Merci, c'est réglée ^^.
Sinon, j'ai commencé par le spawn des véhicules/skins, sa va marchez ? ^^, on peut commencer par tous ce qu'on veux, faut juste les petit #include etc.. Merci de votre aide, je vous dirais un peu plus de problème si j'ai besoin. Sinon, voici comment j'ai procédé, est-ce bon ?
/* .[ Gang Wars Los Santos ].
Genre: Turf Wars.
Créateur: Samy.
*/
/* Spawn teams */
#include <a_samp>
public OnGameModeInit() //
{
AddPlayerClass(105,2486.4292,-1645.8563,14.0703,181.9800,0,0,0,0,0,0); // Orange Grove Families
AddPlayerClass(106,2521.8469,-1678.6865,15.4970,88.3134,0,0,0,0,0,0); // Orange Grove Families
AddPlayerClass(107,2459.4661,-1689.9224,13.5444,357.8218,0,0,0,0,0,0); // Orange Grove Families
AddPlayerClass(102,2000.1526,-1117.2994,26.7813,178.9278,0,0,0,0,0,0); // Rollin Height Ballas
AddPlayerClass(103,2094.1279,-1145.4938,26.5929,91.9899,0,0,0,0,0,0); // Rollin Height Ballas
AddPlayerClass(104,1886.8878,-1114.7968,26.2758,180.6861,0,0,0,0,0,0); // Rollin Height Ballas
AddPlayerClass(108,2344.7891,-1185.1382,1027.9766,359.8870,0,0,0,0,0,0); // Los Santos Vagos
AddPlayerClass(109,2324.0669,-1174.8756,1027.9766,270.1893,0,0,0,0,0,0); // Los Santos Vagos
AddPlayerClass(110,2345.0142,-1186.5588,1031.9766,358.2994,0,0,0,0,0,0); // Los Santos Vagos
AddPlayerClass(111,1124.5459,-2037.1786,69.8838,270.3711,0,0,0,0,0,0); // Mafia Russe
AddPlayerClass(112,1120.4539,-2055.7488,74.4297,100.2934,0,0,0,0,0,0); // Mafia Russe
AddPlayerClass(127,1177.8663,-2037.1248,69.0078,273.2798,0,0,0,0,0,0); // Mafia Russe
AddPlayerClass(114,1789.8285,-1938.9463,13.5514,1.4137,0,0,0,0,0,0); // Varios Los Aztecas
AddPlayerClass(115,1805.7712,-1920.3118,13.3924,94.2682,0,0,0,0,0,0); // Varios Los Aztecas
AddPlayerClass(116,1789.9010,-1885.8656,13.3966,177.2188,0,0,0,0,0,0); // Varios Los Aztecas
AddPlayerClass(121,698.3646,-1249.6575,13.5960,7.4278,0,0,0,0,0,0); // Da Nang Boys
AddPlayerClass(122,689.5721,-1276.1544,13.5593,93.3642,0,0,0,0,0,0); // Da Nang Boys
AddPlayerClass(123,726.5494,-1276.0581,13.6484,268.4122,0,0,0,0,0,0); // Da Nang Boys
AddPlayerClass(176,2722.1025,-2027.0391,13.5472,93.5439,0,0,0,0,0,0); // Crips
AddPlayerClass(177,2705.2095,-2024.0198,13.5515,270.2558,0,0,0,0,0,0); // Crips
AddPlayerClass(247,1303.9911,-786.9626,1084.0078,92.4322,0,0,0,0,0,0); // Biker
AddPlayerClass(248,1269.2365,-782.4152,1084.0149,270.4478,0,0,0,0,0,0); // Biker
AddPlayerClass(254,1255.8503,-791.0176,1084.0078,357.7458,0,0,0,0,0,0); // Biker
AddPlayerClass(280,255.4188,66.4960,1003.6406,182.1738,0,0,0,0,0,0); // Police
AddPlayerClass(265,1543.8331,-1631.9537,13.3828,85.2557,0,0,0,0,0,0); // Police
AddPlayerClass(285,1580.3411,-1635.3450,13.5604,88.7910,0,0,0,0,0,0); // Police
AddStaticVehicle(451,2510.2124,-1666.1499,13.1923,190.0426,600,600); // 1, Orange Grove Families, 1
AddStaticVehicle(439,2509.5615,-1686.7065,13.4566,49.7485,600,600); // 2, Orange Grove Families, 2
AddStaticVehicle(480,2473.2285,-1694.9480,13.2881,358.9738,600,600); // 3, Orange Grove Families, 3
AddStaticVehicle(567,2467.9021,-1653.0297,13.2681,90.3195,600,600); // 4, Orange Grove Families, 4
AddStaticVehicle(566,2502.6814,-1655.5684,13.2566,238.8632,600,600); // 5, Orange Grove Families, 5
AddStaticVehicle(411,2424.5640,-1632.8938,13.1367,1.4152,600,600); // 6, Orange Grove Families, 6
AddStaticVehicle(506,2426.5984,-1677.9171,13.4362,1.8504,600,600); // 7, Orange Grove Families, 7
AddStaticVehicle(471,2437.1760,-1639.3578,12.9294,9.8292,600,600); // 8, Orange Grove Families, 8
AddStaticVehicle(462,2453.1045,-1683.2891,13.1076,228.5536,600,600); // 9, Orange Grove Families, 9
AddStaticVehicle(415,2361.5305,-1679.1039,13.3185,359.9379,600,600); // 10, Orange Grove Families, 10
AddStaticVehicle(429,2390.0073,-1714.9197,13.2911,359.3920,600,600); // 11, Orange Grove Families, 11
AddStaticVehicle(475,2366.3291,-1774.0077,13.3584,359.0107,600,600); // 12, Orange Grove Families, 12
AddStaticVehicle(477,2258.6116,-1786.3679,13.3048,358.4621,600,600); // 13, Orange Grove Families, 13
AddStaticVehicle(402,2296.1101,-1703.1340,13.3860,0.7300,600,600); // 14, Orange Grove Families, 14
AddStaticVehicle(401,2297.6904,-1641.3822,14.5214,89.8926,600,600); // 15, Orange Grove Families, 15
AddStaticVehicle(405,2284.2747,-1682.2229,13.9923,359.3680,600,600); // 16, Orange Grove Families, 16
AddStaticVehicle(421,2271.0903,-1630.1306,15.1840,359.8746,600,600); // 17, Orange Grove Families, 17
AddStaticVehicle(466,2239.0151,-1631.0721,15.4713,339.2340,600,600); // 18, Orange Grove Families, 18
}
/* Spawn */
public OnPlayerRequestClass(playerid, classid) //
{
SetPlayerInterior(playerid,5); //
SetPlayerFacingAngle(playerid,281.7384); //
SetPlayerPos(playerid,204.9016,-5.4020,1005.2109); //
SetPlayerCameraPos(playerid, 211.1719,-3.7691,1005.2109); //
SetPlayerCameraLookAt(playerid, 204.9016,-5.4020,1005.2109); //
return 1;
}
public OnPlayerSpawn(playerid) //
{
SetPlayerInterior(playerid,0); //
return 1;
}
EDIT: Vous pouvez me donner la couleur verte pour les Grove please, comment l'a trouvé facilement, sans le 0x, car il dise Color1 & Color2, faut que sa soit un chiffre.