• 04 Juin 2026, 08:48:49


Auteur Sujet: QG Yama a Los Santos  (Lu 3011 fois)

0 Membres et 1 Invité sur ce sujet

Hors ligne TheGam0x8O

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QG Yama a Los Santos
« le: 19 Juillet 2010, 15:53:48 »
QG yama Los Santos

Bonjour,
Aujourd'hui je poste ce topiques pour vous présenter mon QG Yama ce QG se trouve a Los Santos au club de tennis les terrains sont mapper ainsi que la terrasse Vous pouvais critiquer mais bon me booster a faire des map encore mieux !.


Le Code

CreateObject(955, 671.868652, -1279.870972, 13.037439, 0.0000, 0.0000, 0.0000);
CreateObject(956, 671.804749, -1272.052734, 13.036495, 0.0000, 0.0000, 180.0000);
CreateObject(3279, 656.584900, -1300.932495, 12.708429, 0.0000, 0.0000, 0.0000);
CreateObject(3279, 778.206970, -1161.801147, 22.417564, 0.0000, 0.0000, 101.2501);
CreateObject(3794, 686.152832, -1254.295654, 13.170851, 0.0000, 0.0000, 315.0000);
CreateObject(3795, 687.223633, -1259.194580, 12.900406, 0.0000, 0.0000, 56.2500);
CreateObject(3791, 689.068542, -1266.855957, 13.023571, 0.0000, 0.0000, 270.0000);
CreateObject(3396, 719.605042, -1298.840942, 16.646219, 0.0000, 0.0000, 270.0000);
CreateObject(3395, 724.011963, -1296.324951, 16.646219, 0.0000, 0.0000, 0.0000);
CreateObject(1645, 726.327454, -1261.375732, 16.980585, 0.0000, 0.0000, 90.0000);
CreateObject(1645, 726.129578, -1263.686646, 16.980585, 0.0000, 0.0000, 90.0000);
CreateObject(1820, 721.104614, -1258.485107, 16.641771, 0.0000, 0.0000, 0.0000);
CreateObject(2063, 717.933838, -1263.215942, 17.557390, 0.0000, 0.0000, 90.0000);
CreateObject(2292, 724.275146, -1255.314941, 16.646994, 0.0000, 0.0000, 270.0000);
CreateObject(2291, 722.822510, -1255.317017, 16.646994, 0.0000, 0.0000, 0.0000);
CreateObject(2291, 721.841370, -1255.319458, 16.646994, 0.0000, 0.0000, 0.0000);
CreateObject(2291, 724.267090, -1255.815430, 16.708700, 0.0000, 0.0000, 270.0000);
CreateObject(2291, 724.261597, -1256.781006, 16.646994, 0.0000, 0.0000, 270.0000);
CreateObject(2291, 724.274719, -1257.770386, 16.660776, 0.0000, 0.0000, 270.0000);
CreateObject(1647, 718.019470, -1257.684326, 16.890095, 0.0000, 0.0000, 0.0000);
CreateObject(1647, 717.996399, -1268.004395, 16.890095, 0.0000, 0.0000, 0.0000);
CreateObject(1518, 721.657410, -1258.011353, 17.427404, 0.0000, 0.0000, 123.7499);
CreateObject(1778, 722.403625, -1298.606812, 16.646620, 0.0000, 0.0000, 348.7500);
CreateObject(1828, 721.861084, -1262.229614, 16.621157, 0.0000, 0.0000, 326.2500);
CreateObject(2099, 726.687744, -1292.820923, 16.646847, 0.0000, 0.0000, 180.0000);
CreateObject(2232, 727.915771, -1285.749756, 17.246313, 0.0000, 0.0000, 326.2500);
CreateObject(2232, 722.758850, -1290.705811, 17.246313, 0.0000, 0.0000, 90.0000);
CreateObject(2627, 719.115295, -1275.079590, 16.649254, 0.0000, 0.0000, 90.0000);
CreateObject(2628, 718.938965, -1280.205933, 16.642479, 0.0000, 0.0000, 90.0000);
CreateObject(2630, 724.009277, -1269.900391, 16.643112, 0.0000, 0.0000, 326.2500);
CreateObject(2817, 728.048157, -1290.802490, 16.648012, 0.0000, 0.0000, 90.0000);
CreateObject(2818, 726.026672, -1289.802368, 16.640823, 0.0000, 0.0000, 270.0000);
CreateObject(2817, 725.000854, -1289.798462, 16.648012, 0.0000, 0.0000, 270.0000);
CreateObject(2817, 726.030334, -1287.817871, 16.648012, 0.0000, 0.0000, 270.0000);
CreateObject(2818, 725.077637, -1287.828003, 16.640823, 0.0000, 0.0000, 270.0000);
CreateObject(2818, 726.982605, -1287.825439, 16.640823, 0.0000, 0.0000, 270.0000);
CreateObject(2836, 732.469727, -1275.920776, 16.648012, 0.0000, 0.0000, 270.0000);
CreateObject(14705, 732.883118, -1277.090576, 16.897404, 0.0000, 0.0000, 0.0000);
