Salut,
Essaye de faire sa :
Va dans public SetPlayerSpawn(playerid) et modifie sa :
if(House !=255)
{
if(SpawnChange[playerid]) //If 1, then you get to your House, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[House][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[House][hWorld]);
SetPlayerPos(playerid, HouseInfo[House][hExitx], HouseInfo[House][hExity],HouseInfo[House][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = House;
HouseEntered[playerid] = House;
PlayerInfo[playerid][pInt] = HouseInfo[House][hInt];
return 1;
}
}
par sa :
/*if(House !=255)
{
if(SpawnChange[playerid]) //If 1, then you get to your House, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[House][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[House][hWorld]);
SetPlayerPos(playerid, HouseInfo[House][hExitx], HouseInfo[House][hExity],HouseInfo[House][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = House;
HouseEntered[playerid] = House;
PlayerInfo[playerid][pInt] = HouseInfo[House][hInt];
return 1;
}
}*/
Normalement avec sa il spawnera au QG de sa faction.