• 10 Juin 2024, 23:46:03


Voir les contributions

Cette section vous permet de consulter les contributions (messages, sujets et fichiers joints) d'un utilisateur. Vous ne pourrez voir que les contributions des zones auxquelles vous avez accès.


Sujets - Brian Turner

Pages: 1 [2]
16
Salut tout le monde,
voila j'ai un petit probleme qui m'embette, j'essaye de faire un FS de biz complet (creation/edition/suppression/achat/vente...)(que je posterai), mon systeme de lecture marche mais pas come il faut, vous aller vite comprendre :

MON FICHIER BIZZ.INI :
Code: (pawn) [Sélectionner]
Proprio=Personne
NomBiz=TestBiz1
PrixOrigine=1
EntreX=2186.476562
EntreY=1113.612915
EntreZ=12.648400
Interior=3
VirtualWorld=2000001
ExitX=974.017700
ExitY=-9.593700
ExitZ=1001.148376
PrixVente=1
PrixEntre=1

MON SYSTEME DE LECTURE :
Code: (pawn) [Sélectionner]
stock LoadBiz()
{
if(!fexist(BIZ_FILE))
{
printf("BTBIZ: Le fichier "#BIZ_FILE" n'existe pas.");
return 0;
}
new key[128],val[128], Data[256], ID = 0;
new File:bFile = fopen(BIZ_FILE, io_read);
if(bFile)
{

while (fread(bFile, Data))
{
key = ini_GetKey(Data);
if( strcmp( key , "Proprio" , true ) == 0 ) { val = ini_GetValue( Data ); BizInfo[ID][BizOwner] = strval( val ); }
  if( strcmp( key , "NomBiz" , true ) == 0 ) { val = ini_GetValue( Data ); BizInfo[ID][BizNames] = strval( val ); }
if( strcmp( key , "PrixOrigine" , true ) == 0 ) { val = ini_GetValue( Data ); BizInfo[ID][BizCost] = strval( val ); }
if( strcmp( key , "EntreX" , true ) == 0 ) { val = ini_GetValue( Data ); BizInfo[ID][PickupX] = strval( val ); }
if( strcmp( key , "EntreY" , true ) == 0 ) { val = ini_GetValue( Data ); BizInfo[ID][PickupY] = strval( val ); }
if( strcmp( key , "EntreZ" , true ) == 0 ) { val = ini_GetValue( Data ); BizInfo[ID][PickupZ] = strval( val ); }
if( strcmp( key , "Interior" , true ) == 0 ) { val = ini_GetValue( Data ); BizInfo[ID][Interior] = strval( val ); }
if( strcmp( key , "VirtualWorld" , true ) == 0 ) { val = ini_GetValue( Data ); BizInfo[ID][Virtual] = strval( val ); }
if( strcmp( key , "ExitX" , true ) == 0 ) { val = ini_GetValue( Data ); BizInfo[ID][TeleX] = strval( val ); }
if( strcmp( key , "ExitY" , true ) == 0 ) { val = ini_GetValue( Data ); BizInfo[ID][TeleY] = strval( val ); }
if( strcmp( key , "ExitZ" , true ) == 0 ) { val = ini_GetValue( Data ); BizInfo[ID][TeleZ] = strval( val ); }
if( strcmp( key , "PrixVente" , true ) == 0 ) { val = ini_GetValue( Data ); BizInfo[ID][BizSell] = strval( val ); }
if( strcmp( key , "PrixEntre" , true ) == 0 ) { val = ini_GetValue( Data ); BizInfo[ID][BizEnter] = strval( val ); }
PickupID[ID] = CreatePickup(1273, 23, BizInfo[ID][PickupX], BizInfo[ID][PickupY], BizInfo[ID][PickupZ], -1); // Création des pickups
Create3DTextLabel("Bizz", 0x00A0F6AA, BizInfo[ID][PickupX], BizInfo[ID][PickupY], BizInfo[ID][PickupZ] + 0.75, 15.0, 0, 1); // Création des 3DText

printf("BTBIZ: Nom:%s Proprio:%s PrixEntre:%d PrixOrigine:%d PrixVente:%d Entre:%f,%f,%f Sortie:%f,%f,%f Int:%d VW:%d", BizInfo[ID][BizNames],
BizInfo[ID][BizOwner], BizInfo[ID][BizEnter], BizInfo[ID][BizCost], BizInfo[ID][BizSell], BizInfo[ID][PickupX], BizInfo[ID][PickupY], BizInfo[ID][PickupZ],
BizInfo[ID][TeleX], BizInfo[ID][TeleY], BizInfo[ID][TeleZ], BizInfo[ID][Interior], BizInfo[ID][Virtual]);
//}
ID++;
}
if(ID == 0)
{
  fclose (bFile);
    return 0;
}
fclose (bFile);
  }
   printf("BTBIZ: Nombre(s) de Biz presents au chargement: %d", ID);
fclose(bFile);
return 1;
}

MES LOGS:
Code: (pawn) [Sélectionner]
[19:15:49]   Loading filter script 'BTBiz.amx'...
[19:15:49] -------------------------------------------------------
[19:15:49] | Chargement BTBiz by Brian Turner ...                |
[19:15:49] BTBIZ: Nom: Proprio: PrixEntre:0 PrixOrigine:0 PrixVente:0 Entre:0.000000,0.000000,0.000000 Sortie:0.000000,0.000000,0.000000 Int:0 VW:0
[color=red][19:15:49] BTBIZ: Nom: Proprio:Personne PrixEntre:1 PrixOrigine:1 PrixVente:1 Entre:2186.476562,1113.612915,12.648400 Sortie:974.017700,-9.593700,1001.148376 Int:3 VW:2000001[/color]
[19:15:49] BTBIZ: Nom: Proprio: PrixEntre:0 PrixOrigine:1 PrixVente:0 Entre:0.000000,0.000000,0.000000 Sortie:0.000000,0.000000,0.000000 Int:0 VW:0
[19:15:49] BTBIZ: Nom: Proprio: PrixEntre:0 PrixOrigine:0 PrixVente:0 Entre:2186.000000,0.000000,0.000000 Sortie:0.000000,0.000000,0.000000 Int:0 VW:0
[19:15:49] BTBIZ: Nom: Proprio: PrixEntre:0 PrixOrigine:0 PrixVente:0 Entre:0.000000,1113.000000,0.000000 Sortie:0.000000,0.000000,0.000000 Int:0 VW:0
[19:15:49] BTBIZ: Nom: Proprio: PrixEntre:0 PrixOrigine:0 PrixVente:0 Entre:0.000000,0.000000,12.000000 Sortie:0.000000,0.000000,0.000000 Int:0 VW:0
[19:15:49] BTBIZ: Nom: Proprio: PrixEntre:0 PrixOrigine:0 PrixVente:0 Entre:0.000000,0.000000,0.000000 Sortie:0.000000,0.000000,0.000000 Int:3 VW:0
[19:15:49] BTBIZ: Nom: Proprio: PrixEntre:0 PrixOrigine:0 PrixVente:0 Entre:0.000000,0.000000,0.000000 Sortie:0.000000,0.000000,0.000000 Int:0 VW:2000001
[19:15:49] BTBIZ: Nom: Proprio: PrixEntre:0 PrixOrigine:0 PrixVente:0 Entre:0.000000,0.000000,0.000000 Sortie:974.000000,0.000000,0.000000 Int:0 VW:0
[19:15:49] BTBIZ: Nom: Proprio: PrixEntre:0 PrixOrigine:0 PrixVente:0 Entre:0.000000,0.000000,0.000000 Sortie:0.000000,-9.000000,0.000000 Int:0 VW:0
[19:15:49] BTBIZ: Nom: Proprio: PrixEntre:0 PrixOrigine:0 PrixVente:0 Entre:0.000000,0.000000,0.000000 Sortie:0.000000,0.000000,1001.000000 Int:0 VW:0
[19:15:49] BTBIZ: Nom: Proprio: PrixEntre:0 PrixOrigine:0 PrixVente:1 Entre:0.000000,0.000000,0.000000 Sortie:0.000000,0.000000,0.000000 Int:0 VW:0
[19:15:49] BTBIZ: Nom: Proprio: PrixEntre:1 PrixOrigine:0 PrixVente:0 Entre:0.000000,0.000000,0.000000 Sortie:0.000000,0.000000,0.000000 Int:0 VW:0
[19:15:49] BTBIZ: Nombre(s) de Biz presents au chargement: 13

