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Messages - xFolior1

Pages: [1]
1
Showroom SA:MP / Re : [GM] Gamemode Choice Fun V2 [G.C.F]
« le: 24 Avril 2010, 19:59:20 »
Bonjour mais je comprend pas commetn il marche!

Je me fait un compte et je meconecte.. ensuite je fait quoi? quelqun peut me dire les commandes et tout?

2
Scripting SA-MP [Pawn center] / Re : Adapter Un FS
« le: 20 Avril 2010, 03:36:09 »
J'ai fait :

Citer

public OnPlayerDisconnect(playerid, reason)
{
   new tmp[128];
   GetPlayerName(playerid, tmp, MAX_PLAYER_NAME);
    DM[playerid]=0;
    DMSpawn[playerid]=0;
    SetPlayerName(playerid,initialname[playerid]);
   switch(reason)
    {
       case 0:
       {
          format(tmp, sizeof(tmp), "*** %s a quitté le serveur (raison: bug)", tmp);
       }
       case 1:
       {
          format(tmp, sizeof(tmp), "*** %s a quitté le serveur.", tmp);
       }
       case 2:
       {
          format(tmp, sizeof(tmp), "*** %s a quitté le serveur (raison: kick/ban)", tmp);
       }
   SendClientMessageToAll(COLOR_YELLOW, tmp);
   return 1;
}

cela me donne :

Citer
D:GAMEMODEpawnostuntbasestuntbase.pwn(806) : warning 217: loose indentation
D:GAMEMODEpawnostuntbasestuntbase.pwn(807) : warning 217: loose indentation
D:GAMEMODEpawnostuntbasestuntbase.pwn(810) : warning 217: loose indentation
D:GAMEMODEpawnostuntbasestuntbase.pwn(824) : error 002: only a single statement (or expression) can follow each "case"
D:GAMEMODEpawnostuntbasestuntbase.pwn(824) : warning 215: expression has no effect
D:GAMEMODEpawnostuntbasestuntbase.pwn(835) : error 017: undefined symbol "PlaySound"
D:GAMEMODEpawnostuntbasestuntbase.pwn(841) : error 017: undefined symbol "PlaySound"
D:GAMEMODEpawnostuntbasestuntbase.pwn(843) : warning 217: loose indentation
D:GAMEMODEpawnostuntbasestuntbase.pwn(901) : warning 217: loose indentation
D:GAMEMODEpawnostuntbasestuntbase.pwn(1021) : error 002: only a single statement (or expression) can follow each "case"
D:GAMEMODEpawnostuntbasestuntbase.pwn(1021) : error 004: function "OnPlayerCommandText" is not implemented
D:GAMEMODEpawnostuntbasestuntbase.pwn(1025) : error 017: undefined symbol "cmdtext"
D:GAMEMODEpawnostuntbasestuntbase.pwn(1027) : error 017: undefined symbol "Teleport"
D:GAMEMODEpawnostuntbasestuntbase.pwn(1029) : warning 217: loose indentation
D:GAMEMODEpawnostuntbasestuntbase.pwn(1029) : error 017: undefined symbol "cmdtext"
D:GAMEMODEpawnostuntbasestuntbase.pwn(1037) : warning 217: loose indentation
D:GAMEMODEpawnostuntbasestuntbase.pwn(1040) : error 017: undefined symbol "cmdtext"
D:GAMEMODEpawnostuntbasestuntbase.pwn(1049) : error 017: undefined symbol "cmdtext"
D:GAMEMODEpawnostuntbasestuntbase.pwn(1049) : warning 215: expression has no effect
D:GAMEMODEpawnostuntbasestuntbase.pwn(1049) : error 001: expected token: ";", but found "]"
D:GAMEMODEpawnostuntbasestuntbase.pwn(1049) : error 029: invalid expression, assumed zero
D:GAMEMODEpawnostuntbasestuntbase.pwn(1049) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


13 Errors.


Double post
Voila le pastbin de mon gamemod, avec le FS ajouter :
http://pastebin.ca/1868871

3
Scripting SA-MP [Pawn center] / Re : Adapter Un FS
« le: 20 Avril 2010, 03:14:00 »
Bon j'ai fait sa :

Citer
public OnPlayerDisconnect(playerid, reason)
{
   new tmp[128];
   GetPlayerName(playerid, tmp, MAX_PLAYER_NAME);
   switch(reason)
    {
    DM[playerid]=0;
    DMSpawn[playerid]=0;
    SetPlayerName(playerid,initialname[playerid]);
       case 0:
       {
          format(tmp, sizeof(tmp), "*** %s a quitté le serveur (raison: bug)", tmp);
       }
       case 1:
       {
          format(tmp, sizeof(tmp), "*** %s a quitté le serveur.", tmp);
       }
       case 2:
       {
          format(tmp, sizeof(tmp), "*** %s a quitté le serveur (raison: kick/ban)", tmp);
       }
   SendClientMessageToAll(COLOR_YELLOW, tmp);
   return 1;
}

et mes erreures :

Citer
D:\GAMEMODE\pawno\stuntbase\stuntbase.pwn(809) : error 002: only a single statement (or expression) can follow each "case"
D:\GAMEMODE\pawno\stuntbase\stuntbase.pwn(809) : error 029: invalid expression, assumed zero
D:\GAMEMODE\pawno\stuntbase\stuntbase.pwn(809) : warning 215: expression has no effect
D:\GAMEMODE\pawno\stuntbase\stuntbase.pwn(809) : error 001: expected token: ";", but found "]"
D:\GAMEMODE\pawno\stuntbase\stuntbase.pwn(809) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


4 Errors.

4
Scripting SA-MP [Pawn center] / Re : Adapter Un FS
« le: 20 Avril 2010, 02:57:09 »
Bah serieusement, j'ai aucune ider mdr, je fixe sa depuis tento, je  vais essayer de recomencer lintsallation du FS

5
Scripting SA-MP [Pawn center] / Re : Adapter Un FS
« le: 20 Avril 2010, 02:40:40 »
Hein je comprend pas  :'( Je debite en pawno et je comprend pas.

