Fredo laisse tombé, c'est mon textdraw qui est buggé.
forward DestroyTextTimer(Text:text);
public OnPlayerConnect(playerid)
{
new Text: gText; // texte global
new Text:text = TextDrawCreate(130.0, 120.0,"~y~ AIDE ~n~~y~~n~~g~~n~-Pour se creer un compte => /register MDP~n~~n~~y~~n~~g~-Pour se loggue => /login MDP~n~~y~~n~~r~~n~-Une fois votre compte, cree lisez /but et /regles~n~~n~~y~~n~~w~-Pour contactez un admin veuillez utiliser le forum~n~~n~~y~-Pour de l'aide sur le serveur, taper /aide");
TextDrawUseBox(text, 1);
TextDrawBoxColor(text, 0x000000AA);
TextDrawTextSize(gText, 450.0, 10.0);
TextDrawFont(text, 0);
TextDrawSetShadow(text,1);
TextDrawSetOutline(text,1);
TextDrawBackgroundColor(text,0x000000FF);
TextDrawColor(text,0xFFFFFFFF);
TimeTextForPlayer(playerid,text,20000);
printf("OnPlayerConnect(%d)", playerid);
new string[256];
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
format(string, sizeof(string), "Bienvenue %s, rèspecte les règles.", playername);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
return 1;
}
TimeTextForPlayer(playerid, Text:text, time)
{
TextDrawShowForPlayer(playerid,text);
SetTimerEx("DestroyTextTimer",time,40000,"i",_:text); // Timer pour la déstruction !
return 1;
}
public DestroyTextTimer(Text:text)
{
TextDrawDestroy(text);
return 1;
}
Je vois pas ce qui cause problème !
Azz 8)