Ok
if(strcmp(cmdtext, "/achetermaison", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, playername, sizeof(playername));
for(new h = 0; h < sizeof(HouseInfo); h++)
{
//if(IsPlayerInRangeOfPoint(playerid,3.0, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0)
//{
if(!IsPlayerInRangeOfPoint(playerid,3, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]))
{
SendClientMessage(playerid, COLOR_GRAD1, "Vous êtes trop loin d'une maison!");
return 1;
}
if(HouseInfo[h][hOwned] != 0)
{
SendClientMessage(playerid, COLOR_GRAD1, "Cette maison n'est pas à vendre!");
return 1;
}
if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel])
{
format(string, sizeof(string), "Vous devez étre niveau %d Pour pouvoir acheter cette maison!", HouseInfo[h][hLevel]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "Vous avez déjà une maison, Tapez /vendre si vous voulez achetez celle-ci !");
return 1;
}
if(GetPlayerMoney(playerid) > HouseInfo[h][hValue])
{
new taxe = HouseInfo[h][hValue] / 100 * 6;
PlayerInfo[playerid][pPhousekey] = h;
HouseInfo[h][hOwned] = 1;
SBizzInfo[15][sbTill] += taxe;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
SafeGivePlayerMoney(playerid,-HouseInfo[h][hValue]);
PlayerPlayMusic(playerid);
SetPlayerInterior(playerid,HouseInfo[h][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[h][hWorld]);
SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
GameTextForPlayer(playerid, "~w~Bienvenu a la maison~n~Vous pouvez sortir quand vous voulez en tappant /sortir prés de l'entree", 5000, 3);
PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
PlayerInfo[playerid][pLocal] = h;
SendClientMessage(playerid, COLOR_WHITE, "Félicitation pour votre nouvel achat!");
SendClientMessage(playerid, COLOR_WHITE, "Tapez /aidemaison pour voir les commandes de votre maison!");
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdate(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Vous navez pas assez d'argent!");
return 1;
}
//}
}
}
return 1;
}
merci pour ton aide