Bonjour j'ai encore besoin de votre aide :-[
Ca fait un moment que ce bug m'enerve et surtout mes joeurs :S
Probleme : Quand on se connecte on spawn a l hosto avec l'anim crack ....
Un peu du sript pour voir le probleme :
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(FirstSpawn[playerid] != 1)
{
/*new string[256];
new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
SafeGivePlayerMoney(playerid, -cut);
format(string, sizeof(string), "DOC: Your Medical Bill comes to $%d, Have a nice day.", cut);
SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;*/
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerHealth(playerid, 25.0);
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
rand = random(sizeof(gMedicSpawns));
SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gMedicSpawns[rand][3]);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~w~ Vous avez besoin de repos maintenant ...", 30000, 3);
JustDied[playerid] = 1;
MedicTime[playerid] = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
InSpec[playerid] = 0;
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 30;
}
else
{
NeedMedicTime[playerid] = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
return 1;
}
}
if(JustDied[playerid] == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pVirWorld] = 0;
}
SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
InSpec[playerid] = 0;
return 1;
}
Voila j'ai releve ce code car une fois sur deux quand on se connecte on spawn a l hopital avec cette anim freeze etc
Alors que pourtant les spawns factions sont bien fait et meme ceux qui n'en n'ont pas :
....
Plus loin dans le script
}
if(PlayerInfo[playerid][pLeader] == 7)//Mayor spawn ahan
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,359.7132,173.8713,1008.3893);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
return 1;
}
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,10);
rand = random(sizeof(gCopPlayerSpawns));
SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo[playerid][pInt] = 10;
return 1;
}
Merci de m'aider c'est un bug qui est vraiment embettant :S