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Messages - MasterRace

Pages: [1]
1
Tutoriels et références SA:MP / Re : tuto pour vos bot
« le: 20 Décembre 2009, 13:54:42 »
Comme çà :

Citer
public OnGameModeInit()
{
    ConnectNPC("bot_1","Bruno");//cette fonction permet de spawn un bot script BOT_1 Pseudo du bot Bruno

    new string[MAX_PLAYER_NAME];
    new string1[MAX_PLAYER_NAME];
   for(new c=0;c<CAR_AMOUNT;c++)

?

2
Tutoriels et références SA:MP / Re : tuto pour vos bot
« le: 20 Décembre 2009, 13:31:27 »
Ok  :)

J'ai compilé et j'ai obtenu ces deux erreurs :

Citer
D:\_FR__G~1\GAMEMO~1\RP.pwn(6859) : error 021: symbol already defined: "ConnectNPC"
D:\_FR__G~1\GAMEMO~1\RP.pwn(6860) : error 010: invalid function or declaration
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


2 Errors.

Lignes correspondant :

Citer
      AddCar(i);
   }
   CarInit();
   return 1;
}
ConnectNPC("bot_1","Bruno");//cette fonction permet de spawn un bot script BOT_1 Pseudo du bot Bruno
return 1;

public SyncUp()
{
   SyncTime();
   DollahScoreUpdate();
}

3
Tutoriels et références SA:MP / Re : tuto pour vos bot
« le: 20 Décembre 2009, 13:09:32 »
Est-ce bon ? :

Citer
public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid))// si le joueur est un BOT
    {
        new playername[MAX_PLAYER_NAME];
      GetPlayerName(playerid,playername,MAX_PLAYER_NAME);//on récupère sont pseudo
      if(!strcmp(playername,"bruno",true))//si sont pseudo est Bruno
      {
         SetPlayerSkin(playerid,0);//je désir lui mettre le skin 0
      }
   }
   else
   {
   InitLockDoors(playerid);
   STDPlayer[playerid] = 0;
   gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
   if (gTeam[playerid] == 4) //medic / criminal reset team
   {
      gTeam[playerid] = 3;
   }
   if(gPlayerLogged[playerid] == 0)
   {
       SendClientMessage(playerid, COLOR_LIGHTRED, "** Vous devez avoir un compte enregistré et être connecté pour apparaître sur le serveur (Kické) **");
        KickPlayer[playerid] = 1;
    }
   if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
   {
       MedicBill[playerid] = 0;
       new rand = random(sizeof(CIV));
      SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !");
      PlayerInfo[playerid][pTeam] = 3;
      gTeam[playerid] = 3;
      SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
      PlayerInfo[playerid][pModel] = CIV[rand];
      SpawnPlayer(playerid);
   }
   if(gTeam[playerid] == 5)
   {
       if(PlayerInfo[playerid][pMember] < 1)
       {
           MedicBill[playerid] = 0;
           new rand = random(sizeof(CIV));
         SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Family Member, you are now a Civilian !");
         PlayerInfo[playerid][pTeam] = 3;
         gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
         PlayerInfo[playerid][pModel] = CIV[rand];
         SpawnPlayer(playerid);
      }
   }
   if(gTeam[playerid] == 10)
   {
       if(PlayerInfo[playerid][pMember] != 8)
       {
           MedicBill[playerid] = 0;
           new rand = random(sizeof(CIV));
         SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Member of this Agency, you are now a Civilian !");
         PlayerInfo[playerid][pTeam] = 3;
         gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
         PlayerInfo[playerid][pModel] = CIV[rand];
         SpawnPlayer(playerid);
      }
   }
   if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
   {
       MedicBill[playerid] = 0;
      new rand = random(sizeof(CIV));
      SendClientMessage(playerid, COLOR_LIGHTRED, "You haven't applied for being an Officer / FBI / National Guard, you are now a Civilian !");
      PlayerInfo[playerid][pTeam] = 3;
      gTeam[playerid] = 3;
      SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
      PlayerInfo[playerid][pModel] = CIV[rand];
      SpawnPlayer(playerid);
   }
   if(gTeam[playerid] == 3)
   {
       if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
       {
         SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !");
         MedicBill[playerid] = 0;
         new model = PlayerInfo[playerid][pChar];
         if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
         SpawnPlayer(playerid);
      }
   }
   if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
   else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
   SetPlayerWeapons(playerid);
   SetPlayerSpawn(playerid);
   SetPlayerToTeamColor(playerid);
   PlayerFixRadio(playerid);
   for(new i = 0; i < sizeof(Turfs); i++)
   {
       GangZoneShowForPlayer(playerid, i, TurfInfo[zColor]);
   }
   if(MapIconsShown[playerid] != 1)
   {
       MapIconsShown[playerid] = 1;
       for(new i = 0; i < sizeof(BizzInfo); i++)
      {
         SetPlayerMapIcon(playerid,i + 1,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ],36,COLOR_LIGHTRED);
      }
      for(new i = 0; i < sizeof(SBizzInfo); i++)
      {
          SetPlayerMapIcon(playerid,i + 20,SBizzInfo[sbEntranceX],SBizzInfo[sbEntranceY],SBizzInfo[sbEntranceZ],36,COLOR_LIGHTRED);
      }
   }
   return 1;
    }//ici ce trouve le reste de votre GM
    return 1;
}