6
Scripting SA-MP [Pawn center] / Re : Adapter Un FS
« le: 20 Avril 2010, 02:34:02 »
Ok =)

Citer
public OnPlayerDisconnect(playerid, reason)
{
   new tmp[128];
   GetPlayerName(playerid, tmp, MAX_PLAYER_NAME);
   switch(reason)
    DM[playerid]=0;
    DMSpawn[playerid]=0;
    SetPlayerName(playerid,initialname[playerid]);
   {
       case 0:
       {
          format(tmp, sizeof(tmp), "*** %s a quitté le serveur (raison: bug)", tmp);
       }
       case 1:
       {
          format(tmp, sizeof(tmp), "*** %s a quitté le serveur.", tmp);
       }
       case 2:
       {
          format(tmp, sizeof(tmp), "*** %s a quitté le serveur (raison: kick/ban)", tmp);
       }
   }
   SendClientMessageToAll(COLOR_YELLOW, tmp);
   return 1;

7
Scripting SA-MP [Pawn center] / Re : Adapter Un FS
« le: 20 Avril 2010, 02:25:29 »
C'est bon j'ai compris, mais je ne trouve pas XD Je marque le nom de lereure et je trouve rien

8
Scripting SA-MP [Pawn center] / Re : Adapter Un FS
« le: 20 Avril 2010, 02:20:36 »
Tinquiete j'avais deja chercher ;) Rien trouver :wall

9
Scripting SA-MP [Pawn center] / Re : Adapter Un FS
« le: 20 Avril 2010, 01:17:59 »
Ah merci =)

Double post
Re, J'ai copier les truc du FS [FS]Death Match de [LZR]rambo et cela me donne cela dans la compile :

D:\GAMEMODE\pawno\stuntbase\stuntbase.pwn(808) : error 001: expected token: "{", but found "-identifier-"
D:\GAMEMODE\pawno\stuntbase\stuntbase.pwn(808) : error 029: invalid expression, assumed zero
D:\GAMEMODE\pawno\stuntbase\stuntbase.pwn(808) : warning 215: expression has no effect
D:\GAMEMODE\pawno\stuntbase\stuntbase.pwn(808) : error 001: expected token: ";", but found "]"
D:\GAMEMODE\pawno\stuntbase\stuntbase.pwn(808) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


4 Errors.

10
Scripting SA-MP [Pawn center] / Adapter Un FS
« le: 20 Avril 2010, 00:00:11 »
Bonjour je voudrais savoir comment adapter ce fs a mon GM : http://www.gtaonline.fr/forums/index.php/topic,9373.0.html

Merci beaucoup! Je demande sa car j'ai jamis installer un filescript et je sais pas comment  :-[

11
Scripting SA-MP [Pawn center] / Re : Les Stunt et DM
« le: 19 Avril 2010, 22:08:53 »
Merci beauoup pur les couleur, et oui j'ai trouver comment resoudre le probleme de ligne tout seul ;)

Sinon vous savez pas ou je pourait trouvez des maps stunt? Car je n'ai pas la capaciter :s


Double post
J'ai fait quelques modif, tout se compile bien, mais quand je lance san andreas a vec samp le jeux se lance sur l'écran SAN ANDREAS MULTIPLAYER et ensuite cela se ferme  :wall

Citer
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <core>
#include <float>


#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA


#if defined FILTERSCRIPT

public OnFilterScriptInit()
{

   return 1;
}

public OnFilterScriptExit()
{
   return 1;
}

#else

main()
{
   print("\n----------------------------------");
   print(" Stunt'n'Fun Gamemode xFolior");
   print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    SetGameModeText("Stunt~Drift~Race");
    ShowPlayerMarkers(1);
    SetWorldTime(12);

