SAlut ben voila mon code pour tazé avec un SD pistol, quand on tire sur une personne avec le SD, sa marche personne pas de suspect proche
if(((oldkeys & KEY_FIRE) && !(newkeys & KEY_FIRE)) || ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE)) || (newkeys & KEY_FIRE))
{
if(IsACop(playerid) && GetPlayerWeapon(playerid) == 23 && Tazer[playerid] == 1)
{
new Float:X,Float:Y,Float:Z,Float:pX,Float:pY,Float:pZ;
GetPlayerPos(playerid, pX,pY,pZ);
for(new i=0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInRangeOfPoint(i,30, pX,pY,pZ) && WantedLevel[i] == 1)
{
if(i != playerid)
{
GetPlayerPos(i, X,Y,Z);
new iname[MAX_PLAYER_NAME];
GetPlayerName(i, iname, sizeof(iname));
if(IsPlayerAimingAt(playerid, X,Y,Z,1))
{
GameTextForPlayer(i,"~r~TAZER",9000,4);
GameTextForPlayer(playerid, "~b~TAZER UTILISER",2000,4);
TogglePlayerControllable(i, 0);
TogglePlayerControllable(playerid, 0);
ApplyAnimation(i, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
SetTimerEx("Unfreezeply",9000,0,"i",i);
ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
SetTimerEx("Unfreezeply",2000,0,"i",playerid);
format(string, sizeof(string),"* %s vise %s et lui tire dessus",sendername,iname);
}
else return GameTextForPlayer(playerid, "~b~Tire loupe!",3750,4);
}
}
else return GameTextForPlayer(playerid, "~b~Pas de suspect proche",3750,4);
}
}
}
et la commande tazer
if(strcmp(cmd, "/tazer", true) ==0 || strcmp(cmd, "/ta", true) ==0)
{
if(IsACop(playerid) && OnDuty[playerid] == 1)
{
if(Tazer[playerid] == 0)
{
if(GetPlayerWeapon(playerid) == 24)
{
new ammo = GetPlayerAmmo(playerid);
PreTazerAmmo[playerid] = ammo;
SafeGivePlayerWeapon(playerid, 23, PlayerInfo[playerid][pTazerBullets]);
Tazer[playerid] = 1;
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 500);
ApplyAnimation(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
format(string, sizeof(string), "%s sort sont tazer", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SendClientMessage(playerid, COLOR_NICERED,"Tiré une balle sur la personne pour le tazé");
}
else
{
SendClientMessage(playerid, COLOR_GREY,"Vous devez avoir l'eagle dans votre main pour le ranger");
return 1;
}
}
else
{
if(GetPlayerWeapon(playerid) == 23)
{
new ammo = GetPlayerAmmo(playerid);
PlayerInfo[playerid][pTazerBullets] = ammo;
SafeGivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]);
Tazer[playerid] = 0;
ClearAnimations(playerid);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, PlayerInfo[playerid][pSilenSkill]);
format(string, sizeof(string), "%s sort sont tazer", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SendClientMessage(playerid, COLOR_GREY,"Vous devez avoir l'eagle dans votre main");
return 1;
}
}
}
return 1;
}
Dans la joie et la bonne Humeur!
Double post
meme si je tire sur la personne sa met sa, j'ai essayé de viré le if qui sert à dire personne prêt de vous mais maintenant sa dit tire loupé alors que je vise bien
j'ai oublier de mettre quelque chose sur le gm ?