public CKLog(string[])

5
Tutoriels et références SA:MP / Re : tuto pour vos bot
« le: 20 Décembre 2009, 10:26:11 »
Citer
   }
   else
   {
       //ici se trouve le reste de votre GM
    }
    return 1;
}

"//ici se trouve le reste de votre GM",

"Le reste", c'est vraiment tous ?? Ou, c'est juste ce qui à entre "public OnPlayerSpawn(playerid)" et "public CKLog(string[])" ??

6
Je suis sur GF

Double post
Alors, voilà

Alors voilà, j'ai suivis ce tuto : http://forum.sa-mp.com/index.php?topic=119947.0 pour installer un NPC en voiture.

Je procédé comme tel :

- Je me suis connecté à mon serveur, j'ai installé un véhicule "/veh 560 3 3", puis j'ai "/save". J'ai récupéré la position du véhicule et j'ai placé la ligne dans "public OnGameModeInit()", puis dans "AddStaticVehicleEx" comme çà :

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//------------------------------------Véhicules achetables----------------------------------------------------------------------------------------
 &nbsp; &nbsp;AddStaticVehicleEx(560,490.4265,-1489.0308,19.7264,347.2856,3,3, 60000); //sultan
   AddStaticVehicleEx(560,-2064.2214,-84.1129,34.8688,359.8634, 3,3, 60000);// Sultan à l'auto école
...........
.

Ensuite, je me suis connecté, je suis monté dans la voiture, je me suis logué en Rcon et j'ai commencé un enregistrement en voiture "/vrecord mynpc".

Une fois terminé, je suis allé dans le dossier "Scriptfiles", j'ai copié "mynpc.rec" dans Npcmodes/recording". Ensuite j'ai ouvert un nouveau fichier pawno et j'ai collé :

Citer
#define RECORDING "mynpc" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.

#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);

#if RECORDING_TYPE == 1
 &nbsp; &nbsp;public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
 &nbsp; &nbsp;public OnNPCExitVehicle() StopRecordingPlayback();
#else
 &nbsp; &nbsp;public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif

Je l'es enregistré sous "mynpc" dans "npcmodes".

Ensuite, j'ai ouvert mon Gamemode, j'ai cherché la ligne "public OnGameModeInit()", et j'ai collé :

Citer
new MyFirstNPCVehicle; //Global variable!
public OnGameModeInit()
{
 &nbsp; &nbsp;print("my gamemode");
 &nbsp; &nbsp;ConnectNPC("MyFirstNPC","mynpc");
 &nbsp; &nbsp;MyFirstNPCVehicle = CreateVehicle(400, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
 &nbsp; &nbsp;return 1;
}

Comme ceci :

