Moi je fais comme sa pour les cheks :
Dans les defines
#define SPEEDER_CHECKPOINTS XX // XX = nombre de checkpoint
new Float:gSpeederCheckpoints[SPEEDER_CHECKPOINTS][4] = {
{2151.3589,851.8388,6.3631,10.0}, //LV RACE Ligne de depart
{1753.6545,850.6560,9.5190,10.0}, //premier checkpoint
{1568.6921,833.5577,6.3990,10.0},
{1287.6051,905.6605,6.4374,10.0},
{1226.4041,1334.8127,6.3621,10.0},
{1209.0433,1502.7931,6.3621,10.0},
{1263.7335,1732.5851,8.0399,10.0},
{1401.9918,1872.6542,10.3007,10.0}, <==== Positions des chekpoints ( à modifier)
{1707.2323,1886.4031,10.2967,10.0},
{1728.4037,2053.3477,10.2970,10.0},
{1956.9373,2022.1593,10.2968,10.0},
{2176.9705,2137.1475,10.2968,10.0},
{2349.7729,2179.5166,10.3058,15.0},
{2287.6816,2291.3613,10.3413,10.0},
{2271.7271,2413.7090,10.3006,10.0},
{2189.2878,2325.5537,10.2968,10.0},
{2074.8704,1758.3037,10.2968,10.0},
{2047.5907,1587.5190,10.2968,10.0},
{2061.5239,1531.0094,10.2968,10.0},
{2047.8118,1361.2373,10.2968,10.0},
{2046.0575,861.8326,6.3588,15.0} //FIN!
};
Dans les cases
SetPlayerCheckpoint(playerid,gSpeederCheckpoints[i][0],gSpeederCheckpoints[i][1],gSpeederCheckpoints[i][2],gSpeederCheckpoints[i][3]);
The