Oui :)
Donc, j'ai aucune erreur....juste que sa marche pas correctement.
Que je soit dans la faction 5, 6, 11 ou 32, sa me dit toujours qu'il y a un instructeur de connecté.
Voici ma commande :
if(strcmp(cmdtext, "/passercode",true)==0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(5.0, playerid, -2027.1587,-114.5045,1035.1719)) // DMV
{
if(PlayerInfo[playerid][pLevel] > 0)
{
if(PlayerInfo[playerid][pCarLic] < 1)
{
if(IsAMemberConnected(11))
{
if(pTest[playerid] == 0)
{
if(GetPlayerMoney(playerid) >= 500)
{
SetPlayerInterior(playerid,3);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~r~Suivez les instructions !",5000,3);
pTest[playerid] = 1;
/* ClearChatbox(playerid, 8);
SendClientMessage(playerid, COLOR_LIGHTRED, "The Information Outline Course");
SendClientMessage(playerid, COLOR_YELLOW, " ");
SendClientMessage(playerid, COLOR_YELLOW, "Welcome to the Information Outline course. In this course you");
SendClientMessage(playerid, COLOR_YELLOW, "will learn about the things that will be tested later on.");
SendClientMessage(playerid, COLOR_YELLOW, " "); */
IO1(playerid);
//SetTimerEx("IO1", 10000, 0, "d", playerid);
SetTimerEx("IO2", 20000, 0, "d", playerid);
SetTimerEx("IO3", 40000, 0, "d", playerid);
SetTimerEx("IO4", 60000, 0, "d", playerid);
SetTimerEx("IO5", 80000, 0, "d", playerid);
SetTimerEx("IO6", 60000, 0, "d", playerid);
SetTimerEx("IO7", 100000, 0, "d", playerid);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Vous n'avez pas 500$ assez d'argent pour passer le test!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Vous êtes déjà en train de le passer !");
return 1;
}
}
else
{
SendClientMessage(playerid,COLOR_GREY," Instructeur de Disponible /instructeur");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Vous avez déjà votre permis de conduire !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Vous n'avez pas le niveau requis.");
return 1;
}
}
return 1;
}
return 1;
}