Voila mon on player request class
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerFacingAngle(playerid, 90);
SetPlayerCameraPos(playerid, 1956.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
gPlayerClass[playerid] = classid;
switch (classid) {
case 0:
{
GameTextForPlayer(playerid, "~r~Spawn===> /lv1", 1000, 3);
DM[playerid] = 0;
}
case 1:
{
GameTextForPlayer(playerid, "~r~Spawn===> /lv1", 1000, 3);
DM[playerid] = 0;
}
case 2:
{
GameTextForPlayer(playerid, "~r~Spawn===> /lv1", 1000, 3);
DM[playerid] = 0;
}
case 3:
{
GameTextForPlayer(playerid, "~r~Spawn===> /lv1", 1000, 3);
DM[playerid] = 0;
}
case 4:
{
GameTextForPlayer(playerid, "~r~Spawn===> /lv1", 1000, 3);
DM[playerid] = 0;
}
case 5:
{
GameTextForPlayer(playerid, "~g~Spawn===> /park1", 1000, 3);
DM[playerid] = 0;
}
case 6:
{
GameTextForPlayer(playerid, "~g~Spawn===> /park1", 1000, 3);
DM[playerid] = 0;
}
case 7:
{
GameTextForPlayer(playerid, "~g~Spawn===> /park1", 1000, 3);
DM[playerid] = 0;
}
case 8:
{
GameTextForPlayer(playerid, "~g~Spawn===> /park1", 1000, 3);
DM[playerid] = 0;
}
case 9:
{
GameTextForPlayer(playerid, "~g~Spawn===> /park1", 1000, 3);
DM[playerid] = 0;
}
case 10:
{
GameTextForPlayer(playerid, "~b~Spawn===> /taxi", 1000, 3);
DM[playerid] = 0;
}
case 11:
{
GameTextForPlayer(playerid, "~b~Spawn===> /taxi", 1000, 3);
DM[playerid] = 0;
}
case 12:
{
GameTextForPlayer(playerid, "~b~Spawn===> /taxi", 1000, 3);
DM[playerid] = 0;
}
case 13:
{
GameTextForPlayer(playerid, "~b~Spawn===> /taxi", 1000, 3);
DM[playerid] = 0;
}
case 14:
{
GameTextForPlayer(playerid, "~r~DM SF ==> Equipe : Police", 1000, 3);
DM[playerid] = 1;
}
case 15:
{
GameTextForPlayer(playerid, "~g~DM SF ==> Equipe : Mafia", 1000, 3);
DM[playerid] = 2;
}
case 16:
{
GameTextForPlayer(playerid, "~b~DM SF ==> Equipe : Voleurs", 1000, 3);
DM[playerid] = 3;
}
}
return 1;
}