Comme vous l'avez remarqué, j'ai juste 1 seul biz a charger mais 13 se charge.
Plus:
1ere ligne = que des zéros et rien pour le nom et le proprio
2eme ligne = presque parfaite il manque le nom du biz ( TestBiz1 )
les autres lignes = décalage(truc bizarre)
derniere ligne = 13 Biz chargé au lieux de 1 ...


Voila comment faire?

17
Showroom SA:MP / [FS] Celular call Filter Script v1.5 French
« le: 17 Août 2010, 11:06:16 »
Bonjour tout le monde,  :D

Voici une traduction du filterscript Celular call Filter Script v1.5.

Avec cette filterscript vous pouvez appeler d'autres joueurs en utilisant votre téléphone cellulaire, en quelque sorte comme dans Le godfather, mais avec des animations!  :angelnot

Lien du topic d'origine : http://forum.sa-mp.com/showthread.php?t=24725 (le topic n'est pas a jour donc le lien de la version traduite est, pour le moment que sur mon post)

Lien du topic d'origine (traduit en francais par Google) : http://translate.google.fr/translate?js=y&prev=_t&hl=fr&ie=UTF-8&layout=1&eotf=1&u=http://forum.sa-mp.com/showthread.php%3Ft%3D24725&sl=en&tl=fr

TELECHARGEMENT :
SolidFiles = Download Celular_call_Filter_Script_v1.5_French.zip

CREDITS :
0)zeruel_angel: creator.
1)eldiablo1337: For his help.
2)Luxeon[P7]: For his ideas.
3)lorfirewall[P7]: For his bug report.
4)wShake[P7]: For the Turkish version.
5)Brian Turner: For the French version.

100 postes  :cheers  :jesors

18
Citer
MOTOR SYSTEM V.1.0

..:: PRESENTATION ::..
Salut tout le monde,
voila je vous présente ma petite création vraiment très simple, c'est la version 1.0 car je pense en faire d'autres versions.
Ce petit addon permet de rajouter les commandes : /clef et /vsortir.

Bon j'ai pas trop de truc a dire, et y'a presque rien a dire avec sa. Voila


..:: TELECHARGEMENT ::..
SolidFiles (.inc + fichier texte d'aide)
Pastebin (script brute)

..:: INSTALL ::..
Tout est expliquer dans le script+fichier texte

19
Scripting SA-MP [Pawn center] / [Probleme] Erreur (tag mismatch)
« le: 06 Août 2010, 00:20:48 »
Bonsoir tout le monde je modifis actuelement le FS/INCLUDE de Mr Fredo pour pouvoir faire un systeme de clef(moteur off = joueur freeze dans la voiture, moteur on = joueur unfreeze et peut rouler, si c'est un velo pas besoin de mettre le contact), tout marché niquel  :) jusqu'a que je mette un systeme de biz dans mon GM  :( et voila mon erreur  :rules :
Code: (pawn) [Sélectionner]
warning 213: tag mismatchvoici mon code :
Code: (pawn) [Sélectionner]
if(!strcmp(VehiculeInfo[vehicleid][Nom],"Bike",true) == 0)
j'ai les mêmes erreurs avec BMX et Mountain Bike.

Sa doit être tout bête mais jtrouve pas.  :wall

20
Bonjour,

Voici ma 1ere question : Y a t'il une limite d'includes, genre on peux pas depasser 20 includes, car pendant les vacs je suis pas tout le temps chez moi et j'amene pas mon pc(pc fixe) mais un pc s'y trouve donc je fait des petit script la bas(mais les compilateurs ne marche pas, nimporte les quels, je peux juste scripter).

Voici ma 2eme question : J'utilise le le FS/INCLUDE(je l'utilise en include) GVeh de Mr Fredo, et j'essaye de modifier un peux l'aspect, au lieu d'avoir la bare de vie de la voiture/moto en haut a gauche, je voudrai afficher un texte a coté de Vitesse: .. . j'ai fait comme cela :
Code: (pawn) [Sélectionner]
new Float:vieveh;
GetVehicleHealth(vehicleid,vieveh);
format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~g~Vehicule: ~w~%s ~n~~b~KM/H: ~w~%d  ~b~Heal: ~w~%d~n~~r~Essence: ~w~%d/%d~n~",VehiculeInfo[vehicleid][Nom],vitesse,vieveh,VehiculeInfo[vehicleid][Essence],VehiculeInfo[vehicleid][MaxEssence]);
GameTextForPlayer(i,string,580,3);

Le probleme est que sa maffiche : Vitesse: .. Heal : 15196165 (par exemple) j'ai essayer de faire un format avec une variable stvie[3], sa maffiche 3 chiffres mais ils sont fixes(exemple Vitesse: .. Heal: 425)

C'est la ou j'ai pensé a faire sa :
Code: (pawn) [Sélectionner]
else if(vieveh >= 890 && vieveh <= 909) VieDuVeh = 909;
else if(vieveh >= 910 && vieveh <= 929) VieDuVeh = 929;
else if(vieveh >= 930 && vieveh <= 949) VieDuVeh = 949;
else if(vieveh >= 950 && vieveh <= 969) VieDuVeh = 969;
else if(vieveh >= 970 && vieveh <= 989) VieDuVeh = 989;
else if(vieveh >= 990 && vieveh <= 1000) VieDuVeh = 1000;
et apres continué, mais c'est super long, alors j'aimerai trouvé une solution plus rapide que refaire, une loops? avec for? while? do-while?