CreateObject(14705, 732.850708, -1275.846069, 16.897404, 0.0000, 0.0000, 0.0000);
CreateObject(1481, 730.095032, -1273.318848, 17.351563, 0.0000, 0.0000, 0.0000);
CreateObject(2096, 732.956787, -1276.414429, 16.647806, 0.0000, 0.0000, 90.0000);
CreateObject(1896, 728.858582, -1277.111328, 17.630280, 0.0000, 0.0000, 326.2500);
CreateObject(984, 766.273315, -1265.317749, 13.206671, 0.0000, 0.0000, 270.0000);
CreateObject(984, 746.049988, -1265.291504, 13.197896, 0.0000, 0.0000, 270.0000);
CreateObject(984, 766.598755, -1253.792969, 13.206261, 0.0000, 0.0000, 270.0000);
CreateObject(984, 746.039124, -1253.726685, 13.198633, 0.0000, 0.0000, 270.0000);
CreateObject(644, 753.160156, -1253.794678, 13.070255, 0.0000, 0.0000, 0.0000);
CreateObject(644, 759.427856, -1253.830322, 13.073385, 0.0000, 0.0000, 0.0000);
CreateObject(625, 740.149475, -1254.039673, 13.612959, 0.0000, 0.0000, 0.0000);
CreateObject(625, 754.872192, -1265.516113, 13.613982, 0.0000, 0.0000, 0.0000);
CreateObject(625, 760.890503, -1265.858398, 13.621492, 0.0000, 0.0000, 0.0000);
CreateObject(644, 773.587219, -1265.418579, 13.074139, 0.0000, 0.0000, 0.0000);
CreateObject(644, 738.268188, -1265.601440, 13.063726, 0.0000, 0.0000, 0.0000);
CreateObject(644, 737.646851, -1223.199951, 13.055914, 0.0000, 0.0000, 0.0000);
CreateObject(644, 774.167297, -1222.821533, 13.062441, 0.0000, 0.0000, 0.0000);
CreateObject(625, 760.935181, -1222.590820, 13.610269, 0.0000, 0.0000, 0.0000);
CreateObject(625, 755.038086, -1222.829224, 13.602583, 0.0000, 0.0000, 0.0000);
CreateObject(984, 745.841797, -1222.403931, 13.183554, 0.0000, 0.0000, 270.0000);
CreateObject(984, 766.907715, -1222.475708, 13.191183, 0.0000, 0.0000, 270.0000);
CreateObject(984, 758.861206, -1230.217285, 13.194964, 0.0000, 0.0000, 0.0000);
CreateObject(984, 774.793335, -1230.258789, 13.190081, 0.0000, 0.0000, 0.0000);
CreateObject(984, 758.997253, -1245.676636, 13.195868, 0.0000, 0.0000, 0.0000);
CreateObject(984, 774.743469, -1245.947021, 13.191770, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.240356, -1230.043213, 13.190082, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.437622, -1230.309937, 13.183555, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.365051, -1246.086426, 13.183555, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.214722, -1245.194214, 13.194465, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.292419, -1272.416260, 13.191367, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.255127, -1272.527954, 13.191367, 0.0000, 0.0000, 0.0000);
CreateObject(984, 758.839111, -1272.864868, 13.197537, 0.0000, 0.0000, 0.0000);
CreateObject(984, 774.913025, -1271.957520, 13.202475, 0.0000, 0.0000, 0.0000);
CreateObject(625, 776.198914, -1296.014404, 13.620337, 0.0000, 0.0000, 0.0000);
CreateObject(625, 739.523865, -1296.335327, 13.623790, 0.0000, 0.0000, 0.0000);
CreateObject(644, 753.245850, -1296.433716, 13.077145, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.218323, -1289.020874, 13.202977, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.455078, -1288.215332, 13.202781, 0.0000, 0.0000, 0.0000);
CreateObject(984, 745.514709, -1296.460571, 13.204791, 0.0000, 0.0000, 270.0000);
CreateObject(750, 756.415161, -1294.948853, 13.203472, 0.0000, 0.0000, 0.0000);
CreateObject(750, 756.051941, -1222.863403, 13.182604, 0.0000, 0.0000, 0.0000);
CreateObject(644, 758.892029, -1295.886841, 13.071149, 0.0000, 0.0000, 0.0000);
CreateObject(984, 758.877808, -1288.173950, 13.196895, 0.0000, 0.0000, 0.0000);
CreateObject(984, 766.332642, -1296.284546, 13.199180, 0.0000, 0.0000, 270.0000);
CreateObject(984, 774.492554, -1288.354614, 13.199180, 0.0000, 0.0000, 0.0000);    // By TheGam0x8O

