• 04 Juin 2026, 18:43:47


Voir les contributions

Cette section vous permet de consulter les contributions (messages, sujets et fichiers joints) d'un utilisateur. Vous ne pourrez voir que les contributions des zones auxquelles vous avez accès.


Messages - Darek

Pages: [1]
1
bref merci quand meme ;)

Mais si vous dites sa , ne faites pas des supports ;)

Bye

2
Voici (( je boss ak lui ))
if(strcmp(cmd, "/entrer", true) == 0)
{
    if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Bievenue a la maison", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i;
HouseEntered[playerid] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Fermer", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
if(!IsACop(playerid) && i == 3)
{
    SendClientMessage(playerid, COLOR_GREY, "Seulement les policiers!");
    return 1;
}
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(BizzInfo[i][bLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Fermer", 5000, 1);
return 1;
}
if(BizzInfo[i][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Plus de Stock", 5000, 1);
return 1;
}
SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
format(string, sizeof(string), "~r~-$%d~n~~w~type /sortir~n~pour sortir", BizzInfo[i][bEntranceCost]);
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
BizzInfo[i][bProducts]--;
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s à payé $%d pour entrer dans le biz %d", dood, BizzInfo[i][bEntranceCost], i);
printf("%s", string);
PayLog(string);
//PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Pas assez d argent", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(SBizzInfo[i][sbLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Fermer", 5000, 1);
return 1;
}
if(SBizzInfo[i][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Plus de Stock", 5000, 1);
return 1;
}
if(i == 10)
{
    PaintballPlayers ++;
    PlayerPaintballing[playerid] = 1;
    new rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
}
else if(i == 11)
{
    PlayerKarting[playerid] = 1;
    SendClientMessage(playerid, TEAM_GROVE_COLOR, "Vous pouvez participer a la course kart, prenez un kart.");
}
else
{
    return 1;
}
SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
gSpentCash[playerid] = GetPlayerMoney(playerid);
SBizzInfo[i][sbProducts]--;
SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s à payé $%d pour entrer dans le sbiz", dood, SBizzInfo[i][sbEntranceCost], i);
printf("%s", string);
PayLog(string);
OnPropUpdate();
}
}
else
{
GameTextForPlayer(playerid, "~r~Pas assez d argent", 5000, 1);
}
}
}
if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
{
    GameTextForPlayer(playerid, "~w~Bievenue au 8ball Track", 5000, 1);
    SetPlayerInterior(playerid,7);
    PlayerInfo[playerid][pInt] = 7;
SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
}
else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
{
    GameTextForPlayer(playerid, "~w~Bievenue au the Dirt Track", 5000, 1);
    SetPlayerInterior(playerid,4);
    PlayerInfo[playerid][pInt] = 4;
SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
}
else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
{
    GameTextForPlayer(playerid, "~w~Bievenue au the Stunting Track", 5000, 1);
    SetPlayerInterior(playerid,14);
    PlayerInfo[playerid][pInt] = 14;
SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
}
else if (PlayerToPoint(4, playerid,2073.2979,-1831.1228,13.5469))
{ // Pay & Spray
    if(GetPlayerState(playerid) == 2)
    {
        if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
        {
            if(SBizzInfo[5][sbProducts] > 0)
            {
            new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 2062.1294,-1831.5498,13.5469);
        SetVehicleZAngle(tmpcar, 90);
        SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
        SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
        SBizzInfo[5][sbProducts]--;
        SetTimerEx("AfterSpray1", 5000, false, "i", playerid);
}
else
{
    GameTextForPlayer(playerid, "~r~Plus de Stock", 5000, 1);
}
}
else
{
    SendClientMessage(playerid, COLOR_GREY, "Vous n'avez pas assez d'argent pour reparer votre voiture.");
}
    }
}
else if (PlayerToPoint(4, playerid,1024.9756,-1030.7930,32.0257))
{ // Pay & Spray
    if(GetPlayerState(playerid) == 2)
    {
        if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
        {
            if(SBizzInfo[5][sbProducts] > 0)
            {
            new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 1024.9763,-1021.8850,32.1016);
        SetVehicleZAngle(tmpcar, 0);
        SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
        SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
        SBizzInfo[5][sbProducts]--;
        SetTimerEx("AfterSpray2", 5000, false, "i", playerid);
}
else
{
    GameTextForPlayer(playerid, "~r~Plus de Stock", 5000, 1);
}
}
else
{
    SendClientMessage(playerid, COLOR_GREY, "Vous n'avez pas assez d'argent pour reparer votre voiture.");
}
    }
}
else if (PlayerToPoint(4, playerid,488.3819,-1733.0563,11.1752))
{ // Pay & Spray
    if(GetPlayerState(playerid) == 2)
    {
        if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
        {
            if(SBizzInfo[5][sbProducts] > 0)
            {
            new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 487.4099,-1741.4585,11.1330);
        SetVehicleZAngle(tmpcar, 180);
        SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
        SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
        SBizzInfo[5][sbProducts]--;
        SetTimerEx("AfterSpray3", 5000, false, "i", playerid);
}
else
{
    GameTextForPlayer(playerid, "~r~Plus de Stock", 5000, 1);
}
}
else
{
    SendClientMessage(playerid, COLOR_GREY, "Vous n'avez pas assez d'argent pour reparer votre voiture.");
}
    }
}
else if (PlayerToPoint(4, playerid,719.8940,-464.8272,16.3359))
{ // Pay & Spray
    if(GetPlayerState(playerid) == 2)
    {
        if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
        {
            if(SBizzInfo[5][sbProducts] > 0)
            {
            new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 720.3924,-456.0286,16.3359);
        SetVehicleZAngle(tmpcar, 0);
        SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
        SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
        SBizzInfo[5][sbProducts]--;
        SetTimerEx("AfterSpray4", 5000, false, "i", playerid);
}
else
{
    GameTextForPlayer(playerid, "~r~Plus de Stock", 5000, 1);
}
}
else
{
    SendClientMessage(playerid, COLOR_GREY, "Vous n'avez pas assez d'argent pour reparer votre voiture.");
}
    }
}
}
return 1;
}

Cordialement

3
Merci de ton Aide , mais ceci ne m'avance guerre :/

Je sais que c'est peux etre trop demandé , Mais es que quelqu'un peut me MP pour que je lui envoie mon MSN pour qu'il m'aide .
Sinon je l'ai profond :p

Merci de votre compréhension
Darek

4
Bonjour , cher Admin et membres de GTA Online

Je suis Fondateur d'un serveur avec un GM de GodFather (( larp je pense )) Bref

J'ai un Petit probleme , dont j'aimerais qu'on me dépanne

Voici :

 public CustomPickups()
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new string[128];
NameTimer();
C:\Documents and Settings\Alfimmo_2\Bureau\pawno\gamemodes\gm1.pwn(43541) : error 004: function "NameTimer" is not implemented
Si j'enleve le Name Timer plus aucun pickup .
j'ai cherché , Mais en vain :/

Je m'appuie sur vos réponses

Merci
DaReK

5
Si j'ai bien compris , vous ne faite pas de script Role Play :/ ?

Pages: [1]