Voici ma 3eme question : faut t'il Microsoft Visual C++ 2008 SP1 pour pouvoir faire marcher le copilateur de pawno.exe. car sa ma dit " ... configuration incorrecte .." chez ma grand mere?

21
Bonjour tout le monde,

alors hier j'ai dl le FS de Sim qui ce nome SHOUSES mais je n'est pas les interiors.txt qu'il faut, quand j'en met un ben sa marche pas.
J'ai mis un screen et le interiors.
Voici la defines :
#define INTERIORS_FILE      "Interiors.txt"

lien du FS : http://www.gtaonline.fr/forums/index.php/topic,8051.0.html

22
Scripting SA-MP [Pawn center] / Probleme CheckPoint[RÉSOLU]
« le: 31 Mai 2010, 18:22:32 »
Bonjour, voila je suis débutant en pawn et pour m'entrainé je me suis lancer dans la création d'un GM de course, bref voici mon probleme :
il était une fois, un débutant en pawn ....
Quand quelqu'un se connecte sur mon serv(moi car je le test) ben sa m'affiche toujours le dernier checkpoint et quand on rentre dedans ben toutes les phrases des autres checkpoint sont écrite mais les autres checkpoint n'apparaisse pas.
Voici un bou de code :
Code: (pawn) [Sélectionner]
<?php ...
new 
Check1;
new 
Check2;
new 
Check3;
new 
Check4;

public 
OnPlayerSpawn(playerid){
Check1 SetPlayerCheckpoint(playerid2866.1811523438, -1659.909301757810.5242252349858);
Check2 SetPlayerCheckpoint(playerid2882.18359375, -1187.704833984410.5242252349858);
Check3 SetPlayerCheckpoint(playerid2886.9897460938, -662.2823486328111.5242252349858);
Check4 SetPlayerCheckpoint(playerid2712.0295420156, -264.7633666992228.5242252349858);
return 
1;
}

public 
OnPlayerEnterCheckpoint(playerid) {
if (
Check1){
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid2882.18359375, -1187.704833984410.5242252349854);
SendClientMessage(playerid,0xFFFF00AA"> CheckPoint atteint, au suivant.");
}
if (
Check2){
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid2886.9897460938, -662.2823486328111.5242252349854);
SendClientMessage(playerid,0xFFFF00AA"> CheckPoint atteint, au suivant.");
}
if (
Check3){
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid2712.0295420156, -264.7633666992228.5242252349854);
SendClientMessage(playerid,0xFFFF00AA"> CheckPoint atteint, au suivant.");
}
if (
Check4){
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid,0xFFFF00AA"> CheckPoint atteint, c'est fini.");
}
return 
1;
}

Merci de votre aide.

23
Showroom SA:MP / [MAP] Prison sur la mer [3eme création]
« le: 24 Mai 2010, 20:53:49 »
.::MAP : PRISON SUR MER::.
Voici ma 3eme création, pour cette fois, se sera un prison situé au milieu de la mer a Los Santos.

/!\ Ce projet je l'avais oublié, donc je n'est pas corriger les bugs(MoveObject) et ces defaults(le pont surtout). Dans la version 2 que je posterai pas maintenant car il faut que je la fasse et je part en vacances. /!\

VERSION:
1.0 [BETA].

INFO/LOGS:
Script d'ouverture fourmis avec la map.  
1.0 = Comporte pas mal d'imperfection(le pont par exemple).