    CreateObject(8040, -477.942566, 428.193726, 36.573524, 0.0000, 0.0000, 270.0000);
    CreateObject(8040, 863.091248, 575.720642, 72.731728, 0.0000, 0.0000, 90.0000);
    CreateObject(8040, 2621.635742, 305.541656, 340.986481, 0.0000, 0.0000, 90.0000);
    CreateObject(8555, 539.9020, -2801.6604, 353.6161, 91.1002, 0.8594, 89.5179);
    CreateObject(8555, 666.9277, -2785.3342, 372.3326, 91.1002, 0.8594, 269.5179);
    CreateObject(8555, 655.0823, -2758.1646, 371.5901, 91.1002, 0.8594, 352.6426);
    CreateObject(8555, 639.9878, -2828.6133, 361.5391, 91.1002, 0.8594, 179.4296);
    CreateObject(8555, 598.8557, -2797.4492, 311.5256, 0.0000, 0.0000, 0.0000);
    CreateObject(8555, 599.2335, -2757.1211, 353.6334, 87.6625, 0.0000, 0.0000);
    CreateObject(8555, 598.5875, -2828.9060, 354.8484, 91.1002, 0.8594, 179.5180);
    CreateObject(8555, 658.3156, -2802.1628, 334.0169, 91.1002, 0.8594, 268.6586);
    CreateObject(8555, 548.5695, -2798.8948, 333.8821, 91.1002, 0.8594, 89.5179);
    CreateObject(8040, -846.532715, 568.618286, 71.481239, 0.0000, 0.0000, 270.0000);
    CreateObject(8040, -142.687195, -228.000870, 205.643707, 0.0000, 0.0000, 315.0000);
    CreateObject(8420, -932.417358, -916.758362, 5557.886719, 0.0000, 0.0000, 326.2500);

//------------------------------- Personnages ----------------------------------

    AddPlayerClass(102,-2029.3325, 156.7342, 28.8359,269.1425,0,0,0,0,0,0);          // SF
    AddPlayerClass(103,1811.0463, -1347.9252, 15.0665,269.1425,0,0,0,0,0,0);         // LS
    AddPlayerClass(107,2024.0608, 1545.2744, 10.8198,269.1425,0,0,0,0,0,0);          // LV
    AddPlayerClass(109,862.8549, 576.2291, 74.5359,269.1425,0,0,0,0,0,0);            // driftmath1
   AddPlayerClass(122,-931.747619, -917.249267, 5559.019531,269.1425,0,0,0,0,0,0);  // bigjump
   AddPlayerClass(188,-1649.4402, -187.5730, 14.1440,269.1425,0,0,0,0,0,0);         // drag
   AddPlayerClass(292,420.5622, 2532.3372, 16.5940, 269.1425,0,0,0,0,0,0);          // stunt
   AddPlayerClass(114,-2336.7302, -1594.1046, 483.6624, 269.1425,0,0,0,0,0,0);      // bobsleigh



