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new gro;new bal;new azt;new vag;new tri;new pol;
public OnGameModeInit(){ gro = GangZoneCreate(2351.138671875, -1633.4583740234, 2540.2253417969, -1726.1898193359); bal = GangZoneCreate(2504.1437988281, -1038.2565917969, 2600.6225585938, -1143.2980957031); azt = GangZoneCreate(1814.8244628906, -2160.5661621094, 1653.796875, -2070.7126464844); vag = GangZoneCreate(360.21035766602, -1846.6358642578, 275.68640136719, -1746.3477783203); tri = GangZoneCreate(789.65594482422, -1312.1418457031, 651.49951171875, -1130.1925048828); pol = GangZoneCreate(1521.9904785156, -1601.5607910156, 1611.1776123047, -1722.8211669922); return 1;}
public OnPlayerSpawn(playerid){ { GangZoneShowForPlayer(playerid, gro, 0x006600FF); GangZoneShowForPlayer(playerid, bal, 0x6C006CFF); GangZoneShowForPlayer(playerid, azt, 0x00FFFFFF); GangZoneShowForPlayer(playerid, vag, 0xFFFF00FF); GangZoneShowForPlayer(playerid, tri, 0x4F4F4FFF); GangZoneShowForPlayer(playerid, pol, 0x0000A0FF); } return 1;}