DOWNLOAD:
1.0 BETA [CODE PAWN]=
Code: (pawn) [Sélectionner]
CreateObject(5191,838.01464844,-2040.07519531,6.34001207,0.00000000,0.00000000,359.99963379); //object(nwdkbridd_las2) (8)
CreateObject(4866,892.01757812,-2665.75488281,0.11075592,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (4)
CreateObject(4866,892.01757812,-2714.37792969,1.44023633,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (5)
CreateObject(7033,891.45996094,-2682.87695312,5.62452698,0.00000000,0.00000000,0.00000000); //object(vgnhsegate02) (1)
CreateObject(3550,826.57165527,-2729.73730469,2.80890369,0.00000000,0.00000000,0.00000000); //object(vgsn_fncelec_msh) (1)
CreateObject(3550,826.49450684,-2723.73120117,2.80890369,0.00000000,0.00000000,350.07507324); //object(vgsn_fncelec_msh) (2)
CreateObject(3550,827.04071045,-2723.84692383,2.80890369,0.00000000,0.00000000,350.07507324); //object(vgsn_fncelec_msh) (3)
CreateObject(3550,849.82983398,-2729.21386719,2.80890369,0.00000000,0.00000000,0.00000000); //object(vgsn_fncelec_msh) (5)
CreateObject(3550,848.76422119,-2724.21459961,2.80890369,0.00000000,0.00000000,23.81982422); //object(vgsn_fncelec_msh) (6)
CreateObject(996,891.50781250,-2668.25390625,1.85951114,0.00000000,0.00000000,282.57934570); //object(lhouse_barrier1) (1)
CreateObject(996,890.95214844,-2668.28710938,1.85951114,0.00000000,0.00000000,260.74401855); //object(lhouse_barrier1) (2)
CreateObject(5333,871.95214844,-2611.06054688,9.15587711,0.00000000,0.00000000,267.64343262); //object(sanpedbigslt_las2) (1)
CreateObject(16610,873.42675781,-2445.57421875,15.66332245,0.00000000,0.00000000,272.11486816); //object(des_nbridgebit_02) (1)
CreateObject(16610,859.95214844,-2283.50097656,15.68332195,0.00000000,0.00000000,276.32067871); //object(des_nbridgebit_02) (2)
CreateObject(16610,858.82250977,-2249.32299805,22200012800.00000000,0.00000000,0.00000000,276.08874512); //object(des_nbridgebit_02) (3)
CreateObject(16610,845.56347656,-2165.86914062,15.69332218,0.00000000,0.00000000,277.19250488); //object(des_nbridgebit_02) (4)
CreateObject(16610,871.24414062,-2396.51953125,15.67332172,0.00000000,0.00000000,274.10339355); //object(des_nbridgebit_02) (5)
CreateObject(4866,892.01757812,-2835.98925781,1.31075597,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (5)
CreateObject(8249,837.59082031,-2726.73632812,5.13854313,0.00000000,0.00000000,0.00000000); //object(pltschlhnger70_lvs) (1)
CreateObject(8253,837.59082031,-2701.32324219,5.13854313,0.00000000,0.00000000,0.00000000); //object(pltschlhnger01_lvs) (1)
CreateObject(8253,837.59082031,-2752.01757812,5.13854313,0.00000000,0.00000000,0.00000000); //object(pltschlhnger01_lvs) (2)
CreateObject(4866,892.01757812,-2665.75488281,0.11075592,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (4)
CreateObject(4866,892.01757812,-2665.75488281,0.11075592,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (4)
CreateObject(4866,892.01757812,-2665.75488281,0.11075592,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (4)
CreateObject(4866,892.01757812,-2665.75488281,1.31075597,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (4)
CreateObject(9241,838.33398438,-2634.48828125,3.16965485,0.00000000,0.00000000,0.00000000); //object(copbits_sfn) (1)
CreateObject(996,891.00488281,-2659.71484375,1.85951114,0.00000000,0.00000000,270.67016602); //object(lhouse_barrier1) (1)
CreateObject(996,890.88867188,-2651.19433594,1.85951114,0.00000000,0.00000000,270.67016602); //object(lhouse_barrier1) (1)
CreateObject(987,886.32812500,-2605.52856445,0.11075497,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
CreateObject(987,898.33203125,-2605.42529297,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
CreateObject(987,910.29620361,-2605.50122070,0.11075497,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
CreateObject(987,922.34259033,-2605.42333984,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (4)
CreateObject(987,934.28076172,-2605.48535156,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (5)
CreateObject(987,874.66235352,-2605.70874023,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (6)
CreateObject(987,862.72833252,-2605.76318359,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (7)
CreateObject(987,851.25244141,-2605.79638672,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (8)
CreateObject(987,839.42480469,-2605.83398438,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (9)
CreateObject(987,827.78137207,-2605.83544922,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (10)
CreateObject(987,815.87133789,-2605.73999023,0.11075687,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (11)
CreateObject(987,804.04870605,-2605.68408203,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (12)
CreateObject(987,792.28955078,-2605.78881836,0.11075783,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (13)
CreateObject(987,780.21258545,-2605.77294922,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (14)
CreateObject(987,768.26855469,-2605.61035156,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (15)
CreateObject(987,756.48052979,-2605.84106445,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (16)
CreateObject(987,745.94287109,-2609.60473633,0.11075592,0.00000000,0.00000000,19.84985352); //object(elecfence_bar) (17)
CreateObject(987,742.44433594,-2620.22631836,0.11075592,0.00000000,0.00000000,65.50463867); //object(elecfence_bar) (18)
CreateObject(987,946.27996826,-2605.45312500,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (19)
CreateObject(987,957.67126465,-2605.61791992,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (20)
CreateObject(987,969.11602783,-2605.30175781,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (21)
CreateObject(987,980.97631836,-2605.42919922,0.11075544,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (22)
CreateObject(987,992.88671875,-2605.28906250,0.11075497,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (23)
CreateObject(987,1004.78845215,-2605.33300781,0.11075497,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (24)
CreateObject(987,1016.41516113,-2605.19018555,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (25)
CreateObject(987,1028.21789551,-2605.10400391,0.11075640,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (26)
CreateObject(987,1036.83935547,-2605.07373047,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (27)
CreateObject(3749,868.67382812,-2688.22265625,7.29865074,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax) (1)
CreateObject(987,860.01910400,-2685.66796875,1.68850136,0.00000000,0.00000000,87.33950806); //object(elecfence_bar) (29)
CreateObject(987,860.67761230,-2673.87939453,2.00872803,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (30)
CreateObject(987,861.13641357,-2662.13989258,2.85212755,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (31)
CreateObject(987,861.63269043,-2650.21118164,4.90172195,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (32)
CreateObject(987,862.16101074,-2638.47558594,7.40159559,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (33)
CreateObject(987,862.46026611,-2626.59838867,9.28363514,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (34)
CreateObject(987,877.48754883,-2685.37939453,1.70020485,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (38)
CreateObject(987,878.17480469,-2673.16381836,2.06937504,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (39)
CreateObject(987,878.54541016,-2661.36474609,3.04399681,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (40)
CreateObject(987,879.11138916,-2650.25244141,5.04957628,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (41)
CreateObject(987,879.77075195,-2638.64794922,7.51264238,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (42)
CreateObject(987,880.19976807,-2626.88208008,9.33116341,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (43)
CreateObject(5005,965.56250000,-2897.90356445,3.86227250,0.00000000,0.00000000,0.00000000); //object(lasrunwall1_las) (1)
CreateObject(5005,845.41186523,-2897.82080078,3.86227250,0.00000000,0.00000000,0.00000000); //object(lasrunwall1_las) (2)
CreateObject(5005,817.14343262,-2897.95800781,3.86227250,0.00000000,0.00000000,358.54205322); //object(lasrunwall1_las) (3)
CreateObject(5005,740.54003906,-2815.62597656,3.86227250,0.00000000,0.00000000,269.64782715); //object(lasrunwall1_las) (4)
CreateObject(5005,741.54003906,-2699.94091797,3.99175286,0.00000000,0.00000000,269.64782715); //object(lasrunwall1_las) (5)
CreateObject(5005,1046.11486816,-2684.74487305,3.99175286,0.00000000,0.00000000,269.64294434); //object(lasrunwall1_las) (6)
CreateObject(5005,1045.46777344,-2815.96484375,3.86227250,0.00000000,0.00000000,269.64294434); //object(lasrunwall1_las) (7)
CreateObject(8042,877.79296875,-2701.49218750,7.30762959,0.00000000,0.00000000,196.50695801); //object(apbarriergate07_lvs) (1)
CreateObject(8151,990.47540283,-2833.66748047,4.67740822,0.00000000,0.00000000,0.00000000); //object(vgsselecfence05) (1)
CreateObject(8151,990.51635742,-2833.63012695,4.67740822,0.00000000,0.00000000,0.00000000); //object(vgsselecfence05) (2)
CreateObject(8151,982.67529297,-2841.26635742,4.67740822,0.00000000,0.00000000,178.64941406); //object(vgsselecfence05) (3)
CreateObject(987,951.62890625,-2794.04492188,1.31075644,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (44)
CreateObject(987,1009.90527344,-2881.40820312,1.31075597,0.00000000,0.00000000,33.73901367); //object(elecfence_bar) (46)