Les image :



Double post
QG yama Los Santos

Bonjour,
Aujourd'hui je poste ce topiques pour vous présenter mon QG Yama ce QG se trouve a Los Santos au club de tennis les terrains sont mapper ainsi que la terrasse Vous pouvais critiquer pour me booster a faire des map encore mieux !.


Le Code

CreateObject(955, 671.868652, -1279.870972, 13.037439, 0.0000, 0.0000, 0.0000);
CreateObject(956, 671.804749, -1272.052734, 13.036495, 0.0000, 0.0000, 180.0000);
CreateObject(3279, 656.584900, -1300.932495, 12.708429, 0.0000, 0.0000, 0.0000);
CreateObject(3279, 778.206970, -1161.801147, 22.417564, 0.0000, 0.0000, 101.2501);
CreateObject(3794, 686.152832, -1254.295654, 13.170851, 0.0000, 0.0000, 315.0000);
CreateObject(3795, 687.223633, -1259.194580, 12.900406, 0.0000, 0.0000, 56.2500);
CreateObject(3791, 689.068542, -1266.855957, 13.023571, 0.0000, 0.0000, 270.0000);
CreateObject(3396, 719.605042, -1298.840942, 16.646219, 0.0000, 0.0000, 270.0000);
CreateObject(3395, 724.011963, -1296.324951, 16.646219, 0.0000, 0.0000, 0.0000);
CreateObject(1645, 726.327454, -1261.375732, 16.980585, 0.0000, 0.0000, 90.0000);
CreateObject(1645, 726.129578, -1263.686646, 16.980585, 0.0000, 0.0000, 90.0000);
CreateObject(1820, 721.104614, -1258.485107, 16.641771, 0.0000, 0.0000, 0.0000);
CreateObject(2063, 717.933838, -1263.215942, 17.557390, 0.0000, 0.0000, 90.0000);
CreateObject(2292, 724.275146, -1255.314941, 16.646994, 0.0000, 0.0000, 270.0000);
CreateObject(2291, 722.822510, -1255.317017, 16.646994, 0.0000, 0.0000, 0.0000);
CreateObject(2291, 721.841370, -1255.319458, 16.646994, 0.0000, 0.0000, 0.0000);
CreateObject(2291, 724.267090, -1255.815430, 16.708700, 0.0000, 0.0000, 270.0000);
CreateObject(2291, 724.261597, -1256.781006, 16.646994, 0.0000, 0.0000, 270.0000);
CreateObject(2291, 724.274719, -1257.770386, 16.660776, 0.0000, 0.0000, 270.0000);
CreateObject(1647, 718.019470, -1257.684326, 16.890095, 0.0000, 0.0000, 0.0000);
CreateObject(1647, 717.996399, -1268.004395, 16.890095, 0.0000, 0.0000, 0.0000);
CreateObject(1518, 721.657410, -1258.011353, 17.427404, 0.0000, 0.0000, 123.7499);
CreateObject(1778, 722.403625, -1298.606812, 16.646620, 0.0000, 0.0000, 348.7500);
CreateObject(1828, 721.861084, -1262.229614, 16.621157, 0.0000, 0.0000, 326.2500);
CreateObject(2099, 726.687744, -1292.820923, 16.646847, 0.0000, 0.0000, 180.0000);
CreateObject(2232, 727.915771, -1285.749756, 17.246313, 0.0000, 0.0000, 326.2500);
CreateObject(2232, 722.758850, -1290.705811, 17.246313, 0.0000, 0.0000, 90.0000);
CreateObject(2627, 719.115295, -1275.079590, 16.649254, 0.0000, 0.0000, 90.0000);
CreateObject(2628, 718.938965, -1280.205933, 16.642479, 0.0000, 0.0000, 90.0000);
CreateObject(2630, 724.009277, -1269.900391, 16.643112, 0.0000, 0.0000, 326.2500);
CreateObject(2817, 728.048157, -1290.802490, 16.648012, 0.0000, 0.0000, 90.0000);
CreateObject(2818, 726.026672, -1289.802368, 16.640823, 0.0000, 0.0000, 270.0000);
CreateObject(2817, 725.000854, -1289.798462, 16.648012, 0.0000, 0.0000, 270.0000);
CreateObject(2817, 726.030334, -1287.817871, 16.648012, 0.0000, 0.0000, 270.0000);
CreateObject(2818, 725.077637, -1287.828003, 16.640823, 0.0000, 0.0000, 270.0000);
CreateObject(2818, 726.982605, -1287.825439, 16.640823, 0.0000, 0.0000, 270.0000);
CreateObject(2836, 732.469727, -1275.920776, 16.648012, 0.0000, 0.0000, 270.0000);
CreateObject(14705, 732.883118, -1277.090576, 16.897404, 0.0000, 0.0000, 0.0000);
CreateObject(14705, 732.850708, -1275.846069, 16.897404, 0.0000, 0.0000, 0.0000);
CreateObject(1481, 730.095032, -1273.318848, 17.351563, 0.0000, 0.0000, 0.0000);
