else if (!strcmp(cmd, "/rspec", true))
{
new pid, tmpp[256];
new specplayerid;
tmpp = strtok(cmdtext, idx);
if (!strlen(tmpp))
{
SendClientMessage(playerid, COLOR_GREEN, "USAGE: /rspec [playerid]");
return 1;
}
pid = strval(tmpp);
if (!(IsPlayerConnected(pid)))
{
SendClientMessage(playerid, COLOR_RED, "Ce joueur n'est pas connecter.");
return 1;
}
{
TogglePlayerSpectating(pid, 1);
PlayerSpectatePlayer(pid, specplayerid);
SetPlayerInterior(pid,GetPlayerInterior(specplayerid));
gSpectateID[pid] = specplayerid;
gSpectateType[pid] = ADMIN_SPEC_TYPE_PLAYER;
}
return 1;
}
Comme ça ? Ou...
else if (!strcmp(cmd, "/rspec", true))
{
new pid, tmpp[256];
tmpp = strtok(cmdtext, idx);
if (!strlen(tmpp))
{
SendClientMessage(playerid, COLOR_GREEN, "USAGE: /rspec [playerid]");
return 1;
}
pid = strval(tmpp);
if (!(IsPlayerConnected(pid)))
{
SendClientMessage(playerid, COLOR_RED, "Ce joueur n'est pas connecter.");
return 1;
}
{
TogglePlayerSpectating(pid, 1);
PlayerSpectatePlayer(pid, playerid);
SetPlayerInterior(pid,GetPlayerInterior(playerid));
gSpectateID[pid] = playerid;
gSpectateType[pid] = ADMIN_SPEC_TYPE_PLAYER;
}
return 1;
}