Citer
//------------------------------------------------------------------------------------------------------
public OnGameModeInit()
{
 &nbsp; &nbsp;new string[MAX_PLAYER_NAME];
 &nbsp; &nbsp;new string1[MAX_PLAYER_NAME];
   for(new c=0;c<CAR_AMOUNT;c++)
   {
      Gas[c] = GasMax;
   }
   LoadProperty();
   LoadBizz();
   LoadSBizz();
   LoadBoxer();
   LoadStuff();
   LoadIRC();
   LoadFamilies();
   LoadCK();
   LoadTurfs();
   LoadPapers();
   IRCInfo[0][iPlayers] = 0; IRCInfo[1][iPlayers] = 0; IRCInfo[2][iPlayers] = 0;
   IRCInfo[3][iPlayers] = 0; IRCInfo[4][iPlayers] = 0; IRCInfo[5][iPlayers] = 0;
   IRCInfo[6][iPlayers] = 0; IRCInfo[7][iPlayers] = 0; IRCInfo[8][iPlayers] = 0;
   IRCInfo[9][iPlayers] = 0;
   News[hTaken1] = 0; News[hTaken2] = 0; News[hTaken3] = 0; News[hTaken4] = 0; News[hTaken5] = 0;
   format(string, sizeof(string), "Nothing");
   strmid(News[hAdd1], string, 0, strlen(string), 255);
   strmid(News[hAdd2], string, 0, strlen(string), 255);
   strmid(News[hAdd3], string, 0, strlen(string), 255);
   strmid(News[hAdd4], string, 0, strlen(string), 255);
   strmid(News[hAdd5], string, 0, strlen(string), 255);
   format(string1, sizeof(string1), "No-one");
   strmid(News[hContact1], string1, 0, strlen(string1), 255);
   strmid(News[hContact2], string1, 0, strlen(string1), 255);
   strmid(News[hContact3], string1, 0, strlen(string1), 255);
   strmid(News[hContact4], string1, 0, strlen(string1), 255);
   strmid(News[hContact5], string1, 0, strlen(string1), 255);
   PlayerHaul[78][pCapasity] = 100;
   PlayerHaul[79][pCapasity] = 100;
   PlayerHaul[80][pCapasity] = 50;
   PlayerHaul[81][pCapasity] = 50;
   SetGameModeText("The Godfather: LS/SF");
   format(objstore, sizeof(objstore), "MOLE: I got nothing, check back with me later.");
   format(cbjstore, sizeof(cbjstore), "HQ: There is nothing in your Vicinity, Out.");
   format(motd, sizeof(motd), "Welcome to the Role Play - The Godfather Server.");
   gettime(ghour, gminute, gsecond);
   FixHour(ghour);
   ghour = shifthour;
   if(!realtime)
   {
      SetWorldTime(wtime);
   }
   SetPDistance(10);
   EnableTirePopping(1);
   EnableZoneNames(1);
   AllowInteriorWeapons(1);
   AllowAdminTeleport(1);
   UsePlayerPedAnims();
   // CreatedCars check
   for(new i = 0; i < sizeof(CreatedCars); i++)
   {
    &nbsp; &nbsp;CreatedCars = 0;
   }
   // Zones
   for(new i = 0; i < sizeof(TurfInfo); i++)
   {
    &nbsp; &nbsp;Turfs = GangZoneCreate(TurfInfo[zMinX],TurfInfo[zMinY],TurfInfo[zMaxX],TurfInfo[zMaxY]);
   }
   // Player Class's
   for(new i = 0; i <= sizeof(Peds)-1; i++)
   {
      AddPlayerClass(Peds[0],1958.3783,1343.1572,1100.3746,269.1425,-1,-1,-1,-1,-1,-1);
   }
   // Car Spawns
   /*for(new h = 0; h < sizeof(HouseInfo); h++)
   {
      AddStaticVehicleEx(HouseInfo[h][hVec], HouseCarSpawns[h][0], HouseCarSpawns[h][1], HouseCarSpawns[h][2], HouseCarSpawns[h][3], HouseInfo[h][hVcol1], HouseInfo[h][hVcol2], 60000);
      gCarLock[h+1] = 1;
   }//34*/
   {
&nbsp; &nbsp;print("Paradize");
 &nbsp; &nbsp;ConnectNPC("MyFirstNPC","mynpc");
 &nbsp; &nbsp;MyFirstNPCVehicle = CreateVehicle(400, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);