//------------------------------- Véhicules ------------------------------------

    AddStaticVehicleEx(559,867.8178,593.6631,72.6225,271.3856,3,8,45);      // jester    driftmath1
    AddStaticVehicleEx(559,858.1880,593.6652,72.6225,88.9629,3,1,45);       // jester    driftmath1
    AddStaticVehicleEx(562,858.4214,590.4147,72.6249,89.5292,1,1,45);       // elegy     driftmath1
    AddStaticVehicleEx(562,867.7678,590.4019,72.6259,268.1419,1,1,45);      // elegy     driftmath1
    AddStaticVehicleEx(411,858.5742,587.3909,72.6932,86.4259,2,1,45);       // infernus  driftmath1
    AddStaticVehicleEx(411,867.3521,587.3063,72.6932,269.4549,2,1,45);      // infernus  driftmath1
    AddStaticVehicleEx(559,-473.1918,410.2425,36.4650,268.6431,3,8,45);     // jester    driftmath2
    AddStaticVehicleEx(559,-482.6697,410.2302,36.4642,88.9395,3,1,45);      // jester    driftmath2
    AddStaticVehicleEx(562,-473.3346,413.4417,36.4668,268.6831,1,1,45);     // elegy     driftmath2
    AddStaticVehicleEx(562,-482.5897,413.4890,36.4666,88.9156,1,1,45);      // elegy     driftmath2
    AddStaticVehicleEx(411,-473.4569,416.5448,36.5350,269.1092,2,1,45);     // infernus  driftmath2
    AddStaticVehicleEx(411,-482.3540,416.5916,36.5351,89.7137,2,1,45);      // infernus  driftmath2
    AddStaticVehicleEx(559,2616.9690,323.4800,340.8772,90.0379,3,8,45);     // jester    driftmath3
    AddStaticVehicleEx(559,2626.3396,323.4283,340.8771,270.6478,3,1,45);    // jester    driftmath3
    AddStaticVehicleEx(562,2626.1423,320.1980,340.8798,269.8481,1,1,45);    // elegy     driftmath3
    AddStaticVehicleEx(562,2616.9041,320.3201,340.8799,89.7683,1,1,45);     // elegy     driftmath3
    AddStaticVehicleEx(411,2626.1353,317.0668,340.9479,268.9231,2,1,45);    // infernus  driftmath3
    AddStaticVehicleEx(411,2617.3223,317.1508,340.9479,89.9311,2,1,45);     // infernus  driftmath3
    AddStaticVehicleEx(559,-126.6659,-237.4610,205.5344,315.5572,3,8,45);   // jester    driftmath4
    AddStaticVehicleEx(559,-133.2146,-244.0092,205.5344,134.2982,3,1,45);   // jester    driftmath4
    AddStaticVehicleEx(562,-128.8273,-235.1769,205.5369,314.8528,1,1,45);   // elegy     driftmath4
    AddStaticVehicleEx(562,-135.5531,-241.6405,205.5371,134.1822,1,1,45);   // elegy     driftmath4
    AddStaticVehicleEx(411,-131.3986,-232.9525,205.6052,316.5382,2,1,45);   // infernus  driftmath4
    AddStaticVehicleEx(411,-137.6894,-239.2847,205.6052,134.4400,2,1,45);   // infernus  driftmath4
    AddStaticVehicleEx(411,-1657.1942,-167.8215,13.8755,314.0769,112,1,45); // Début drag
    AddStaticVehicleEx(411,-1660.7091,-164.2724,13.8755,315.5479,106,1,45); //
    AddStaticVehicleEx(411,-1663.9321,-160.9667,13.8755,313.6636,80,1,45);  //
    AddStaticVehicleEx(411,-1653.8809,-171.2255,13.8755,313.7758,75,1,45);  //
    AddStaticVehicleEx(411,-1650.1758,-175.0127,13.8755,316.7776,12,1,45);  //
    AddStaticVehicleEx(562,-1652.0264,-204.2572,14.0330,43.7954,35,1,45);   //
    AddStaticVehicleEx(562,-1656.1237,-207.9753,14.0076,42.3853,17,1,45);   //
    AddStaticVehicleEx(560,-1668.4490,-220.8345,14.1051,43.7407,9,39,45);   //
    AddStaticVehicleEx(560,-1672.0880,-224.5224,14.0931,43.3413,17,1,45);   // Fin drag
    AddStaticVehicleEx(420,-1988.5267,154.3810,27.3194,179.9142,6,1,45);    // Début SF
    AddStaticVehicleEx(420,-1988.4802,137.6248,27.3188,177.4900,6,1,45);    //
    AddStaticVehicleEx(487,-1987.6893,204.5112,27.8565,40.4480,26,57,45);   //
    AddStaticVehicleEx(411,-2012.4357,142.2685,27.3379,180.0356,123,1,45);  //
    AddStaticVehicleEx(411,-2012.4214,175.0252,27.3344,178.7325,116,1,45);  //
    AddStaticVehicleEx(562,-2012.4688,151.0764,27.2695,180.1929,11,1,45);   //
    AddStaticVehicleEx(560,-2012.4606,165.7175,27.3142,181.2230,21,1,15);   //
    AddStaticVehicleEx(603,-2027.3085,134.1673,28.6770,359.2371,69,1,45);   //
    AddStaticVehicleEx(522,-2035.8824,181.6385,28.4113,267.3863,3,8,45);    //
    AddStaticVehicleEx(522,-2036.0294,180.0443,28.4111,267.9728,6,25,45);   //
    AddStaticVehicleEx(522,-2035.9423,178.3364,28.4076,268.4557,7,79,45);   //
    AddStaticVehicleEx(522,-2035.9761,176.4762,28.4053,268.6106,8,82,45);   //
    AddStaticVehicleEx(443,-1975.0736,171.6084,28.3200,88.3511,20,1,45);    //
    AddStaticVehicleEx(443,-1975.1577,176.7101,28.3121,88.8139,24,1,45);    //
    AddStaticVehicleEx(571,-2036.4237,168.3937,28.1194,266.1939,36,2,45);   //
    AddStaticVehicleEx(571,-2036.4615,171.8498,28.1196,270.5239,51,53,45);  //
    AddStaticVehicleEx(407,-2021.7108,92.8226,28.2812,270.9153,3,1,45);     //
    AddStaticVehicleEx(407,-2021.6520,84.2686,28.2480,272.1685,3,1,45);     //
    AddStaticVehicleEx(416,-2020.9777,75.3037,28.2206,270.3278,1,3,45);     //
    AddStaticVehicleEx(402,-2052.9924,146.4341,28.6675,176.9376,13,13,45);  // Fin SF
    AddStaticVehicleEx(406,-930.5422,-891.2094,5560.4556,242.9329,1,1,45);  // Début bigjump
    AddStaticVehicleEx(406,-925.2876,-883.4205,5560.4297,237.2975,1,1,45);  //
    AddStaticVehicleEx(403,-912.2726,-888.6508,5559.4517,143.8255,30,1,45); //
    AddStaticVehicleEx(403,-908.1246,-891.3813,5559.4517,143.5769,37,1,45); //
    AddStaticVehicleEx(407,-889.8154,-914.7856,5559.1040,58.1195,3,1,45);   //
    AddStaticVehicleEx(407,-892.4219,-919.0054,5559.1001,58.0406,3,1,45);   //
    AddStaticVehicleEx(407,-895.0508,-922.8940,5559.0962,56.6427,3,1,45);   //
    AddStaticVehicleEx(571,-913.6249,-911.0638,5558.3384,146.7758,91,2,45); //
    AddStaticVehicleEx(571,-915.9810,-909.4930,5558.3491,145.8581,11,22,45);//
