Il ne faut pas utiliser OnPlayerEnterVehicle mais OnPlayerStateChange ;)
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
new string[256];
format(string, 256, "%s", Vehicle[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
GameTextForPlayer(playerid, string, 3000, 1);
}
return 1;
}
Voila ce que sa donne ;)
++
R@f