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else if (item == 7) { if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) { SafeResetPlayerWeapons(playerid); SafeGivePlayerWeapon(playerid, 28, 350); SafeGivePlayerWeapon(playerid, 41, 300); SafeGivePlayerWeapon(playerid, 34, 100); SafeGivePlayerWeapon(playerid, 17, 50); SafeGivePlayerWeapon(playerid, 41, 1000); SafeGivePlayerWeapon(playerid, 24, 200); SetPlayerSkin(playerid, 285); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s a mis l'uniforme de SWAT et s'est adapté avec l'équipement lourd.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } }
if(PlayerInfo[playerid][pRank] >= 5) // donc tous les rangs au dessus de 5 et 5 soit 5 et 6