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C:\Users\gtaonline\gamemodes\gm.pwn(10040) : error 002: only a single statement (or expression) can follow each "case"C:\Users\gtaonline\gamemodes\gm.pwn(10040) : warning 215: expression has no effectPawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase1 Error.
//-----------------------[equipement]------------------------ if(strcmp(cmd, "/equiper", true) == 0) { if (gTeam[playerid] == 2) if (PlayerToPoint(3, playerid,232.9128,172.7577,1003.0234) || PlayerInfo[playerid][pLocal] != 255) { SendClientMessage(playerid, COLOR_GRAD2, "Vous êtes pas dans les vestiaire"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Utilisation: /equiper [numero]"); SendClientMessage(playerid, COLOR_BLUE, "|_______ POLICE VESTIAIRE _______|"); SendClientMessage(playerid, COLOR_GRAD1, "| 1: Cadet"); SendClientMessage(playerid, COLOR_GRAD2, "| 2: Patrouille"); SendClientMessage(playerid, COLOR_GRAD3, "| 3: Inspecteur"); SendClientMessage(playerid, COLOR_GRAD4, "| 4: Sergeant"); SendClientMessage(playerid, COLOR_GRAD5, "| 5: Capitaine"); SendClientMessage(playerid, COLOR_GRAD5, "| 6: Chef"); SendClientMessage(playerid, COLOR_GRAD6, "| 7: S.A.W.T"); SendClientMessage(playerid, COLOR_GRAD6, "| 8: Donnuts et Armure"); SendClientMessage(playerid, COLOR_BLUE, "|----------------------------------|"); return 1; } new item = strval(tmp); switch (item) { case 1:{ if (PlayerToPoint(3, playerid,232.9128,172.7577,1003.0234) || PlayerInfo[playerid][pLocal] != 255) { GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 500); format(string, sizeof(string), "* %s Prend son équipement de Cadet.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, "Vous êtes pas dans les vestiaire."); } return 1; } case 2:{ if (PlayerToPoint(3, playerid,232.9128,172.7577,1003.0234) || PlayerInfo[playerid][pLocal] != 255) { GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 500); format(string, sizeof(string), "* %s Prend son équipement de Patrouille.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, "Vous êtes pas dans les vestiaire."); } return 1; } case 3:{ if (PlayerToPoint(3, playerid,232.9128,172.7577,1003.0234) || PlayerInfo[playerid][pLocal] != 255) { GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 500); format(string, sizeof(string), "* %s Prend son équipement d'Inspecteur.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, "Vous êtes pas dans les vestiaire."); } return 1; } case 4:{ if (PlayerToPoint(3, playerid,232.9128,172.7577,1003.0234) || PlayerInfo[playerid][pLocal] != 255) { GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 500); format(string, sizeof(string), "* %s Prend son équipement de Sergeant.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, "Vous êtes pas dans les vestiaire."); } return 1; } case 5:{ if (PlayerToPoint(3, playerid,232.9128,172.7577,1003.0234) || PlayerInfo[playerid][pLocal] != 255) { GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 500); format(string, sizeof(string), "* %s Prend son équipement de Capitaine.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, "Vous êtes pas dans les vestiaire."); } return 1; } case 6:{ if (PlayerToPoint(3, playerid,232.9128,172.7577,1003.0234) || PlayerInfo[playerid][pLocal] != 255) { GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 500); format(string, sizeof(string), "* %s Prend son équipement de Chef.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, "Vous êtes pas dans les vestiaire."); } return 1; } case 7:{ if (PlayerToPoint(3, playerid,232.9128,172.7577,1003.0234) || PlayerInfo[playerid][pLocal] != 255) { GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 500); SetPlayerSkin( playerid, 285); format(string, sizeof(string), "* %s Prend son équipement de S.W.A.T", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, "Vous êtes pas dans les vestiaire."); } return 1; case 8:{ if (PlayerToPoint(3, playerid,232.9128,172.7577,1003.0234) || PlayerInfo[playerid][pLocal] != 255) { SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100.0); format(string, sizeof(string), "* %s Mange un donnuts et prend un gillet par balle", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, "Vous êtes pas dans les vestiaire."); } return 1; } return 1; }
} case 1: {
Ton code
} case 2: {