}
.

et :

Citer
//------------------------------------[News]------------------------------------

new MyFirstNPCVehicle; //Global variable!
new Security = 0;

Ensuite, j'ai cherché "public OnPlayerSpawn(playerid)" et j'ai collé :

Citer
{
 &nbsp; &nbsp;if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
 &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp;new npcname[MAX_PLAYER_NAME];
 &nbsp; &nbsp; &nbsp; &nbsp;GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
 &nbsp; &nbsp; &nbsp; &nbsp;if(!strcmp(npcname, "MyFirstNPC", true)) //Checking if the NPC's name is MyFirstNPC
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 0); //Putting the NPC into the vehicle we created for it.
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;return 1;
 &nbsp; &nbsp;}
 &nbsp; &nbsp;//Other stuff for normal players goes here!
 &nbsp; &nbsp;return 1;
}

Comme ceci :

Citer
//----------npc---------------------------
 &nbsp; &nbsp;if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
 &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp;new npcname[MAX_PLAYER_NAME];
 &nbsp; &nbsp; &nbsp; &nbsp;GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
 &nbsp; &nbsp; &nbsp; &nbsp;if(!strcmp(npcname, "MyFirstNPC", true)) //Checking if the NPC's name is MyFirstNPC
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 0); //Putting the NPC into the vehicle we created for it.
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;return 1;
 &nbsp; &nbsp;}
 &nbsp; &nbsp;//Other stuff for normal players goes here!
 &nbsp; &nbsp;return 1;
}

//--------------------------------------------------------------
public CKLog(string[])

Voilà, ensuite j'ai enregistré et compilé. Aucune erreur.
Je configure le server.cfg. Car "maxnpc" était de 0. J'ai donc mis "maxnpc 50".

Ensuite j'ai lancé mon serveur mais sur la fenêtre de commande, il m'affiche çà :



Pourquoi le bot ce connecte et ce déconnecte directement ??

Merci

7
Citer
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(2, "Bruno");
public OnNPCSpawn() StartRecordingPlayback(2, "Bruno");

Celui là ? Placé dans Npcmodes ?

Oui...

Double post
Désolé du double post mais

Mon soucis c'est qu'est-ce que je met à la place de "Code..." ====>
Citation
public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid)) return 1;
    Code ...
}
??

8
Citer
sinon ton probleme est le manque d'une accolade d'ouverture

Ce n'est pas çà mon soucis

Mon soucis c'est qu'est-ce que je met à la place de "Code..." ====>
Citer
public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid)) return 1;
    Code ...
}
??

9
J'ai suivis votre lien Cristab et voilà comment j'ai codé :

Citer
#include <a_samp>
#include <core>
#include <float>

#pragma tabsize 0

main()
{
   print("\n----------------------------------");
   print("  Bare Script\n");
   print("----------------------------------\n");
}

public OnPlayerConnect(playerid)
{
   GameTextForPlayer(playerid,"~w~SA-MP: ~r~Bare Script",5000,5);
   return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
   new idx;
   new cmd[256];
   
   cmd = strtok(cmdtext, idx);

   if(strcmp(cmd, "/yadayada", true) == 0) {
       return 1;
   }

   return 0;
}

public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid))// si le joueur est un BOT
    {
        new playername[MAX_PLAYER_NAME];
      GetPlayerName(playerid,playername,MAX_PLAYER_NAME);//on récupère sont pseudo
      if(!strcmp(playername,"bruno",true))//si sont pseudo est Bruno
      {
         SetPlayerSkin(playerid,62);//je désir lui mettre le skin 0
      }
   }
   else
   {
   SetPlayerInterior(playerid,0);
   TogglePlayerClock(playerid,0);  //ici ce trouve le reste de votre GM
    }
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
      return 1;
}