CreateObject(2096, 732.956787, -1276.414429, 16.647806, 0.0000, 0.0000, 90.0000);
CreateObject(1896, 728.858582, -1277.111328, 17.630280, 0.0000, 0.0000, 326.2500);
CreateObject(984, 766.273315, -1265.317749, 13.206671, 0.0000, 0.0000, 270.0000);
CreateObject(984, 746.049988, -1265.291504, 13.197896, 0.0000, 0.0000, 270.0000);
CreateObject(984, 766.598755, -1253.792969, 13.206261, 0.0000, 0.0000, 270.0000);
CreateObject(984, 746.039124, -1253.726685, 13.198633, 0.0000, 0.0000, 270.0000);
CreateObject(644, 753.160156, -1253.794678, 13.070255, 0.0000, 0.0000, 0.0000);
CreateObject(644, 759.427856, -1253.830322, 13.073385, 0.0000, 0.0000, 0.0000);
CreateObject(625, 740.149475, -1254.039673, 13.612959, 0.0000, 0.0000, 0.0000);
CreateObject(625, 754.872192, -1265.516113, 13.613982, 0.0000, 0.0000, 0.0000);
CreateObject(625, 760.890503, -1265.858398, 13.621492, 0.0000, 0.0000, 0.0000);
CreateObject(644, 773.587219, -1265.418579, 13.074139, 0.0000, 0.0000, 0.0000);
CreateObject(644, 738.268188, -1265.601440, 13.063726, 0.0000, 0.0000, 0.0000);
CreateObject(644, 737.646851, -1223.199951, 13.055914, 0.0000, 0.0000, 0.0000);
CreateObject(644, 774.167297, -1222.821533, 13.062441, 0.0000, 0.0000, 0.0000);
CreateObject(625, 760.935181, -1222.590820, 13.610269, 0.0000, 0.0000, 0.0000);
CreateObject(625, 755.038086, -1222.829224, 13.602583, 0.0000, 0.0000, 0.0000);
CreateObject(984, 745.841797, -1222.403931, 13.183554, 0.0000, 0.0000, 270.0000);
CreateObject(984, 766.907715, -1222.475708, 13.191183, 0.0000, 0.0000, 270.0000);
CreateObject(984, 758.861206, -1230.217285, 13.194964, 0.0000, 0.0000, 0.0000);
CreateObject(984, 774.793335, -1230.258789, 13.190081, 0.0000, 0.0000, 0.0000);
CreateObject(984, 758.997253, -1245.676636, 13.195868, 0.0000, 0.0000, 0.0000);
CreateObject(984, 774.743469, -1245.947021, 13.191770, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.240356, -1230.043213, 13.190082, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.437622, -1230.309937, 13.183555, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.365051, -1246.086426, 13.183555, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.214722, -1245.194214, 13.194465, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.292419, -1272.416260, 13.191367, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.255127, -1272.527954, 13.191367, 0.0000, 0.0000, 0.0000);
CreateObject(984, 758.839111, -1272.864868, 13.197537, 0.0000, 0.0000, 0.0000);
CreateObject(984, 774.913025, -1271.957520, 13.202475, 0.0000, 0.0000, 0.0000);
CreateObject(625, 776.198914, -1296.014404, 13.620337, 0.0000, 0.0000, 0.0000);
CreateObject(625, 739.523865, -1296.335327, 13.623790, 0.0000, 0.0000, 0.0000);
CreateObject(644, 753.245850, -1296.433716, 13.077145, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.218323, -1289.020874, 13.202977, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.455078, -1288.215332, 13.202781, 0.0000, 0.0000, 0.0000);
CreateObject(984, 745.514709, -1296.460571, 13.204791, 0.0000, 0.0000, 270.0000);
CreateObject(750, 756.415161, -1294.948853, 13.203472, 0.0000, 0.0000, 0.0000);
CreateObject(750, 756.051941, -1222.863403, 13.182604, 0.0000, 0.0000, 0.0000);
CreateObject(644, 758.892029, -1295.886841, 13.071149, 0.0000, 0.0000, 0.0000);
CreateObject(984, 758.877808, -1288.173950, 13.196895, 0.0000, 0.0000, 0.0000);
CreateObject(984, 766.332642, -1296.284546, 13.199180, 0.0000, 0.0000, 270.0000);
CreateObject(984, 774.492554, -1288.354614, 13.199180, 0.0000, 0.0000, 0.0000);    // By TheGam0x8O