    AddStaticVehicleEx(443,-918.1058,-947.4803,5559.4761,55.5368,25,1,45);  //
    AddStaticVehicleEx(443,-920.8380,-951.6755,5559.4751,57.5412,36,1,45);  //
    AddStaticVehicleEx(443,-923.4172,-955.7520,5559.5234,57.9905,40,1,45);  //
    AddStaticVehicleEx(451,-931.2569,-923.3879,5558.5923,145.0988,125,125,45); //
    AddStaticVehicleEx(470,-931.1803,-912.1136,5558.8252,326.9109,43,0,45); //
    AddStaticVehicleEx(470,-933.8402,-910.0391,5558.8315,327.4582,43,0,45); //
    AddStaticVehicleEx(451,-933.9174,-921.5608,5558.5806,144.9829,36,36,45); //
    AddStaticVehicleEx(522,-941.4805,-916.1362,5558.4507,144.3458,39,106,45); //
    AddStaticVehicleEx(522,-944.2495,-914.3773,5558.4487,148.0529,36,105,45); //
    AddStaticVehicleEx(444,-956.9911,-912.0695,5559.2295,234.9654,32,42,45); //
    AddStaticVehicleEx(444,-953.8472,-907.6400,5559.2305,237.4019,32,53,5); //
    AddStaticVehicleEx(444,-950.1086,-902.3481,5559.2295,234.8889,32,66,45); //
    AddStaticVehicleEx(416,-955.8039,-930.3591,5558.9751,327.0940,1,3,45); //
    AddStaticVehicleEx(416,-950.7316,-933.4094,5558.9751,323.3203,1,3,45); //
    AddStaticVehicleEx(411,-921.9114,-906.8497,5558.5903,146.3954,12,1,45); //
    AddStaticVehicleEx(411,-919.1483,-908.7310,5558.5903,147.6010,64,1,45); //
    AddStaticVehicleEx(431,-943.2856,-942.1985,5558.9639,326.3562,75,59,45); //
    AddStaticVehicleEx(431,-938.3914,-945.3885,5558.9727,326.1860,92,72,45); //
    AddStaticVehicleEx(420,-920.5371,-919.1276,5558.6426,326.3421,6,1,45); //
    AddStaticVehicleEx(420,-923.1624,-917.2228,5558.6426,326.9433,6,1,45); //
    AddStaticVehicleEx(495,-901.6624,-893.2473,5559.4106,147.2485,119,122,45); //
    AddStaticVehicleEx(495,-897.9879,-895.9667,5559.4189,144.8392,118,117,45); //
    AddStaticVehicleEx(573,-946.8512,-897.2574,5559.5132,235.5849,115,43,45); //
    AddStaticVehicleEx(573,-944.1626,-893.0361,5559.5127,236.9823,85,6,45); //
    AddStaticVehicleEx(416,-946.0316,-936.3270,5558.9751,324.8319,1,3,45); // Fin bigjump
    AddStaticVehicleEx(522,2039.9237,1534.4578,10.2425,313.6102,51,118,45); // Début LV
    AddStaticVehicleEx(522,2039.9836,1537.1445,10.2479,315.5777,3,3,45); //
    AddStaticVehicleEx(522,2039.8510,1539.3840,10.2477,314.7933,3,8,45); //
    AddStaticVehicleEx(522,2039.6436,1541.7759,10.2479,315.0475,6,25,45); //
    AddStaticVehicleEx(411,2040.1046,1553.6570,10.3990,179.5159,123,1,45); //
    AddStaticVehicleEx(411,2040.1187,1562.5583,10.3991,180.6806,116,1,45); //
    AddStaticVehicleEx(487,2015.4974,1480.4034,10.9004,237.2802,26,57,45); //
    AddStaticVehicleEx(443,2074.8938,1557.3912,11.3053,359.8459,54,1,45); //
    AddStaticVehicleEx(443,2074.7583,1579.4514,11.3054,0.0088,84,1,45); //
    AddStaticVehicleEx(562,2040.1974,1581.1042,10.3307,179.6361,116,1,45); //
    AddStaticVehicleEx(539,2019.2507,1518.7806,10.0754,199.5532,86,70,45); //
    AddStaticVehicleEx(539,2018.6287,1507.7316,10.0749,207.8193,79,74,45); // Fin LV
    AddStaticVehicleEx(522,1829.6874,-1331.9312,13.9867,269.8524,7,79,45); // Début LS
    AddStaticVehicleEx(522,1829.6450,-1333.2113,13.9901,269.7353,8,82,45); //
    AddStaticVehicleEx(522,1829.7366,-1334.6206,13.9988,270.1246,36,105,45); //
    AddStaticVehicleEx(522,1829.7943,-1336.3330,13.9898,270.4996,39,106,45); //
    AddStaticVehicleEx(522,1829.8444,-1364.3511,13.9885,271.9760,51,118,45); //
    AddStaticVehicleEx(522,1829.8042,-1365.8702,13.9868,270.2515,3,3,45); //
    AddStaticVehicleEx(522,1829.8746,-1367.5289,13.9974,269.3661,3,8,45); //
    AddStaticVehicleEx(522,1829.9177,-1369.1533,14.0026,269.8354,6,25,45); //
    AddStaticVehicleEx(443,1826.3262,-1403.2220,14.0656,271.3252,4,1,45); //
    AddStaticVehicleEx(443,1826.1586,-1394.7385,14.0662,269.7535,20,1,45); //
    AddStaticVehicleEx(411,1841.5582,-1373.8914,13.2004,0.6402,112,1,45); //
    AddStaticVehicleEx(411,1841.4607,-1341.4661,13.2010,0.6960,112,1,45); //
    AddStaticVehicleEx(562,1837.1698,-1348.3801,13.2356,268.9161,113,1,45); //
    AddStaticVehicleEx(451,1837.1111,-1354.0160,13.2771,269.6445,16,16,45); //
    AddStaticVehicleEx(603,1837.2275,-1359.5669,13.4116,269.8759,75,77,45); // Fin LS
    AddStaticVehicleEx(522,417.8600,2529.7349,16.1875,179.9336,7,79,45); // Début stunt
    AddStaticVehicleEx(522,419.2574,2529.7783,16.1995,177.5765,8,82,45); //
    AddStaticVehicleEx(522,420.9038,2529.8184,16.2040,178.0509,36,105,45); //
    AddStaticVehicleEx(522,422.7220,2529.8459,16.2011,180.1204,39,106,45); //
    AddStaticVehicleEx(522,424.5365,2529.7883,16.2065,180.5596,51,118,45); // Fin stunt
    AddStaticVehicleEx(411,1328.7892,1278.7633,10.5474,357.1631,80,1,45); // Début avion
    AddStaticVehicleEx(411,1325.5613,1278.9579,10.5474,359.7043,75,1,45); //
    AddStaticVehicleEx(407,1281.3544,1282.3208,11.0581,270.3070,3,1,45); //
    AddStaticVehicleEx(407,1281.1919,1277.6483,11.0551,268.8530,3,1,45); //
    AddStaticVehicleEx(427,1285.6361,1255.1459,10.9522,357.8963,0,1,45); //
    AddStaticVehicleEx(401,1309.4612,1278.9889,10.5998,0.5811,47,47,45); //
    AddStaticVehicleEx(421,1306.3575,1279.0708,10.7028,359.8940,13,1,45); //
    AddStaticVehicleEx(424,1315.9524,1278.7920,10.6013,359.8788,2,2,45); //
    AddStaticVehicleEx(492,1281.9236,1306.7974,10.6021,91.4449,77,26,45); //
    AddStaticVehicleEx(400,1281.8640,1303.7433,10.9126,268.2928,123,1,45); //
    AddStaticVehicleEx(404,1281.8192,1300.3359,10.5534,90.6756,119,50,45); //
    AddStaticVehicleEx(476,1279.6871,1317.9381,11.5236,288.9423,7,6,45); //