CreateObject(987,1013.11523438,-2878.84667969,1.31075680,0.00000000,0.00000000,43.65966797); //object(elecfence_bar) (47)
CreateObject(978,886.34765625,-2695.96972656,2.28045654,0.00000000,0.00000000,51.60827637); //object(sub_roadright) (1)
CreateObject(979,885.34179688,-2708.79199219,2.28045654,0.00000000,0.00000000,27.78442383); //object(sub_roadleft) (1)
CreateObject(979,893.69238281,-2702.62792969,2.28045654,0.00000000,0.00000000,47.63122559); //object(sub_roadleft) (2)
CreateObject(979,900.55273438,-2694.00488281,2.28045654,0.00000000,0.00000000,57.55187988); //object(sub_roadleft) (3)
CreateObject(9241,796.09179688,-2634.48828125,3.16965485,0.00000000,0.00000000,0.00000000); //object(copbits_sfn) (2)
CreateObject(979,904.09863281,-2682.71191406,2.28045654,0.00000000,0.00000000,89.30786133); //object(sub_roadleft) (4)
CreateObject(979,880.91113281,-2644.58789062,2.15097594,0.00000000,0.00000000,267.95654297); //object(sub_roadleft) (5)
CreateObject(979,880.91113281,-2655.98632812,2.15097594,0.00000000,0.00000000,267.95104980); //object(sub_roadleft) (6)
CreateObject(979,884.88085938,-2634.29980469,2.15097594,0.00000000,0.00000000,226.26892090); //object(sub_roadleft) (7)
CreateObject(968,877.90246582,-2710.30981445,2.64127755,0.00000000,0.00000000,268.68872070); //object(barrierturn) (1)
CreateObject(972,915.53631592,-2690.00097656,0.44023633,0.00000000,0.00000000,258.76574707); //object(tunnelentrance) (1)
CreateObject(972,939.33325195,-2692.79003906,0.44023633,0.00000000,0.00000000,268.68713379); //object(tunnelentrance) (2)
CreateObject(972,949.55407715,-2686.31176758,0.44023728,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (4)
CreateObject(972,949.29089355,-2661.55981445,0.44023633,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (5)
CreateObject(972,948.95812988,-2636.91894531,0.31075591,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (6)
CreateObject(972,948.83776855,-2620.23193359,0.31075591,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (7)
CreateObject(10675,966.55273438,-2622.69921875,4.64073277,0.00000000,0.00000000,0.00000000); //object(elecstionv_sfs) (1)
CreateObject(10774,1025.45996094,-2643.98535156,4.21488333,0.00000000,0.00000000,0.00000000); //object(dk_cargoshp1_sfs01e) (1)
CreateObject(10774,1014.19238281,-2643.83398438,4.21488333,0.00000000,0.00000000,0.00000000); //object(dk_cargoshp1_sfs01e) (2)
CreateObject(2669,1001.77539062,-2864.53515625,2.65102887,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (1)
CreateObject(2669,998.38085938,-2864.53515625,2.65102887,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (2)
CreateObject(2669,995.08593750,-2864.63574219,2.65102887,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (3)
CreateObject(2669,991.83300781,-2864.70117188,2.65102887,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (4)
CreateObject(2669,991.81250000,-2863.36328125,5.34082651,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (5)
CreateObject(2669,995.11914062,-2863.37402344,5.34082651,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (6)
CreateObject(2669,998.37011719,-2863.38378906,5.34082651,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (7)
CreateObject(2669,1001.71484375,-2863.38183594,5.34082651,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (8)
CreateObject(1689,966.63769531,-2635.62304688,2.52163482,0.00000000,0.00000000,0.00000000); //object(gen_roofbit3) (1)
CreateObject(1635,1003.63671875,-2863.61523438,4.82744551,0.00000000,0.00000000,179.36279297); //object(nt_aircon1dbl) (1)
CreateObject(4853,946.84765625,-2650.26074219,4.33666945,0.00000000,0.00000000,91.30737305); //object(traincano_las) (1)
CreateObject(7191,801.58886719,-2688.72851562,3.41491461,0.00000000,0.00000000,89.32434082); //object(vegasnnewfence2b) (1)
CreateObject(7191,764.14160156,-2688.31542969,3.41491461,0.00000000,0.00000000,89.32434082); //object(vegasnnewfence2b) (2)
CreateObject(3475,857.70312500,-2688.16699219,3.81641173,0.00000000,0.00000000,91.30737305); //object(vgsn_fncelec_pst) (2)
CreateObject(3475,853.99511719,-2688.24121094,3.81641173,0.00000000,0.00000000,91.29638672); //object(vgsn_fncelec_pst) (3)
CreateObject(3939,977.31726074,-2869.84521484,2.07543230,0.00000000,0.00000000,0.00000000); //object(hanger01) (1)
CreateObject(3939,977.20184326,-2863.94360352,2.07543230,0.00000000,0.00000000,0.00000000); //object(hanger01) (2)
CreateObject(3763,839.86230469,-2681.17578125,34.62902451,0.00000000,0.00000000,0.00000000); //object(ce_radarmast3) (1)
CreateObject(967,862.16992188,-2684.61816406,1.44023633,0.00000000,0.00000000,356.02844238); //object(bar_gatebox01) (1)
CreateObject(967,875.30957031,-2684.80078125,1.44023633,0.00000000,0.00000000,359.99450684); //object(bar_gatebox01) (2)
CreateObject(5708,741.04003906,-2835.88964844,11.94710255,0.00000000,0.00000000,0.00000000); //object(hospital_law) (1)
CreateObject(5837,945.08300781,-2790.88964844,3.02825093,0.00000000,0.00000000,0.00000000); //object(ci_guardhouse1) (1)
CreateObject(10401,908.34472656,-2616.54980469,3.60212874,0.00000000,0.00000000,312.35778809); //object(hc_shed02_sfs) (1)
CreateObject(16774,1015.85058594,-2724.28613281,3.03402448,0.00000000,0.00000000,0.00000000); //object(des_gunbldg) (1)
CreateObject(7347,901.20898438,-2910.88378906,-41.92681885,0.00000000,0.00000000,177.37976074); //object(vgsn_pipeworks01) (1)
CreateObject(11292,1016.25878906,-2864.69921875,2.77478790,0.00000000,0.00000000,0.00000000); //object(gasstatiohut) (1)
CreateObject(11292,1007.66601562,-2864.80468750,2.77478790,0.00000000,0.00000000,0.00000000); //object(gasstatiohut) (2)
CreateObject(10828,997.59979248,-2882.66113281,9.10612011,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (2)
CreateObject(10828,965.15466309,-2882.66113281,9.10612011,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (3)
CreateObject(10828,948.63629150,-2866.33154297,9.10612011,0.00000000,0.00000000,89.32449341); //object(drydock1_sfse) (4)
CreateObject(10828,949.06347656,-2831.80371094,9.10612011,0.00000000,0.00000000,89.31884766); //object(drydock1_sfse) (5)
CreateObject(6976,931.77459717,-2811.95605469,3.01075411,0.00000000,0.00000000,0.00000000); //object(shamheliprt04) (1)
CreateObject(10828,1023.70965576,-2847.52148438,9.10612011,0.00000000,0.00000000,89.31884766); //object(drydock1_sfse) (8)
CreateObject(6976,1006.74139404,-2792.99902344,3.11075592,0.00000000,0.00000000,0.00000000); //object(shamheliprt04) (3)
CreateObject(10828,1024.09667969,-2812.37915039,9.10612011,0.00000000,0.00000000,89.32434082); //object(drydock1_sfse) (9)
CreateObject(1332,863.06445312,-2672.02832031,2.67575598,0.00000000,0.00000000,85.35278320); //object(binnt02_la) (1)
CreateObject(1332,862.82714844,-2674.51464844,2.57028913,0.00000000,0.00000000,9.92065430); //object(binnt02_la) (2)
CreateObject(1329,1008.29980469,-2867.04980469,1.76339269,0.00000000,0.00000000,0.00000000); //object(binnt13_la) (1)
CreateObject(2677,1001.55126953,-2876.08276367,0.58277327,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_7) (1)
CreateObject(2677,1014.24578857,-2870.74438477,0.58277327,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_7) (2)
CreateObject(2677,1007.68280029,-2867.98095703,0.58277327,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_7) (3)
CreateObject(3065,992.35449219,-2825.08203125,1.50556934,0.00000000,0.00000000,0.00000000); //object(bball_col) (1)
CreateObject(1985,1001.48046875,-2831.63476562,4.79928827,0.00000000,0.00000000,0.00000000); //object(punchbagnu) (1)
CreateObject(2921,999.56530762,-2867.28076172,2.07168221,0.00000000,0.00000000,97.26449585); //object(kmb_cam) (1)
CreateObject(2921,1017.84295654,-2866.31640625,1.40401292,0.00000000,0.00000000,69.47454834); //object(kmb_cam) (2)
CreateObject(2921,957.65167236,-2794.18896484,3.06258631,0.00000000,0.00000000,71.45959473); //object(kmb_cam) (3)
CreateObject(2921,861.90325928,-2690.32250977,4.32744884,0.00000000,0.00000000,145.62152100); //object(kmb_cam) (4)
CreateObject(2921,874.50659180,-2689.96777344,4.12854910,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (5)
CreateObject(10394,985.02734375,-2833.92187500,4.05023861,0.00000000,0.00000000,0.00000000); //object(plot1_sfs) (1)
CreateObject(1985,1003.23046875,-2829.62890625,4.79928827,0.00000000,0.00000000,0.00000000); //object(punchbagnu) (3)
CreateObject(18275,1002.34667969,-2830.67871094,3.61871982,0.00000000,0.00000000,47.63671875); //object(cw2_mtbfinish) (1)
CreateObject(980,850.63378906,-2694.98535156,4.21362734,0.00000000,0.00000000,89.31884766); //object(airportgate) (1)
CreateObject(3078,763.71777344,-2754.10351562,2.48894978,0.00000000,0.00000000,0.00000000); //object(ad_finish) (1)
CreateObject(3628,814.49987793,-2700.72143555,3.99424076,0.00000000,0.00000000,180.00000000); //object(smallprosjmt_las) (1)
CreateObject(8253,793.43359375,-2703.57714844,5.36802387,0.00000000,0.00000000,270.00000000); //object(pltschlhnger01_lvs) (2)
CreateObject(987,793.47760010,-2716.58984375,1.44023609,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (28)
CreateObject(966,789.46862793,-2716.58984375,1.44023633,0.00000000,0.00000000,0.00000000); //object(bar_gatebar01) (1)
CreateObject(987,789.82934570,-2716.58984375,1.44023633,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (35)
CreateObject(968,789.32275391,-2716.58593750,2.19402361,0.00000000,270.00000000,0.00000000); //object(barrierturn) (3)

