// [RGK]Maxence all right reserved
#include <a_samp>
#include <a_players>
#define COLOR_GRAD1 0xB4B5B7FF
new clubenter;
new clubexit;
new commisariaenter;
new commisariaexit;
new newjoueurenter;
new newjoueurexit;
new jumpenter;
new pickupcreationduserveur1;
new pickupcreationduserveur2;
new pickupcreationduserveur3;
new sweedenter;
new sweedexit;
new lspdo;
public OnFilterScriptInit()
{
EnableTirePopping(1);
EnableZoneNames(1);
ShowPlayerMarkers(2);
AllowInteriorWeapons(1);
AllowAdminTeleport(1);
UsePlayerPedAnims();
SetNameTagDrawDistance(150.0);
clubenter=CreatePickup(1239, 1, 1836.2,-1682.4,13.3); //clubenterextereur
clubexit=CreatePickup(1239,1, 493.6,-23.6,1000.6);//clubinterieurexit
jumpenter=CreatePickup(1239, 1, 1571.1,-1334.8,16.4); //jumpexterieurenter
pickupcreationduserveur1=CreatePickup(1239, 1, 2432.0,-1675.4,13.6);//pickupcreationduserveur1
pickupcreationduserveur2=CreatePickup(1239, 1, 1230.9,-1349.2,14.1);//pickupcreationduserveur2
pickupcreationduserveur3=CreatePickup(1239, 1, 1117.7,-2036.8,78.7 );//pickupcreationduserveur3
sweedenter=CreatePickup(1239,1,1096.2,-1180.8,18.9);//swwedenter
sweedexit=CreatePickup(1239,1,2807.4,-1174.4,1025.5);//swedexit
commisariaenter=CreatePickup(1239,1,1554.6,-1675.6,16.1);//commiexit
commisariaexit=CreatePickup(1239,1,246.6,62.7,1003.6);//commiexit
newjoueurenter=CreatePickup(1239,1,2232.6,-1159.7,25.8);//newjoueurenter
newjoueurexit=CreatePickup(1239,1,2214.8,-1150.4,1025.7);//newjoueurexit
lspdo=CreatePickup(1239, 1,1554.9,-1635.1,13.5);//lspdo
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == clubenter)
{
GameTextForPlayer(playerid, "~y~Welcome at the club", 3500, 1); // name of persons house
SetPlayerInterior(playerid,17); // house interior
SetPlayerPos(playerid,493.3,-22.2,1000.6); // house cords
}
if(pickupid == clubexit)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1834.4,-1681.7,13.4); //
}
if(pickupid == jumpenter)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1547.8,-1366.3,326.2); //
}
if(pickupid == sweedenter)
{
GameTextForPlayer(playerid, "~y~Welcome at the SWED Room", 3500, 1);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); //
}
if(pickupid == sweedexit)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1096.6,-1183.6,18.3); //
}
if(pickupid == commisariaenter)
{
GameTextForPlayer(playerid, "~y~Welcome at the Comi", 3500, 1); // name of persons house
SetPlayerInterior(playerid,6); // house interior
SetPlayerPos(playerid,246.7,65.6,1003.6); // house cords
}
if(pickupid == commisariaexit)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1551.5,-1675.0,15.8); //
}
if(pickupid == newjoueurenter)
{
GameTextForPlayer(playerid, "~y~Welcome at the Motel", 3500, 1); // name of persons house
SetPlayerInterior(playerid,15); // house interior
SetPlayerPos(playerid,2216.3,-1150.5,1025.7); // house cords
}
if(pickupid == newjoueurexit)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2228.4,-1158.4,25.7); //
}
if(pickupid == lspdo)
{
SendClientMessage(playerid, COLOR_GRAD1, "To open the lspd gate type /lspdo ");
}
if(pickupid ==pickupcreationduserveur1)
{
GameTextForPlayer(playerid, "~w~Server By [RGK]Maxence and [RGK]Julien", 3500, 1);
}
if(pickupid ==pickupcreationduserveur2)
{
GameTextForPlayer(playerid, "~w~Server By [RGK]Maxence and [RGK]Julien", 3500, 1);
}
if(pickupid ==pickupcreationduserveur3)
{
GameTextForPlayer(playerid, "~w~Server By [RGK]Maxence and [RGK]Julien", 3500, 1);
}
return 1;
}
voila je sais pas ce qui beug