SetupPlayerForClassSelection(playerid)
{
    SetPlayerInterior(playerid,14);
   SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
   SetPlayerFacingAngle(playerid, 270.0);
   SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
   SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
}

public OnPlayerRequestClass(playerid, classid)
{
   SetupPlayerForClassSelection(playerid);
   return 1;
}

public OnGameModeInit()
{
    SetGameModeText("Bare Script");
   ShowPlayerMarkers(1);
   ShowNameTags(1);
   AllowAdminTeleport(1);

   AddPlayerClass(265,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);

    ConnectNPC("bot_1","Bruno"); //cette fonction permet de spawn un bot script BOT_1 Pseudo du bot Bruno
   return 1;
}


strtok(const string[], &index)
{
   new length = strlen(string);
   while ((index < length) && (string[index] <= ' '))
   {
      index++;
   }

   new offset = index;
   new result[20];
   while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
   {
      result[index - offset] = string[index];
      index++;
   }
   result[index - offset] = EOS;
   return result;
}

Est-ce bon ?? Parce que je vois rien sur le serveur........

J'utilise ce script pour tester

11
J'ai toujours un soucis...

J'ai bien suivis le Tutoriel..

J'ai bien effectué cela :

Citation
public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid)) return 1;
    Code ...
}

et cela :

Citation
public OnPlayerRequestClass(playerid, classid)
{
   if(IsPlayerNPC(playerid)) return 1;
    Code ...
}

dans mon Gamemode Godfather mais je n'arrive pas à savoir ce qu'il faut mettre à la place de "Code...",
Citation
    if(IsPlayerNPC(playerid)) return 1;
    Code ...
, donc c'est logique que quand je compile sa me mette "Pawn Compiler à rencontré un problème et doit fermer ...." Grima&ccedil;ant

Merci de m'aider  Clin d'oeil

12
Bonjour à tous !

J'ai essayé d'installer un NPC à partir du TUTO http://www.gtaonline.fr/forums/index.php/topic,8750.new.html#new

J'effectue correctement ce qu'il dit de faire mais ensuite je bloque ici :


Citation
public OnPlayerSpawn(playerid)
{
 &nbsp; &nbsp;if(IsPlayerNPC(playerid)) return 1;
 &nbsp; &nbsp;Code ...
}

et cela :

Citation
public OnPlayerRequestClass(playerid, classid)
{
 &nbsp; if(IsPlayerNPC(playerid)) return 1;
 &nbsp; &nbsp;Code ...
}

dans mon Gamemode Godfather mais je n'arrive pas à savoir ce qu'il faut mettre à la place de "Code...",
Citation
 &nbsp; &nbsp;if(IsPlayerNPC(playerid)) return 1;
 &nbsp; &nbsp;Code ...
, donc c'est logique que quand je compile sa me mette "Pawn Compiler à rencontré un problème et doit fermer ...." Grima&ccedil;ant

Merci de m'aider &nbsp;Clin d'oeil

13
Autre / Re : [Projet] Serveur Race
« le: 12 Décembre 2009, 10:50:17 »
Niveau map j'ai trouvé quelqu'un mais c'est surtout un scripteur qui pourrais m'aider..

14
Autre / [Projet] Serveur Race
« le: 06 Décembre 2009, 20:32:17 »
Bonjour à tous !

Je tiens tous d'abord à lever mon chapeau pour ce forum, il m'a l'air sympa.

Je viens ici pour vous présenter un projet sérieux, mais pour aboutir à ce projet j'ai besoin d'un staff. Un staff auquel je tiens connaitre comme il faut.

Ce serveur Race serais un des premiers en France puisque comme vous le savez tous, il n'y a pas beaucoup de serveur Race. Je songe à faire un serveur Race basé sur un certain GM dont je parlerais à mon futur scripteur.

Je cherche afin d'aboutir à ce projet :

- Un scripteur pour m'épauler
- Un designer
- Un mappeur
- Des modérateurs
- Hébergeur si quelqu'un ce propose, sinon je trouverais très facilement.


Voila, si un de ces postes vous convient, que vous avez les compétences requises contactez moi !

Le Forum : En construction

Pour toute information Supplémentaire, Question, Postulation ou autres encore...
Contactez moi à l'adresse suivante : [email protected]

Merci de votre compréhension

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