SCRIPTS(a vous d'adapter les codes[la ils sont prevu pour la base du LARP]:
MoveObject[COMPLET] :
(new):
Code: (pawn) [Sélectionner]
new portail1;
new portail2;
new portail3;

(forward):
Code: (pawn) [Sélectionner]
forward PPOUVRIRT();
forward PCOUVRIRT();
forward PAOUVRIRT();

(OnGameModeInt):
Code: (pawn) [Sélectionner]
portail1=CreateObject(980, 868.669921875, -2687.84765625, 4.2136273384094, 0, 0, 0);
portail2=CreateObject(986, 952.2607421875, -2797.90234375, 3.0107569694519, 0, 0, 89.324340820313);
portail3=CreateObject(980, 850.6337890625, -2706.8505859375, 4.2136273384094, 0, 0, 89.324340820313);

(OnPlayerCommandText):
Code: (pawn) [Sélectionner]
if(PlayerToPoint(15, playerid,868.669921875, -2687.84765625, 4.2136273384094))
{
if(strcmp(cmd, "/ppouvrir", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
MoveObject(portail1, 868.669921875, -2687.84765625, -4.2136273384094, 2.5);
SetTimer("PPOUVRIRT", 4000, 0);
SendClientMessage(playerid, COLOR_GRAD2, "Fermeture dans 4 secondes");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Vous n'etes ni un flic ni un agent du FBI!!");
}
}
}
if(PlayerToPoint(15, playerid,868.669921875, -2687.84765625, 4.2136273384094))
{
if(strcmp(cmd, "/ppfermer", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
MoveObject(portail1, 868.669921875, -2687.84765625, 4.2136273384094, 1);
return 1;
  }
else
{
SendClientMessage(playerid, COLOR_RED, "Vous n'etes ni un flic ni un agent du FBI!!");
}
}
}
if(PlayerToPoint(15, playerid,952.2607421875, -2797.90234375, 4.0107569694519))
{
if(strcmp(cmd, "/pcouvrir", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
MoveObject(portail2, 952.2607421875, -2797.90234375, -4.0107569694519, 2.5);
SetTimer("PCOUVRIRT", 4000, 0);
SendClientMessage(playerid, COLOR_GRAD2, "Fermeture dans 4 secondes");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Vous n'etes ni un flic ni un agent du FBI!!");
}
}
}
if(PlayerToPoint(15, playerid,952.2607421875, -2797.90234375, 4.0107569694519))
{
if(strcmp(cmd, "/pcfermer", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
MoveObject(portail2, 952.2607421875, -2797.90234375, 4.0107569694519, 1);
return 1;
  }
else
{
SendClientMessage(playerid, COLOR_RED, "Vous n'etes ni un flic ni un agent du FBI!!");
}
}
}
if(PlayerToPoint(15, playerid,850.6337890625, -2706.8505859375, 4.2136273384094))
{
if(strcmp(cmd, "/paouvrir", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
MoveObject(portail3, 850.6337890625, -2706.8505859375, -4.2136273384094, 2.5);
SetTimer("PAOUVRIRT", 4000, 0);
SendClientMessage(playerid, COLOR_GRAD2, "Fermeture dans 4 secondes");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Vous n'etes ni un flic ni un agent du FBI!!");
}
}
}
if(PlayerToPoint(15, playerid,850.6337890625, -2706.8505859375, 4.2136273384094))
{
if(strcmp(cmd, "/pafermer", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
MoveObject(portail3, 850.6337890625, -2706.8505859375, 4.2136273384094, 1);
return 1;
  }
else
{
SendClientMessage(playerid, COLOR_RED, "Vous n'etes ni un flic ni un agent du FBI!!");
}
}
}

(Timers[a mettre en bas de votre GM]):
Code: (pawn) [Sélectionner]
public PPOUVRIRT()
{
MoveObject (portail1,868.669921875, -2687.84765625, 4.2136273384094, 1);//Retour
return 1;
}
public PCOUVRIRT()
{
MoveObject (portail2,952.2607421875, -2797.90234375, 3.0107569694519, 1);//Retour
return 1;
}
public PAOUVRIRT()
{
MoveObject (portail3,850.6337890625, -2706.8505859375, 4.2136273384094, 1);//Retour
return 1;
}

VIDEO:
A venir.


