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San Andreas Multiplayer (sa:mp) => Scripting SA-MP [Pawn center] => Showroom SA:MP => Discussion démarrée par: TheGam0x8O le 19 Juillet 2010, 15:53:48

Titre: QG Yama a Los Santos
Posté par: TheGam0x8O le 19 Juillet 2010, 15:53:48
QG yama Los Santos

Bonjour,
Aujourd'hui je poste ce topiques pour vous présenter mon QG Yama ce QG se trouve a Los Santos au club de tennis les terrains sont mapper ainsi que la terrasse Vous pouvais critiquer mais bon me booster a faire des map encore mieux !.


Le Code

CreateObject(955, 671.868652, -1279.870972, 13.037439, 0.0000, 0.0000, 0.0000);
CreateObject(956, 671.804749, -1272.052734, 13.036495, 0.0000, 0.0000, 180.0000);
CreateObject(3279, 656.584900, -1300.932495, 12.708429, 0.0000, 0.0000, 0.0000);
CreateObject(3279, 778.206970, -1161.801147, 22.417564, 0.0000, 0.0000, 101.2501);
CreateObject(3794, 686.152832, -1254.295654, 13.170851, 0.0000, 0.0000, 315.0000);
CreateObject(3795, 687.223633, -1259.194580, 12.900406, 0.0000, 0.0000, 56.2500);
CreateObject(3791, 689.068542, -1266.855957, 13.023571, 0.0000, 0.0000, 270.0000);
CreateObject(3396, 719.605042, -1298.840942, 16.646219, 0.0000, 0.0000, 270.0000);
CreateObject(3395, 724.011963, -1296.324951, 16.646219, 0.0000, 0.0000, 0.0000);
CreateObject(1645, 726.327454, -1261.375732, 16.980585, 0.0000, 0.0000, 90.0000);
CreateObject(1645, 726.129578, -1263.686646, 16.980585, 0.0000, 0.0000, 90.0000);
CreateObject(1820, 721.104614, -1258.485107, 16.641771, 0.0000, 0.0000, 0.0000);
CreateObject(2063, 717.933838, -1263.215942, 17.557390, 0.0000, 0.0000, 90.0000);
CreateObject(2292, 724.275146, -1255.314941, 16.646994, 0.0000, 0.0000, 270.0000);
CreateObject(2291, 722.822510, -1255.317017, 16.646994, 0.0000, 0.0000, 0.0000);
CreateObject(2291, 721.841370, -1255.319458, 16.646994, 0.0000, 0.0000, 0.0000);
CreateObject(2291, 724.267090, -1255.815430, 16.708700, 0.0000, 0.0000, 270.0000);
CreateObject(2291, 724.261597, -1256.781006, 16.646994, 0.0000, 0.0000, 270.0000);
CreateObject(2291, 724.274719, -1257.770386, 16.660776, 0.0000, 0.0000, 270.0000);
CreateObject(1647, 718.019470, -1257.684326, 16.890095, 0.0000, 0.0000, 0.0000);
CreateObject(1647, 717.996399, -1268.004395, 16.890095, 0.0000, 0.0000, 0.0000);
CreateObject(1518, 721.657410, -1258.011353, 17.427404, 0.0000, 0.0000, 123.7499);
CreateObject(1778, 722.403625, -1298.606812, 16.646620, 0.0000, 0.0000, 348.7500);
CreateObject(1828, 721.861084, -1262.229614, 16.621157, 0.0000, 0.0000, 326.2500);
CreateObject(2099, 726.687744, -1292.820923, 16.646847, 0.0000, 0.0000, 180.0000);
CreateObject(2232, 727.915771, -1285.749756, 17.246313, 0.0000, 0.0000, 326.2500);
CreateObject(2232, 722.758850, -1290.705811, 17.246313, 0.0000, 0.0000, 90.0000);
CreateObject(2627, 719.115295, -1275.079590, 16.649254, 0.0000, 0.0000, 90.0000);
CreateObject(2628, 718.938965, -1280.205933, 16.642479, 0.0000, 0.0000, 90.0000);
CreateObject(2630, 724.009277, -1269.900391, 16.643112, 0.0000, 0.0000, 326.2500);
CreateObject(2817, 728.048157, -1290.802490, 16.648012, 0.0000, 0.0000, 90.0000);
CreateObject(2818, 726.026672, -1289.802368, 16.640823, 0.0000, 0.0000, 270.0000);
CreateObject(2817, 725.000854, -1289.798462, 16.648012, 0.0000, 0.0000, 270.0000);
CreateObject(2817, 726.030334, -1287.817871, 16.648012, 0.0000, 0.0000, 270.0000);
CreateObject(2818, 725.077637, -1287.828003, 16.640823, 0.0000, 0.0000, 270.0000);
CreateObject(2818, 726.982605, -1287.825439, 16.640823, 0.0000, 0.0000, 270.0000);
CreateObject(2836, 732.469727, -1275.920776, 16.648012, 0.0000, 0.0000, 270.0000);
CreateObject(14705, 732.883118, -1277.090576, 16.897404, 0.0000, 0.0000, 0.0000);
