Ne pleuré pas ^^
public OnPlayerUpdate(playerid)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid])
{
new string3[64];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "users/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
new var[64];
format(var, 64, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 64, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 64, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 64, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 64, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 64, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 64, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 64, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
format(var, 64, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
format(var, 64, "Langue=%d\n",PlayerInfo[playerid][pLangue]);fwrite(hFile, var);
format(var, 64, "pStyleCombat=%d\n",PlayerInfo[playerid][pStyle]);fwrite(hFile, var);
format(var, 64, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
format(var, 64, "Cagoule=%d\n",PlayerInfo[playerid][pMask]);fwrite(hFile, var);
format(var, 64, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 64, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 64, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
format(var, 64, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 64, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 64, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 64, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 64, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
format(var, 64, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 64, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 64, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 64, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 64, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 64, "Jobi=%d\n",PlayerInfo[playerid][pJobi]);fwrite(hFile, var);
format(var, 64, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 64, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 64, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 64, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 64, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 64, "ContrebandeMatos=%d\n",PlayerInfo[playerid][pMatsholding]);fwrite(hFile, var);
format(var, 64, "ContrebandeDrogues=%d\n",PlayerInfo[playerid][pDrugholding]);fwrite(hFile, var);
format(var, 64, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 64, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 64, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 64, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
format(var, 64, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 64, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 64, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
format(var, 64, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 64, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 64, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 64, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 64, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 64, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
format(var, 64, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
format(var, 64, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
format(var, 64, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 64, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 64, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
format(var, 64, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 64, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);
format(var, 64, "Car2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);
format(var, 64, "Car3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);
format(var, 64, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 64, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
format(var, 64, "cartex=%.1f\n",PlayerInfo[playerid][pcartex]);fwrite(hFile, var);
format(var, 64, "cartey=%.1f\n",PlayerInfo[playerid][pcartey]);fwrite(hFile, var);
format(var, 64, "cartez=%.1f\n",PlayerInfo[playerid][pcartez]);fwrite(hFile, var);
format(var, 64, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 64, "Pratique=%d\n",PlayerInfo[playerid][pPrat]);fwrite(hFile, var);
Double post
suite ^^
format(var, 64, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 64, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 64, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
format(var, 64, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
format(var, 64, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 64, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 64, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 64, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 64, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 64, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 64, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 64, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 64, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
format(var, 64, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
format(var, 64, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var);
format(var, 64, "Crashed=%d\n",PlayerInfo[playerid][pCrashed]);fwrite(hFile, var);
format(var, 64, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
format(var, 64, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
format(var, 64, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 64, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 64, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
format(var, 64, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 64, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 64, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
format(var, 64, "Spawn=%d\n",PlayerInfo[playerid][pSpawn]);fwrite(hFile, var);
format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var);
format(var, 64, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
format(var, 64, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 64, "JourMariage=%d\n",PlayerInfo[playerid][pMJdate]);fwrite(hFile, var);
format(var, 64, "MoiMariage=%d\n",PlayerInfo[playerid][pMMdate]);fwrite(hFile, var);
format(var, 64, "AnneeMariage=%d\n",PlayerInfo[playerid][pMAdate]);fwrite(hFile, var);
format(var, 64, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 64, "FishTool=%d\n",PlayerInfo[playerid][pFishTool]);fwrite(hFile, var);
format(var, 64, "Note1=%s\n",PlayerInfo[playerid][pNote1]);fwrite(hFile, var);
format(var, 64, "Note1s=%d\n",PlayerInfo[playerid][pNote1s]);fwrite(hFile, var);
format(var, 64, "Note2=%s\n",PlayerInfo[playerid][pNote2]);fwrite(hFile, var);
format(var, 64, "Note2s=%d\n",PlayerInfo[playerid][pNote2s]);fwrite(hFile, var);
format(var, 64, "Note3=%s\n",PlayerInfo[playerid][pNote3]);fwrite(hFile, var);
format(var, 64, "Note3s=%d\n",PlayerInfo[playerid][pNote3s]);fwrite(hFile, var);
format(var, 64, "Note4=%s\n",PlayerInfo[playerid][pNote4]);fwrite(hFile, var);
format(var, 64, "Note4s=%d\n",PlayerInfo[playerid][pNote4s]);fwrite(hFile, var);
format(var, 64, "Note5=%s\n",PlayerInfo[playerid][pNote5]);fwrite(hFile, var);
format(var, 64, "Note5s=%d\n",PlayerInfo[playerid][pNote5s]);fwrite(hFile, var);
format(var, 64, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
format(var, 64, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
format(var, 64, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var);
format(var, 64, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var);
format(var, 64, "carte=%d\n",PlayerInfo[playerid][pcarte]);fwrite(hFile, var);
format(var, 64, "Points=%d\n",PlayerInfo[playerid][pPoint]);fwrite(hFile, var);
format(var, 64, "Ap=%d\n",PlayerInfo[playerid][pAp]);fwrite(hFile, var);
format(var, 64, "Besoin=%d\n",PlayerInfo[playerid][pBesoin]);fwrite(hFile, var);
format(var, 64, "Soif=%d\n",PlayerInfo[playerid][pSoif]);fwrite(hFile, var);
format(var, 64, "Dormir=%d\n",PlayerInfo[playerid][pDormir]);fwrite(hFile, var);
format(var, 64, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);
fclose(hFile);
}
}
}
return 1;
}