24
Bonjour,

Je vous présente ma 2eme création que j'ai fait avec MTA Map Editor,
C'est les alentours de l'ammunation(pas loin de VineWood) que j'ai choisis.

Vidéo :
[yt=425,350]http://www.youtube.com/watch?v=h7V3nDMh5ds[/yt]

Code PAWN a mettre dans OnGameModeInit :
Code: (pawn) [Sélectionner]
//////////////////////////////////////////////////////////////////////////////////////////////ENVIRONS AMMU BY BRIAN TURNER
CreateObject(3172, 1364.7452392578, -1350.4624023438, 12.546875, 0, 0, 0);
CreateObject(972, 1361.2551269531, -1380.9984130859, 12.497844696045, 0, 0, 270.67565917969);
CreateObject(1422, 1353.1729736328, -1292.2691650391, 12.769571304321, 0, 0, 0);
CreateObject(1422, 1356.3579101563, -1292.2913818359, 12.645816802979, 0, 0, 0);
CreateObject(1422, 1359.6794433594, -1292.26171875, 12.678743362427, 0, 0, 0);
CreateObject(1422, 1362.5079345703, -1292.3044433594, 12.788647651672, 0, 0, 0);
CreateObject(1422, 1365.5908203125, -1292.3215332031, 12.957406044006, 0, 0, 0);
CreateObject(1413, 1354.2788085938, -1293.1783447266, 13.601218223572, 0, 0, 0);
CreateObject(1413, 1359.5668945313, -1293.2537841797, 13.548985481262, 0, 0, 0);
CreateObject(1413, 1364.8323974609, -1293.212890625, 13.832021713257, 0, 0, 0);
CreateObject(4724, 1395.0518798828, -1396.1761474609, 14.417504310608, 0, 0, 0);
CreateObject(4724, 1415.4063720703, -1446.6740722656, 14.581664085388, 0, 0, 0);
CreateObject(4100, 1387.3612060547, -1451.1422119141, 14.253125190735, 0, 0, 304.25);
CreateObject(3287, 1409.0924072266, -1435.6706542969, 17.93034362793, 0, 0, 0);
CreateObject(2669, 1365.4799804688, -1339.7119140625, 13.887147903442, 0, 0, 268.69067382813);
CreateObject(3577, 1354.6364746094, -1349.6505126953, 13.165319442749, 0, 0, 0);
CreateObject(1348, 1354.0263671875, -1332.1572265625, 13.093130111694, 0, 0, 0);
CreateObject(1431, 1364.9776611328, -1322.8165283203, 13.08669090271, 0, 0, 0);
CreateObject(2935, 1354.6221923828, -1320.1141357422, 13.842523574829, 0, 0, 0);
CreateObject(2973, 1365.0413818359, -1360.0864257813, 12.546875, 0, 0, 0);
CreateObject(2973, 1355.1309814453, -1371.5867919922, 14.209668159485, 0, 0, 0);
CreateObject(2973, 1365.0362548828, -1363.5592041016, 12.556901931763, 0, 0, 0);
CreateObject(3066, 1365.4822998047, -1306.8511962891, 13.60115146637, 0, 0, 0);
CreateObject(931, 1353.7794189453, -1360.6427001953, 13.444717407227, 0, 0, 268.69067382813);
CreateObject(925, 1355.6374511719, -1374.8395996094, 15.271573066711, 0, 0, 0);
CreateObject(2991, 1355.3419189453, -1378.5570068359, 14.83740234375, 0, 0, 274.64562988281);
CreateObject(3567, 1355.232421875, -1372.5583496094, 13.327125549316, 0, 0, 0);
CreateObject(923, 1355.1636962891, -1368.8864746094, 15.08935546875, 0, 0, 0);
CreateObject(923, 1355.4428710938, -1366.6447753906, 15.08935546875, 0, 0, 336.18017578125);
CreateObject(923, 1355.8629150391, -1364.7821044922, 15.08935546875, 0, 0, 9.9249267578125);
CreateObject(942, 1359.8502197266, -1382.2430419922, 14.948366165161, 0, 0, 0);
CreateObject(8873, 1355.0490722656, -1300.0166015625, 18.385498046875, 0, 0, 0);
CreateObject(8873, 1364.7839355469, -1332.9158935547, 18.638431549072, 0, 0, 292.51049804688);
CreateObject(8873, 1364.6672363281, -1378.666015625, 18.744358062744, 0, 0, 193.255859375);
CreateObject(2960, 1365.1112060547, -1369.8170166016, 12.996277809143, 0, 0, 0);
CreateObject(2960, 1365.1789550781, -1371.0620117188, 13.004182815552, 0, 0, 356.03002929688);
CreateObject(1394, 1337.8408203125, -1329.1781005859, 77.473106384277, 0, 0, 314.34533691406);
CreateObject(1383, 1337.8330078125, -1329.1740722656, 44.920906066895, 0, 0, 0);
CreateObject(1688, 1335.4367675781, -1335.1905517578, 13.561861991882, 0, 0, 0);
CreateObject(1688, 1335.4233398438, -1337.1650390625, 13.561861991882, 0, 0, 0);
CreateObject(1688, 1364.8348388672, -1327.5544433594, 13.561861991882, 0, 0, 0);
CreateObject(1688, 1364.8149414063, -1325.1807861328, 13.561861991882, 0, 0, 0);
CreateObject(1618, 1363.3520507813, -1353.8333740234, 15.055117607117, 0, 0, 0);
CreateObject(3502, 1336.1263427734, -1312.6279296875, 14.475515365601, 0, 0, 0);
CreateObject(2933, 1340.1372070313, -1321.1551513672, 14.106219291687, 0, 0, 292.50732421875);
CreateObject(2933, 1338.5151367188, -1312.6351318359, 14.129012107849, 0, 0, 270.67065429688);
CreateObject(2933, 1335.0634765625, -1305.4978027344, 14.262490272522, 0, 0, 320.29479980469);
CreateObject(970, 1354.712890625, -1291.6948242188, 12.850686073303, 0, 0, 0);
CreateObject(970, 1358.9945068359, -1291.7841796875, 12.793079376221, 0, 0, 0);
CreateObject(970, 1363.3592529297, -1291.4434814453, 13.098356246948, 0, 0, 0);
CreateObject(970, 1398.9816894531, -1450.1420898438, 13.106168746948, 0, 0, 0);
CreateObject(970, 1404.4294433594, -1450.216796875, 13.106168746948, 0, 0, 0);
CreateObject(970, 1407.6298828125, -1431.6700439453, 13.723528862, 0, 0, 271.02551269531);
CreateObject(970, 1407.4991455078, -1427.0363769531, 13.754606246948, 0, 0, 271.02172851563);
CreateObject(970, 1407.4061279297, -1421.6383056641, 13.754606246948, 0, 0, 271.02172851563);
CreateObject(970, 1407.3204345703, -1416.4764404297, 13.754606246948, 0, 0, 271.02172851563);
CreateObject(970, 1407.2596435547, -1411.4635009766, 13.746892929077, 0, 0, 271.02172851563);
CreateObject(970, 1403.9852294922, -1400.6541748047, 13.254606246948, 0, 0, 1.171142578125);
CreateObject(970, 1405.8284912109, -1402.9104003906, 13.451254844666, 0, 0, 257.12670898438);
CreateObject(970, 1397.5162353516, -1387.8975830078, 13.106168746948, 0, 0, 241.24694824219);
CreateObject(970, 1387.4404296875, -1388.4974365234, 13.106168746948, 0, 0, 300.79284667969);
CreateObject(970, 1406.2504882813, -1407.1942138672, 13.746892929077, 0, 0, 298.8115234375);
CreateObject(970, 1419.2044677734, -1440.9895019531, 12.942008972168, 0, 0, 0);
CreateObject(970, 1423.6357421875, -1441.0056152344, 12.934293746948, 0, 0, 0);
CreateObject(970, 1428.0546875, -1440.9984130859, 12.934293746948, 0, 0, 0);
CreateObject(970, 1432.4393310547, -1441.0096435547, 12.934293746948, 0, 0, 0);
CreateObject(970, 1436.8166503906, -1441, 12.934293746948, 0, 0, 0);
CreateObject(970, 1441.2883300781, -1440.9847412109, 12.934293746948, 0, 0, 0);
CreateObject(973, 1338.8515625, -1338.1446533203, 13.223032951355, 0, 0, 234.22900390625);
CreateObject(973, 1333.2221679688, -1345.9321289063, 13.387095451355, 0, 0, 234.228515625);
CreateObject(1425, 1357.6967773438, -1286.8239746094, 12.681940078735, 0, 0, 177.38134765625);
CreateObject(1282, 1357.5177001953, -1385.5963134766, 13.202543258667, 0, 0, 270.67565917969);
CreateObject(1282, 1355.537109375, -1385.6838378906, 13.19988822937, 0, 0, 270.67565917969);
CreateObject(1282, 1353.1588134766, -1385.9916992188, 13.195452690125, 0, 0, 270.67565917969);
CreateObject(1282, 1359.5107421875, -1385.7918701172, 13.202584266663, 0, 0, 270.67565917969);
CreateObject(1282, 1361.7619628906, -1385.9006347656, 13.202105522156, 0, 0, 270.67565917969);
CreateObject(1282, 1364.4046630859, -1386.0799560547, 13.364183425903, 0, 0, 270.67565917969);
CreateObject(3504, 1365.1533203125, -1366.9793701172, 13.92098236084, 0, 0, 0);
//////////////////////////////////////////////////////////////////////////////////////////////ENVIRONS AMMU BY BRIAN TURNER

