Bonsoir,J'ai vue que sur mon serveur nous avons un petit problemes,Quand que nous mourons,nous spawnons pas dehors de l'hopital,Mais nous spawnon Dehors,mais Beaucoup trop haut ....
Si quelqu'un serais comment réglé se problemes,Merci de m'aidé
Le Code :
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0) // Modification de l'hosto (quand vous êtes mort)
{
if(FirstSpawn[playerid] != 1)
{
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerHealth(playerid, 25.0);
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 3;
rand = random(sizeof(gMedicSpawns));
SetPlayerPos(playerid, 1182.5935,-1324.2173,13.5791); //
SetPlayerFacingAngle(playerid, gMedicSpawns[rand][3]);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~w~ Vous avez besoin de repos ...", 30000, 3);
JustDied[playerid] = 1;
MedicTime[playerid] = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
InSpec[playerid] = 0;
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 10;
}
else
{
NeedMedicTime[playerid] = 20;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
return 1;
}
}
if(JustDied[playerid] == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pVirWorld] = 0;
}
TogglePlayerControllable(playerid, 1);
PlayerInfo[playerid][pInt] = 0;
InSpec[playerid] = 0;
return 1;
}
Merci
Jones ++