CreateObject(14705, 732.850708, -1275.846069, 16.897404, 0.0000, 0.0000, 0.0000);
CreateObject(1481, 730.095032, -1273.318848, 17.351563, 0.0000, 0.0000, 0.0000);
CreateObject(2096, 732.956787, -1276.414429, 16.647806, 0.0000, 0.0000, 90.0000);
CreateObject(1896, 728.858582, -1277.111328, 17.630280, 0.0000, 0.0000, 326.2500);
CreateObject(984, 766.273315, -1265.317749, 13.206671, 0.0000, 0.0000, 270.0000);
CreateObject(984, 746.049988, -1265.291504, 13.197896, 0.0000, 0.0000, 270.0000);
CreateObject(984, 766.598755, -1253.792969, 13.206261, 0.0000, 0.0000, 270.0000);
CreateObject(984, 746.039124, -1253.726685, 13.198633, 0.0000, 0.0000, 270.0000);
CreateObject(644, 753.160156, -1253.794678, 13.070255, 0.0000, 0.0000, 0.0000);
CreateObject(644, 759.427856, -1253.830322, 13.073385, 0.0000, 0.0000, 0.0000);
CreateObject(625, 740.149475, -1254.039673, 13.612959, 0.0000, 0.0000, 0.0000);
CreateObject(625, 754.872192, -1265.516113, 13.613982, 0.0000, 0.0000, 0.0000);
CreateObject(625, 760.890503, -1265.858398, 13.621492, 0.0000, 0.0000, 0.0000);
CreateObject(644, 773.587219, -1265.418579, 13.074139, 0.0000, 0.0000, 0.0000);
CreateObject(644, 738.268188, -1265.601440, 13.063726, 0.0000, 0.0000, 0.0000);
CreateObject(644, 737.646851, -1223.199951, 13.055914, 0.0000, 0.0000, 0.0000);
CreateObject(644, 774.167297, -1222.821533, 13.062441, 0.0000, 0.0000, 0.0000);
CreateObject(625, 760.935181, -1222.590820, 13.610269, 0.0000, 0.0000, 0.0000);
CreateObject(625, 755.038086, -1222.829224, 13.602583, 0.0000, 0.0000, 0.0000);
CreateObject(984, 745.841797, -1222.403931, 13.183554, 0.0000, 0.0000, 270.0000);
CreateObject(984, 766.907715, -1222.475708, 13.191183, 0.0000, 0.0000, 270.0000);
CreateObject(984, 758.861206, -1230.217285, 13.194964, 0.0000, 0.0000, 0.0000);
CreateObject(984, 774.793335, -1230.258789, 13.190081, 0.0000, 0.0000, 0.0000);
CreateObject(984, 758.997253, -1245.676636, 13.195868, 0.0000, 0.0000, 0.0000);
CreateObject(984, 774.743469, -1245.947021, 13.191770, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.240356, -1230.043213, 13.190082, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.437622, -1230.309937, 13.183555, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.365051, -1246.086426, 13.183555, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.214722, -1245.194214, 13.194465, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.292419, -1272.416260, 13.191367, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.255127, -1272.527954, 13.191367, 0.0000, 0.0000, 0.0000);
CreateObject(984, 758.839111, -1272.864868, 13.197537, 0.0000, 0.0000, 0.0000);
CreateObject(984, 774.913025, -1271.957520, 13.202475, 0.0000, 0.0000, 0.0000);
CreateObject(625, 776.198914, -1296.014404, 13.620337, 0.0000, 0.0000, 0.0000);
CreateObject(625, 739.523865, -1296.335327, 13.623790, 0.0000, 0.0000, 0.0000);
CreateObject(644, 753.245850, -1296.433716, 13.077145, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.218323, -1289.020874, 13.202977, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.455078, -1288.215332, 13.202781, 0.0000, 0.0000, 0.0000);
CreateObject(984, 745.514709, -1296.460571, 13.204791, 0.0000, 0.0000, 270.0000);
CreateObject(750, 756.415161, -1294.948853, 13.203472, 0.0000, 0.0000, 0.0000);
CreateObject(750, 756.051941, -1222.863403, 13.182604, 0.0000, 0.0000, 0.0000);
CreateObject(644, 758.892029, -1295.886841, 13.071149, 0.0000, 0.0000, 0.0000);
CreateObject(984, 758.877808, -1288.173950, 13.196895, 0.0000, 0.0000, 0.0000);
CreateObject(984, 766.332642, -1296.284546, 13.199180, 0.0000, 0.0000, 270.0000);
CreateObject(984, 774.492554, -1288.354614, 13.199180, 0.0000, 0.0000, 0.0000);    // By TheGam0x8O

