je veux que lorsque j'augmente le rank d'un joueur de la police par exemple,(ex:de cadet à officier) que le skin change avec le grade.
voici le code original
if(strcmp(cmd, "/giverank", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /giverank [playerid/PartOfName] [Number(1-6)]");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(level > 6 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " Dont go below number 0, or above number 6!"); return 1; }
if (PlayerInfo[playerid][pLeader] >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pRank] = level;
format(string, sizeof(string), " vous avez eu une promotionpar le Leader %s", sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " You have given %s Rank %d.", giveplayer,level);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " pas autoriser (Leaders Only)!");
}
}
return 1;
}
et je voudrai ajouter cela
if(PlayerInfo[para1][pRank] == 1) { ChosenSkin[para1] = 280;}
else if(PlayerInfo[para1][pRank] == 2) { ChosenSkin[para1] = 280; }
else if(PlayerInfo[para1][pRank] == 3) { ChosenSkin[para1] = 281; }
else if(PlayerInfo[para1][pRank] == 4) { ChosenSkin[para1] = 284; }
else if(PlayerInfo[para1][pRank] == 5) { ChosenSkin[para1] = 285; }
else if(PlayerInfo[para1][pRank] == 6) { ChosenSkin[para1] = 288; }
mais je dois m'y prendre mal puisque cela fonctionne pas les skins ne change pas merci