    AddStaticVehicleEx(593,1297.8850,1343.0126,11.2800,272.5313,58,8,45); //
    AddStaticVehicleEx(476,1280.8501,1361.4377,11.5216,271.0824,89,91,45); //
    AddStaticVehicleEx(417,1358.4274,1265.3314,10.9155,41.1970,0,0,45); //
    AddStaticVehicleEx(522,1335.6063,1265.4969,10.3949,90.2912,3,3,45); //
    AddStaticVehicleEx(522,1335.7048,1266.8527,10.3879,92.2616,3,8,45); //
    AddStaticVehicleEx(511,1287.9896,1389.0922,12.1958,269.7961,4,90,45); //
    AddStaticVehicleEx(511,1286.7815,1415.2937,12.1950,272.2974,7,68,45); //
    AddStaticVehicleEx(519,1362.7368,1321.9185,11.7391,317.7032,1,1,45); //
    AddStaticVehicleEx(519,1362.7146,1345.6415,11.7349,323.0998,1,1,45); //
    AddStaticVehicleEx(553,1325.7321,1484.6161,12.1592,270.7373,55,23,45); //
    AddStaticVehicleEx(512,1339.8042,1421.3582,11.1024,267.5404,15,123,45); //
    AddStaticVehicleEx(512,1315.0771,1422.3558,11.1028,268.0314,32,112,45); //
    AddStaticVehicleEx(420,1312.7651,1278.9991,10.5985,0.4359,6,1,45); // Fin avion
    AddStaticVehicleEx(411,-314.7068,1515.2373,75.0840,359.1653,64,1,45); // Début driftc
    AddStaticVehicleEx(411,-317.8618,1515.2623,75.0851,0.8102,123,1,45); //
    AddStaticVehicleEx(411,-320.8982,1515.1904,75.0852,359.3672,116,1,45); //
    AddStaticVehicleEx(562,-324.0642,1515.3127,75.0190,0.0385,101,1,45); //
    AddStaticVehicleEx(562,-327.2907,1515.1613,75.0178,359.2621,92,1,45); //
    AddStaticVehicleEx(562,-330.4449,1515.0875,75.0181,358.9236,36,1,45); //
    AddStaticVehicleEx(451,-333.4801,1515.2119,75.0665,358.8932,18,18,45); //
    AddStaticVehicleEx(451,-336.6352,1515.2971,75.0662,358.7124,46,46,45); //
    AddStaticVehicleEx(451,-339.7594,1515.3351,75.0650,359.3944,61,61,45); //
    AddStaticVehicleEx(495,-351.7327,1522.4622,75.9139,266.8832,116,115,45); //
    AddStaticVehicleEx(495,-351.8584,1518.5082,75.9149,267.5773,114,108,45); // fin driftc
    AddStaticVehicleEx(522,641.9347,-2782.0361,354.1838,90.9071,8,82,45); // Début skate
    AddStaticVehicleEx(522,641.8788,-2783.8081,354.1846,89.1236,36,105,45); //
    AddStaticVehicleEx(522,641.6945,-2786.0247,354.1893,91.2144,39,106,45); //
    AddStaticVehicleEx(468,637.2374,-2782.9187,354.1938,89.2684,46,46,45); //
    AddStaticVehicleEx(468,637.2512,-2784.9597,354.1961,89.4689,53,53,45); // Fin skate
    AddStaticVehicleEx(571,2123.7307,-2529.9214,13.0465,180.6861,40,35,30); // Début kart
    AddStaticVehicleEx(571,2121.8743,-2529.8872,13.0471,180.4826,2,35,30); //
    AddStaticVehicleEx(571,2119.8936,-2529.8860,13.0471,181.0459,36,2,30); //
    AddStaticVehicleEx(571,2123.4465,-2540.5801,13.0634,357.6924,51,53,30); //
    AddStaticVehicleEx(571,2121.2942,-2540.6089,13.0636,0.2952,91,2,30); //
    AddStaticVehicleEx(571,2125.4951,-2540.6304,13.0638,357.7192,11,22,30); // Fin kart
    AddStaticVehicleEx(562,1103.1963,1351.7363,10.4797,267.9180,35,1,15); // // Début driftrall
    AddStaticVehicleEx(562,1103.3965,1359.0840,10.4796,266.6146,17,1,15); //
    AddStaticVehicleEx(562,1111.7767,1345.9291,10.4804,2.2957,11,1,15); //
    AddStaticVehicleEx(411,1116.2557,1358.7852,10.5474,178.9549,116,1,15); //
    AddStaticVehicleEx(411,1120.2916,1358.9108,10.5474,183.9400,112,1,15); //
    AddStaticVehicleEx(411,1124.3833,1359.1150,10.5474,181.1870,106,1,15); //
    AddStaticVehicleEx(571,1125.9387,1346.8998,10.1039,5.0488,40,35,15); //
    AddStaticVehicleEx(571,1123.5756,1346.7755,10.1038,0.8606,2,35,15); //
    AddStaticVehicleEx(571,1121.2571,1347.0504,10.1037,0.8412,36,2,15); // Fin driftrall
    AddStaticVehicleEx(522,-1951.1365,513.6027,201.8559,180.2391,36,105,45); // Début stuntraf
    AddStaticVehicleEx(522,-1953.1176,513.6658,201.8499,178.0397,39,106,45); //
    AddStaticVehicleEx(522,-1955.0470,513.7349,201.8512,180.6005,51,118,45); //
    AddStaticVehicleEx(522,-1957.0911,513.7164,201.8543,180.3325,3,3,45); //
    AddStaticVehicleEx(522,-1959.1466,513.7610,201.8520,180.1960,3,8,45); // Fin stuntraf
    AddStaticVehicleEx(522,-1015.8369,361.2651,13.7182,90.3427,6,25,45); // Début stunt2
    AddStaticVehicleEx(522,-1012.0362,361.3365,13.7210,92.2597,7,79,45); //
    AddStaticVehicleEx(522,-1006.8564,352.0142,13.7166,181.5827,8,82,45); //
    AddStaticVehicleEx(522,-1006.9294,355.3287,13.7202,184.5087,36,105,45); //
    AddStaticVehicleEx(522,-1007.9647,353.8866,13.7169,182.2230,39,106,45); //
    AddStaticVehicleEx(522,-1013.8538,360.3268,13.7175,91.3067,51,118,45); // // Fin stunt2
    AddStaticVehicleEx(411,-842.2726,550.5556,71.4427,266.5264,80,1,45); // Début drag2
    AddStaticVehicleEx(411,-850.8594,550.6787,71.4427,88.4018,75,1,45); //
    AddStaticVehicleEx(562,-850.5833,553.9411,71.3756,87.8646,116,1,45); //
    AddStaticVehicleEx(562,-842.2939,553.8038,71.3742,269.7318,113,1,45); //
    AddStaticVehicleEx(451,-850.9978,557.1531,71.4215,88.3780,75,75,45); //
    AddStaticVehicleEx(451,-842.1018,557.0302,71.4212,269.3401,123,123,45); //
    AddStaticVehicleEx(603,-850.7850,560.2275,71.5533,88.4149,18,1,45); //
    AddStaticVehicleEx(603,-842.2967,560.2407,71.5538,270.0063,32,1,45); // Fin drag2
    AddStaticVehicleEx(411,-2327.2126,-1586.4110,483.4162,222.9352,64,1,3); // Début bobe
    AddStaticVehicleEx(411,-2330.8652,-1589.6138,483.4099,225.3843,123,1,3); //
    AddStaticVehicleEx(411,-2334.3293,-1592.8223,483.4053,223.0117,116,1,3); //
    AddStaticVehicleEx(411,-2338.1233,-1596.2102,483.3961,224.2221,112,1,3); //
    AddStaticVehicleEx(411,-2341.6750,-1599.5752,483.3925,220.5257,106,1,3); //
    AddStaticVehicleEx(411,-2346.1011,-1602.8162,483.3772,222.7604,80,1,3); // Fin bobe
   