Les image :



Double post
QG yama Los Santos

Bonjour,
Aujourd'hui je poste ce topiques pour vous présenter mon QG Yama ce QG se trouve a Los Santos au club de tennis les terrains sont mapper ainsi que la terrasse Vous pouvais critiquer pour me booster a faire des map encore mieux !.


Le Code

CreateObject(955, 671.868652, -1279.870972, 13.037439, 0.0000, 0.0000, 0.0000);
CreateObject(956, 671.804749, -1272.052734, 13.036495, 0.0000, 0.0000, 180.0000);
CreateObject(3279, 656.584900, -1300.932495, 12.708429, 0.0000, 0.0000, 0.0000);
CreateObject(3279, 778.206970, -1161.801147, 22.417564, 0.0000, 0.0000, 101.2501);
CreateObject(3794, 686.152832, -1254.295654, 13.170851, 0.0000, 0.0000, 315.0000);
CreateObject(3795, 687.223633, -1259.194580, 12.900406, 0.0000, 0.0000, 56.2500);
CreateObject(3791, 689.068542, -1266.855957, 13.023571, 0.0000, 0.0000, 270.0000);
CreateObject(3396, 719.605042, -1298.840942, 16.646219, 0.0000, 0.0000, 270.0000);
CreateObject(3395, 724.011963, -1296.324951, 16.646219, 0.0000, 0.0000, 0.0000);
CreateObject(1645, 726.327454, -1261.375732, 16.980585, 0.0000, 0.0000, 90.0000);
CreateObject(1645, 726.129578, -1263.686646, 16.980585, 0.0000, 0.0000, 90.0000);
CreateObject(1820, 721.104614, -1258.485107, 16.641771, 0.0000, 0.0000, 0.0000);
CreateObject(2063, 717.933838, -1263.215942, 17.557390, 0.0000, 0.0000, 90.0000);
CreateObject(2292, 724.275146, -1255.314941, 16.646994, 0.0000, 0.0000, 270.0000);
CreateObject(2291, 722.822510, -1255.317017, 16.646994, 0.0000, 0.0000, 0.0000);
CreateObject(2291, 721.841370, -1255.319458, 16.646994, 0.0000, 0.0000, 0.0000);
CreateObject(2291, 724.267090, -1255.815430, 16.708700, 0.0000, 0.0000, 270.0000);
CreateObject(2291, 724.261597, -1256.781006, 16.646994, 0.0000, 0.0000, 270.0000);
CreateObject(2291, 724.274719, -1257.770386, 16.660776, 0.0000, 0.0000, 270.0000);
CreateObject(1647, 718.019470, -1257.684326, 16.890095, 0.0000, 0.0000, 0.0000);
CreateObject(1647, 717.996399, -1268.004395, 16.890095, 0.0000, 0.0000, 0.0000);
CreateObject(1518, 721.657410, -1258.011353, 17.427404, 0.0000, 0.0000, 123.7499);
CreateObject(1778, 722.403625, -1298.606812, 16.646620, 0.0000, 0.0000, 348.7500);
CreateObject(1828, 721.861084, -1262.229614, 16.621157, 0.0000, 0.0000, 326.2500);
CreateObject(2099, 726.687744, -1292.820923, 16.646847, 0.0000, 0.0000, 180.0000);
CreateObject(2232, 727.915771, -1285.749756, 17.246313, 0.0000, 0.0000, 326.2500);
CreateObject(2232, 722.758850, -1290.705811, 17.246313, 0.0000, 0.0000, 90.0000);
CreateObject(2627, 719.115295, -1275.079590, 16.649254, 0.0000, 0.0000, 90.0000);
CreateObject(2628, 718.938965, -1280.205933, 16.642479, 0.0000, 0.0000, 90.0000);
CreateObject(2630, 724.009277, -1269.900391, 16.643112, 0.0000, 0.0000, 326.2500);
CreateObject(2817, 728.048157, -1290.802490, 16.648012, 0.0000, 0.0000, 90.0000);
CreateObject(2818, 726.026672, -1289.802368, 16.640823, 0.0000, 0.0000, 270.0000);
CreateObject(2817, 725.000854, -1289.798462, 16.648012, 0.0000, 0.0000, 270.0000);
CreateObject(2817, 726.030334, -1287.817871, 16.648012, 0.0000, 0.0000, 270.0000);
CreateObject(2818, 725.077637, -1287.828003, 16.640823, 0.0000, 0.0000, 270.0000);
CreateObject(2818, 726.982605, -1287.825439, 16.640823, 0.0000, 0.0000, 270.0000);
CreateObject(2836, 732.469727, -1275.920776, 16.648012, 0.0000, 0.0000, 270.0000);
CreateObject(14705, 732.883118, -1277.090576, 16.897404, 0.0000, 0.0000, 0.0000);
CreateObject(14705, 732.850708, -1275.846069, 16.897404, 0.0000, 0.0000, 0.0000);
CreateObject(1481, 730.095032, -1273.318848, 17.351563, 0.0000, 0.0000, 0.0000);
