Voilà ce que j'ai trouvé :
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if (GetVehicleModel(vehicleid) == 519 && ispassenger)
{
if (!ShamalExists(vehicleid))
{
CreateShamalInt(vehicleid, float(randomEx(3000)), float(randomEx(3000)), float(random(100)+800));
}
SetPlayerPosInShamal(playerid, vehicleid);
InShamal[playerid] = vehicleid;
}
if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cLock] == 1 && CarInfo[vehicleid][cOwned] == 1)
{
if(PlayerInfo[playerid][pAdmin] >= 1337 && AdminDuty[playerid] == 1) { }
else
{
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
if(gTeam[playerid] >= 1||gTeam[playerid] >= 3||gTeam[playerid] >= 4)
{
if (IsACopCar(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) {}
else {
//WantedPoints[playerid]+=2;
//SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle");
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
if (IsNgCar(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) {}
else {
//WantedPoints[playerid]+=2;
//SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle");
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
if (IsAnAmbulance(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4) { }
else { WantedPoints[playerid]+=0;
SendClientMessage(playerid, COLOR_LIGHT_BLUE, "Tu n'as pas les clefs de ce véhicule");
SetPlayerCriminal(playerid,255, "A volé une Ambulance.");}
}
if (IsAnFiretruck(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4) { }
else { WantedPoints[playerid]+=0; SendClientMessage(playerid, COLOR_LIGHT_BLUE, "Tu n'as pas les clefs de ce véhicule"); SetPlayerCriminal(playerid,255, "A volé une un Camion Pompier."); }
}
if (IsATank(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==3) {}
else { WantedPoints[playerid]+=0; SendClientMessage(playerid, COLOR_LIGHT_BLUE, "Tu n'as pas les clefs de ce véhicule"); SetPlayerCriminal(playerid,255, "A volé un Tank"); SendClientMessage(playerid, COLOR_GREY,"Vous ne savez pas comment piloter ce véhicule."); }
}
if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cLock] == 1 && CarInfo[vehicleid][cOwned] == 1)
{
if(PlayerInfo[playerid][pAdmin] >= 1339 && AdminDuty[playerid] == 1) { }
else if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
}
else
{
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
}
return 1;
}