hors ligne Will_Kayne

  • *
  • Nouveau
  • Messages: 4
    • Voir le profil
Re : Mort quand on se connecte
« Réponse #3 le: 04 Octobre 2010, 22:20:25 »
Problème identique. Vraiment pas simple à régler, j'ai vérifier tout mes SetPlayerHealth.

Hors ligne cristab

  • *
  • Messages: 8379
    • Voir le profil
Re : Mort quand on se connecte
« Réponse #4 le: 05 Octobre 2010, 09:51:11 »
et  si tu montrer le  onplayerspawn
pas d'aide en PM, vous êtes sur un forum est il me semble que vous êtes la pour avoir de l'aide donc pourquoi MP une seul personne qui ne vous répondra pas alors qu'il y a plein de membre ici

Hors ligne Juan_Alvaro

  • *
  • Nouveau
  • Messages: 24
    • Voir le profil
Re : Mort quand on se connecte
« Réponse #5 le: 05 Octobre 2010, 16:01:37 »
Voilà mon OnPlayerSpawn :

Code: (pawn) [Sélectionner]
public OnPlayerSpawn(playerid)
{
SetTimerEx("Medic0",5000,0,"d",playerid);
InSpec[playerid] = 0;
InitLockDoors(playerid);
STDPlayer[playerid] = 0;

gTeam[playerid] = PlayerInfo[playerid][pTeam];
if (gTeam[playerid] == 4)
{
gTeam[playerid] = 3;
}
if(gPlayerLogged[playerid] == 0)
{
    SendClientMessage(playerid, COLOR_LIGHTRED, "** Ce server demande de se logué pour apparaitre (Kicked) **");
        KickPlayer[playerid] = 1;
  }
if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
{
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, " Vous n'êtes pas un chef approuvé, vous êtes maintenant un civil !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 5)
{
    if(PlayerInfo[playerid][pMember] < 1)
    {
        MedicBill[playerid] = 0;
        new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Vous n'êtes pas un membre de la famille, vous êtes maintenant un civil  !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 10)
{
    if(PlayerInfo[playerid][pMember] != 8)
    {
        MedicBill[playerid] = 0;
        new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Vous n'êtes pas un membre de l'agence, vous êtes maintenant un civil  !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
{
    MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Vous n'avez pas demandé d'être un agent / FBI / Garde nationale, vous êtes maintenant un civil  !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 3)
{
    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
    {
SendClientMessage(playerid, COLOR_LIGHTRED, "Vous faites partie d'une famille spéciale, ? vous avez été contraint à la droite la classe + Char ? !");
MedicBill[playerid] = 0;
new model = PlayerInfo[playerid][pChar];
if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
SpawnPlayer(playerid);
}
}
if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetCameraBehindPlayer(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
if(MapIconsShown[playerid] != 1)
{
    MapIconsShown[playerid] = 1;
    for(new i = 0; i < sizeof(BizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],36,COLOR_LIGHTRED);
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
}
}

return 1;
}