   return 1;
    }


public OnGameModeExit()
{
   return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
   SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
   SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
   SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
   return 1;
}

public OnPlayerConnect(playerid)
{
   SendClientMessage(playerid,COLOR_GREEN,"Bienvenue Sur Le Serveur GrowTeam");
   SendClientMessage(playerid,COLOR_RED,"Pas d'insultes, pas de flood, CHEAT =BAN");
   SendClientMessage(playerid,COLOR_YELLOW,"Rajoutez ce IP à vos favoris : 76.68.220.67:7777 ");
   return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
   return 1;
}

public OnPlayerSpawn(playerid)
{
   return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
   return 1;
}

public OnVehicleSpawn(vehicleid)
{
   return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
   return 1;
}

public OnPlayerText(playerid, text[])
{
   return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
   if (strcmp("/mycommand", cmdtext, true, 10) == 0)
   {
      // Do something here
      return 1;
   }
   return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
   return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
   return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
   return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
   return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
   return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
   return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
   return 1;
}

public OnRconCommand(cmd[])
{
   return 1;
}

public OnPlayerRequestSpawn(playerid)
{
   return 1;
}

public OnObjectMoved(objectid)
{
   return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
   return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
   return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
   return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
   return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
   return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
   return 1;
}

public OnPlayerExitedMenu(playerid)
{
   return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
   return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
   return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
   return 1;
}

public OnPlayerUpdate(playerid)
{
   return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
   return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
   return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
   return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
   return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
   return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
   return 1;
}