CreateObject(2096, 732.956787, -1276.414429, 16.647806, 0.0000, 0.0000, 90.0000);
CreateObject(1896, 728.858582, -1277.111328, 17.630280, 0.0000, 0.0000, 326.2500);
CreateObject(984, 766.273315, -1265.317749, 13.206671, 0.0000, 0.0000, 270.0000);
CreateObject(984, 746.049988, -1265.291504, 13.197896, 0.0000, 0.0000, 270.0000);
CreateObject(984, 766.598755, -1253.792969, 13.206261, 0.0000, 0.0000, 270.0000);
CreateObject(984, 746.039124, -1253.726685, 13.198633, 0.0000, 0.0000, 270.0000);
CreateObject(644, 753.160156, -1253.794678, 13.070255, 0.0000, 0.0000, 0.0000);
CreateObject(644, 759.427856, -1253.830322, 13.073385, 0.0000, 0.0000, 0.0000);
CreateObject(625, 740.149475, -1254.039673, 13.612959, 0.0000, 0.0000, 0.0000);
CreateObject(625, 754.872192, -1265.516113, 13.613982, 0.0000, 0.0000, 0.0000);
CreateObject(625, 760.890503, -1265.858398, 13.621492, 0.0000, 0.0000, 0.0000);
CreateObject(644, 773.587219, -1265.418579, 13.074139, 0.0000, 0.0000, 0.0000);
CreateObject(644, 738.268188, -1265.601440, 13.063726, 0.0000, 0.0000, 0.0000);
CreateObject(644, 737.646851, -1223.199951, 13.055914, 0.0000, 0.0000, 0.0000);
CreateObject(644, 774.167297, -1222.821533, 13.062441, 0.0000, 0.0000, 0.0000);
CreateObject(625, 760.935181, -1222.590820, 13.610269, 0.0000, 0.0000, 0.0000);
CreateObject(625, 755.038086, -1222.829224, 13.602583, 0.0000, 0.0000, 0.0000);
CreateObject(984, 745.841797, -1222.403931, 13.183554, 0.0000, 0.0000, 270.0000);
CreateObject(984, 766.907715, -1222.475708, 13.191183, 0.0000, 0.0000, 270.0000);
CreateObject(984, 758.861206, -1230.217285, 13.194964, 0.0000, 0.0000, 0.0000);
CreateObject(984, 774.793335, -1230.258789, 13.190081, 0.0000, 0.0000, 0.0000);
CreateObject(984, 758.997253, -1245.676636, 13.195868, 0.0000, 0.0000, 0.0000);
CreateObject(984, 774.743469, -1245.947021, 13.191770, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.240356, -1230.043213, 13.190082, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.437622, -1230.309937, 13.183555, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.365051, -1246.086426, 13.183555, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.214722, -1245.194214, 13.194465, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.292419, -1272.416260, 13.191367, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.255127, -1272.527954, 13.191367, 0.0000, 0.0000, 0.0000);
CreateObject(984, 758.839111, -1272.864868, 13.197537, 0.0000, 0.0000, 0.0000);
CreateObject(984, 774.913025, -1271.957520, 13.202475, 0.0000, 0.0000, 0.0000);
CreateObject(625, 776.198914, -1296.014404, 13.620337, 0.0000, 0.0000, 0.0000);
CreateObject(625, 739.523865, -1296.335327, 13.623790, 0.0000, 0.0000, 0.0000);
CreateObject(644, 753.245850, -1296.433716, 13.077145, 0.0000, 0.0000, 0.0000);
CreateObject(984, 753.218323, -1289.020874, 13.202977, 0.0000, 0.0000, 0.0000);
CreateObject(984, 737.455078, -1288.215332, 13.202781, 0.0000, 0.0000, 0.0000);
CreateObject(984, 745.514709, -1296.460571, 13.204791, 0.0000, 0.0000, 270.0000);
CreateObject(750, 756.415161, -1294.948853, 13.203472, 0.0000, 0.0000, 0.0000);
CreateObject(750, 756.051941, -1222.863403, 13.182604, 0.0000, 0.0000, 0.0000);
CreateObject(644, 758.892029, -1295.886841, 13.071149, 0.0000, 0.0000, 0.0000);
CreateObject(984, 758.877808, -1288.173950, 13.196895, 0.0000, 0.0000, 0.0000);
CreateObject(984, 766.332642, -1296.284546, 13.199180, 0.0000, 0.0000, 270.0000);
CreateObject(984, 774.492554, -1288.354614, 13.199180, 0.0000, 0.0000, 0.0000);    // By TheGam0x8O

