Salut à tous :)
Alors voila
Quand je me TP à mon parcoure ( /speed )
Il dois s'y trouvé des véhicules.
Cependant après m'être REtéléporté à ce parcoure, il n'y en a plus ...
Voici ma commande :
if(strcmp(cmdtext, "/speed", true) == 0)
{
SetPlayerVirtualWorld(playerid, 0);
TextDrawDestroy(playerid);
ResetPlayerWeapons(playerid);
new string[50];
format(string, sizeof(string), "Bon Speed :)");
GameTextForPlayer(playerid, string, 3000, 4);
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s a rejoint le /speed.",name);
SendClientMessageToAll(0x0080FFFF, string);
new Text:text = TextDrawCreate(5.0, 400.0,Text_Speed);
TextDrawUseBox(text, 0);
TextDrawFont(text, 3);
TextDrawSetShadow(text,0);
TextDrawSetOutline(text,1);
TextDrawBackgroundColor(text,0xDFDFDFFF);
TextDrawColor(text,0xFF0000FF);
TextDrawShowForPlayer(playerid, text);
SetPlayerHealth(playerid,99999);
SetTimerEx("NoSpawnKill",6000,0,"i",playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
SendClientMessage(playerid,0xFF0000FF,"Tu dois être le conducteur !");
}
else if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT || PLAYER_STATE_DRIVER)
{
new getv = GetPlayerVehicleID(playerid);
new currentveh;
new Float:angle;
currentveh = GetPlayerVehicleID(playerid);
GetVehicleZAngle(currentveh, angle);
SetVehicleZAngle(currentveh, 0);
SetVehiclePos(getv,-1265.8596191406,2529.5363769531,1212.3609619141);
SetPlayerPos(playerid,-1265.8596191406,2529.5363769531,1212.3609619141);
PutPlayerInVehicle(playerid,getv,0);
return 1;
}
}
Voila, avez vous une idée ?