12
Scripting SA-MP [Pawn center] / Re : Les Stunt et DM
« le: 19 Avril 2010, 21:56:03 »
Bon je vas essayer de comencer quelques chose :) Je vous donne des nouvelles!

J'ai cette ereure pour le messsage que je veut mettre!

SendClientMessage(playerid,COLOR_GREEN,"Ici le texte que tu veus mettre donc tu metteras Bienvenue Sur Le Serveur GrowTeam");

Cela me donne :
C:\Documents and Settings\Utilisateur\Bureau\Note Japhael\GAMEMODE\pawno\stuntnfun.pwn(60) : warning 217: loose indentation
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


1 Warning.

13
Scripting SA-MP [Pawn center] / Re : Les Stunt et DM
« le: 19 Avril 2010, 18:25:12 »
Merci beaucoup je testerai sa tentot, et j'ai une petite question.
QUand j'écris le nom de la map ici :

AddMenuItem(tele ,0,"Wang Car");                                                     // Ici c'est les choix
   AddMenuItem(tele ,0,"nom de la map");

Esque cela va la chercher directemant dans els fichiers comant sa matrche... je met ou les fichiers de map??

14
Scripting SA-MP [Pawn center] / Re : Les Stunt et DM
« le: 19 Avril 2010, 17:46:56 »
Merci de m'avoir répondue, cela m'arrange deja :)

15
Scripting SA-MP [Pawn center] / Les Stunt et DM
« le: 19 Avril 2010, 02:43:44 »
Bonjour,

J'ai lue tous les tutos presents sur le forum, mais j'ai encore du mal a comprendre le fonctionnement du pawn  :wall

Il n'y a pas longtemps, j'ai ouvert mon serveur SA MP, j'avait une super Gamemode qui s'appel freeroam. Mais j'ai maintenant le gout d'en creer une sur mesure (et en francais   :-[ )

Vue que je ne sais pas comment m'exprimer en language de scripteur XD Je vais vous dire exactement se que je veux faire!

Premierement, Quand un joueur se connecte, En Haut a droit dans le chat cela ecris: Bienvenue Sur Le Serveur GrowTeam (enfin un truc du genre vous comprenez?)

Ensuite il doit spawner en choisisant un des perso que je vais avoir mis dans le gamemode.
Je voudrais (si possible) que tout les skins qui se font spawner aparaissent a la meme place dans le jeux.
Au fait? Comment sa marche avec les cartes et tout? On les fait, on les telecharge deja fait?  
Esque dans un gamemode il ya plusieurs cartes ou seulement une?
Bon, quand il aparait dans le jeux il est dans un endroit (normal enn?) x)
Ensuite il peut se teleporter en faisant la commande /teleportation. Cette comande va ouvir un tableau avec tous les endroits ou il peut se teleporter et leur commandes.
une derniere chose, je voudrais mettre un option pour que quand quelqun tappe /dm
cela amene dans une map ou vous avezun fusils et vous tuez tout le monde que vous voyez :)

Voila je crois que j;ai tout dit, cela serait vraiment gentil de m'expliquer comment faire  :D


Edit : je suis entrain de préparer un petit quelquechose,mon GM va ressembler a cela:



***GM Stunt DM

Les Commandes :

*/Commandes Publiques /*

/flip : Remet un véhicule à l'androit.

/vie  : Redonen toutla vie (Coute 1000 $).

/count : Décompte de 10 secondes.

/nofall on/off : Activeet désactive un system qui permet de ne pas tomber d'un deux roues.

/repair : Répare un véhicule (coute 300 $)

LES 4 Commandes sont incluses dans un menu, cliquez sur le véhicule pour faire votre achat.
POUR OUVRIR LE MENUS TAPPEZ /buy
/moto : Donne une Moto (coute 500$)

/auto : Donne un Auto (coute 1000$)

/quad : Donne un Quad (coute 200$)

/bmx  : Donne un BMX (coute 100$)

*/Commandes Admin  /* 

/ban %user% (Seulement pourles admins) : Ban un joueur.

/give 500$ to %user% (seuleemnt pour les admins) : Donne 500$ à un joueur.
____________________________

Les téléportations :
Les commandes de téléportations sont incluses dans un menu, cliquezsur le nom de la ma

/seastunt

/stuntpark

/skatepark

/dm

Je vais choisir d'autre map bientot..
____________________________

Pour les je veux mettre une commande /register [nomdecompte][motdepasse]
Cette commande va servir à pouvoir garder ses armes, véhicules et son argent.
Pour sauver vos données, /savelog
Et pour vous connecter /login [nomdecompte][motdepasse]
____________________________
Pour les DM,
Une commandes /buyweapons qui ouvre un tableau avec les armesdisponibles à acheter.
____________________________

 

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