Les image :


Titre: Re : QG Yama a Los Santos
Posté par: cristab le 19 Juillet 2010, 16:22:57
pourquoi tu ne tente pas avec le nouveau MTA il te permet de mapper les interiors
Titre: Re : QG Yama a Los Santos
Posté par: scott1 le 19 Juillet 2010, 17:18:40
Perso sur cet endroit je me suis laché, j'ai mis des sol pour ne plus voir les terrain de tennis et fillet, j'ai mis des arbre fleur, herbe et des maison, et ça done bien ^^

Donc je trouve ta map trop simble, essaye de modifier la géographie ^^
Titre: Re : QG Yama a Los Santos
Posté par: TheGam0x8O le 19 Juillet 2010, 21:26:28
Bon désoler pour se double poste mais je vais répondre a vos commentaire,

Dizzy-Beno
gg , t'as fais l'interieur de hors mais bon o.o
J'vois pas pourquoi y'a tout ses objet dans le code que t'as donné , elle est énorme la liste
Réponse : Si tu voie toute c'est phares c'est que j'ai fait un double post sens faire express


cristab
pourquoi tu ne tente pas avec le nouveau MTA il te permet de mapper les interiors
Parce que la ou j'ai mapper le bâtiment a pas de interiors


Voila merci Scott pour ton idée


Titre: Re : Re : QG Yama a Los Santos
Posté par: scott1 le 19 Juillet 2010, 21:33:47
[/b][/color]

Parce que la ou j'ai mapper le bâtiment a pas de interiors[/b][/color]

Fait en un ^^