Pas la peine de tout de suite s'énerver ... Voila le bout de script:
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[pLevel] > 0)
{
if(MoneyMessage==1)
{
SendClientMessage(i, COLOR_LIGHTRED, "Vous n'avez pas payer votre dette, vous avez gagnez le droit d'aller en prison.");
GameTextForPlayer(i, "~r~Arreter!", 2000, 1);
SetPlayerInterior(i, 6);
PlayerInfo[pInt] = 6;
SetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[pJailed] = 1;
SafeResetPlayerWeapons(i);
SafeResetPlayerMoney(i);
WantedPoints = 0;
PlayerInfo[pJailTime] = 240;
format(string, sizeof(string), "Vous avez été emprisonner pour %d secondes. Caution: Imposible", PlayerInfo[pJailTime]);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[pAccount];
new key = PlayerInfo[pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Vous avez été ejecter.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//maisonInfo[key][hLevel]
}
else
{
if(PlayerInfo[pDonateRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[pPayDay] >= 5)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[pAccount] -= TaxValue;
new checks = PlayerInfo[pPayCheck] / 5;
if(PlayerInfo[pDonateRank] > 0)
{
new bonus = PlayerInfo[pPayCheck] / 10;
checks += bonus;
}
new ebill = (PlayerInfo[pAccount]/10000)*(PlayerInfo[pLevel]);
//ConsumingMoney = 1;
//SafeGivePlayerMoney(i, checks);
account += checks;
if(PlayerInfo[pAccount] > 0)
{
PlayerInfo[pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[pAccount]/1000)*(tmpintrate);
PlayerInfo[pExp]++;
PlayerPlayMusic(i);
PlayerInfo[pAccount] = account+interest;
SendClientMessage(i, COLOR_GREEN, "|___ Salaire ___|");
format(string, sizeof(string), " Salaire HTC : $%d Taxe: -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_WHITE, string);
if(PlayerInfo[pPhousekey] != 255 || PlayerInfo[pPbiskey] != 255)
{
format(string, sizeof(string), "Facture d'électricitée: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), " Montant sur votre compte: $%d", account - checks);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), " Taux d'interets: 0.%d pourcent",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
format(string, sizeof(string), " Interets perçu $%d", interest);
SendClientMessage(i, COLOR_GRAD3, string);
SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
format(string, sizeof(string), " Nouvelle Balance: $%d", PlayerInfo[pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), " Location: -$%d", rent);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "~y~Salaire ~n~~w~Votre cheque a ete vire a la banque");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[pPayDay] = 0;
ArgentGouv += interest;
SaveStat();
PlayerInfo[pPayCheck] = 0;
PlayerInfo[pConnectTime] += 1;
if(FarmerVar == 0)
{
FarmerPickup[0] = 0;
}
if(DrugFarmerVar == 0)
{
DrugFarmerPickup[0] = 0;
}
if(SmugglerWork == 0)
{
PayDaySecure = 0;
}
if(PlayerInfo[pDonateRank] > 0)
{
PlayerInfo[pPayDayHad] += 1;
if(PlayerInfo[pPayDayHad] >= 5)
{
PlayerInfo[pExp]++;
PlayerInfo[pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_WHITE, "* Vous n'avez pas travaillez assez longtemps pour obtenir la paye.");
}
}
}
}
SaveAccounts();
Checkprop();
return 1;
}