Tiens regard mon script:
if (PlayerInfo[playerid][pChatMode] == 0) // By Jim =D
{
if(gPlayerLogged[playerid] == 0)
{
return 0;
}
if(PlayerInfo[playerid][pMuted] == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, " Vous ne pouvez pas parlé. Vous êtes silencé");
return 0;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new playercar = GetPlayerVehicleID(playerid);
new y1,m1,d1;
new h1,mi1,s1;
getdate(y1,m1,d1);
gettime(h1,mi1,s1);
if(!IsPlayerInAnyVehicle(playerid))
{
if(PlayerInfo[playerid][pAdminDuty] == 1)
{
format(string, sizeof(string), "Admin dit: %s", text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
format(string, sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s (Local Admin): %s",d1,m1,y1,h1,mi1,s1, sendername, text);
ChatLog(string);
return 1;
}
if(PlayerInfo[playerid][pAdminDuty] == 0 && PlayerInfo[playerid][pMaskuse] == 1)
{
format(string, sizeof(string), "Inconnu dit: %s", text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
format(string, sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s (Local Masked): %s",d1,m1,y1,h1,mi1,s1, sendername, text);
ApplyAnimation(playerid,"ped","IDLE_chat",4.1,0,1,1,1,1);
ChatLog(string);
return 1;
}
if(PlayerInfo[playerid][pAdminDuty] == 0 && PlayerInfo[playerid][pMaskuse] == 0)
{
format(string, sizeof(string), "%s dit: %s", sendername, text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
format(string, sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s (Local): %s",d1,m1,y1,h1,mi1,s1, sendername, text);
ApplyAnimation(playerid,"ped","IDLE_chat",4.1,0,1,1,1,1);
ChatLog(string);
return 1;
}
}
Dès que je parle avec la touche 'T' et soudainement le RCON se ferme directement à la secondes près. Alors qu'avec la commande /local [Text] sa marche nikel
Voici la commande /local
if(strcmp(cmd, "/local", true) == 0 || strcmp(cmd, "/l", true) == 0) // By Jim =D
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Vous n'êtes pas logué");
return 1;
}
if(PlayerInfo[playerid][pMuted] == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, " Vous ne pouvez pas parlé. Vous êtes silencé");
return 1;
}
new playercar = GetPlayerVehicleID(playerid);
new y,m,d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[128];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /local [local chat]");
return 1;
}
if(!IsPlayerInAnyVehicle(playerid))
{
if(PlayerInfo[playerid][pAdminDuty] == 1)
{
format(string, sizeof(string), "Admin dit: %s", result);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
format(string, sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s (Admin Local): %s",d,m,y,h,mi,s, sendername, result);
ApplyAnimation(playerid,"ped","IDLE_chat",4.1,0,1,1,1,1);
ChatLog(string);
}
if(PlayerInfo[playerid][pAdminDuty] == 0 && PlayerInfo[playerid][pMaskuse] == 1)
{
format(string, sizeof(string), "Inconnu dit: %s", result);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
format(string, sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s (Masked Loca): %s",d,m,y,h,mi,s, sendername, result);
ApplyAnimation(playerid,"ped","IDLE_chat",4.1,0,1,1,1,1);
ChatLog(string);
}
if(PlayerInfo[playerid][pAdminDuty] == 0 && PlayerInfo[playerid][pMaskuse] == 0)
{
format(string, sizeof(string), "%s dit: %s", sendername, result);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
format(string, sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s (Local): %s",d,m,y,h,mi,s, sendername, result);
ApplyAnimation(playerid,"ped","IDLE_chat",4.1,0,1,1,1,1);
ChatLog(string);
}
}
.......
Et en effet, quand le RCON se fermer, le serveur aussi. Donc impossible de parler en local