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   TheGam0x8O, Et toujours la pour vous

Hors ligne cristab

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Re : QG Yama a Los Santos
« Réponse #1 le: 19 Juillet 2010, 16:22:57 »
pourquoi tu ne tente pas avec le nouveau MTA il te permet de mapper les interiors
pas d'aide en PM, vous êtes sur un forum est il me semble que vous êtes la pour avoir de l'aide donc pourquoi MP une seul personne qui ne vous répondra pas alors qu'il y a plein de membre ici

Hors ligne scott1

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Re : QG Yama a Los Santos
« Réponse #2 le: 19 Juillet 2010, 17:18:40 »
Perso sur cet endroit je me suis laché, j'ai mis des sol pour ne plus voir les terrain de tennis et fillet, j'ai mis des arbre fleur, herbe et des maison, et ça done bien ^^

Donc je trouve ta map trop simble, essaye de modifier la géographie ^^
Refait un Game mode a partir d'une page blanche



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Re : QG Yama a Los Santos
« Réponse #3 le: 19 Juillet 2010, 21:26:28 »
Bon désoler pour se double poste mais je vais répondre a vos commentaire,

Dizzy-Beno
gg , t'as fais l'interieur de hors mais bon o.o
J'vois pas pourquoi y'a tout ses objet dans le code que t'as donné , elle est énorme la liste
Réponse : Si tu voie toute c'est phares c'est que j'ai fait un double post sens faire express


cristab
pourquoi tu ne tente pas avec le nouveau MTA il te permet de mapper les interiors
Parce que la ou j'ai mapper le bâtiment a pas de interiors


Voila merci Scott pour ton idée



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Re : Re : QG Yama a Los Santos
« Réponse #4 le: 19 Juillet 2010, 21:33:47 »
[/b][/color]

Parce que la ou j'ai mapper le bâtiment a pas de interiors[/b][/color]

Fait en un ^^
Refait un Game mode a partir d'une page blanche



Mes partages:

Systeme de Radio avec Frequence Création

Ajouter des véhicule dans le LARP - Godfather Tuto

Anti Cheat "JunkBuster" traduit en FR Traduction

LARP Traduit FR, V0.3 Traduction