Bonjour,
J'aimerais faire des catégories dans un tableau, j'ai cherché sur samp wiki, sans succes. Moi ce seré pour le spawn des véhicules, placer les véhicules par catégorie, l'at-400 dans avion, la turismo dans sportcar, le dumper dans unique etc.... Si le joueur veut la turismo, il fait /v un tableau apparait (sa je c'est faire) ensuite il clic sur sportcar (la catégorie des voiture de sport) et il peut choisir son véhicule. Vous pourriez m'expliquez comment on fait ?
Voici mon script pour le spawn des véhicules (par contre il sont pas par catégorie)
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/v", cmdtext, true) == 0)
{
ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Vehicules","1.Sultan\n2.Infernus\n3.Turismo\n4.Bullet\n5.Elegy\n5.Banshee\n6.Turismo\n7.Sabre","Spawn","Exit");
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new Float:x,Float:y,Float:z;
if(dialogid==1 && response==1)
{
switch(listitem)
{
case 0:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(560,x-3.0,y,z,0.0,1,1,12);
}
case 1:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(411,x-3.0,y,z,0.0,1,1,12);
}
case 2:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(451,x-3.0,y,z,0.0,1,1,12);
}
case 3:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(541,x-3.0,y,z,0.0,1,1,12);
}
case 4:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(562,x-3.0,y,z,0.0,1,1,12);
}
case 5:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(429,x-3.0,y,z,0.0,1,1,12);
}
case 6:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(451,x-3.0,y,z,0.0,1,1,12);
}
case 7:
{
GetPlayerPos(playerid,x,y,z);
CreateVehicle(475,x-3.0,y,z,0.0,1,1,12);
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Merci d'avance