Télécharger le .map :

http://solidfiles.com/d/fnyA
Voila j'espère qu'elle vous plaira.

25
Showroom SA:MP / [MAP] Gare 1ere création de Brian Turner
« le: 07 Mai 2010, 11:19:03 »
Bonjour,

Je suis nouveau ici(donc je sais pas si c'est la bonne section) et je vous présente ma 1ere création que j'ai fait avec MTA Map Editor,
C'est la gare de LS(pas loin du commissariat) que j'ai choisis.

Vidéo :
[yt=425,350]http://www.youtube.com/watch?v=p4UFztFg51U[/yt]

Code PAWN a mettre dans OnGameModeInit :
Code: (pawn) [Sélectionner]
//////////////////////////////////////////////////////////////////////////////////////////////GARE BY BRIAN TURNER
CreateObject(1442, 2115.0004882813, -1588.1717529297, 13.146454811096, 0, 0, 0);
CreateObject(1442, 2110.220703125, -1587.1802978516, 13.120603561401, 0, 0, 358.01501464844);
CreateObject(1449, 2109.1918945313, -1592.1901855469, 13.070171356201, 0, 0, 181.35131835938);
CreateObject(1357, 2111.3508300781, -1590.0682373047, 12.81311416626, 0, 0, 0);
CreateObject(12957, 2119.1909179688, -1581.1304931641, 13.413784980774, 0, 0, 356.03002929688);
CreateObject(18253, 2110.119140625, -1557.7222900391, 15.167295455933, 0, 0, 342.13513183594);
CreateObject(984, 1805.2102050781, -1842.4046630859, 13.214804649353, 0, 0, 270.67565917969);
CreateObject(983, 1795.6088867188, -1842.5015869141, 13.261679649353, 0, 0, 270.67565917969);
CreateObject(982, 1780.0419921875, -1839.2355957031, 13.248466491699, 0, 0, 254.79577636719);
CreateObject(984, 1761.5382080078, -1834.2427978516, 13.190618515015, 0, 0, 254.79577636719);
CreateObject(983, 1752.2399902344, -1831.7307128906, 13.230429649353, 0, 0, 254.79577636719);
CreateObject(983, 1748.1505126953, -1833.9086914063, 13.244592666626, 0, 0, 342.13427734375);
CreateObject(984, 1811.7087402344, -1878.0343017578, 13.207032203674, 0, 0, 0);
CreateObject(982, 1700.4337158203, -1870.6650390625, 13.253671646118, 0, 0, 0);
CreateObject(983, 1700.3216552734, -1847.3529052734, 13.236572265625, 0, 0, 0);
CreateObject(997, 1739.8330078125, -1849.9567871094, 12.793832778931, 0, 0, 0);
CreateObject(997, 1699.5529785156, -1834.4814453125, 12.63490486145, 0, 0, 270.67565917969);
CreateObject(997, 1699.6335449219, -1840.3298339844, 12.542705535889, 0, 0, 270.67211914063);
CreateObject(997, 1701.6318359375, -1837.4487304688, 12.546007156372, 0, 0, 270.67211914063);
CreateObject(997, 1715.7386474609, -1932.4428710938, 12.568395614624, 0, 0, 270.67565917969);
CreateObject(984, 1811.7894287109, -1848.7164306641, 13.214804649353, 0, 0, 0);
CreateObject(983, 1811.6446533203, -1868.4056396484, 13.267970085144, 0, 0, 0);
CreateObject(983, 1796.7003173828, -1865.0015869141, 2.1263484954834, 0, 0, 0);
CreateObject(983, 1811.6885986328, -1861.8468017578, 13.253907203674, 0, 0, 358.01501464844);
CreateObject(997, 1808.5416259766, -1856.8287353516, 12.4140625, 0, 0, 0);
CreateObject(1235, 1751.5218505859, -1867.3670654297, 13.073351860046, 0, 0, 1.9849853515625);
CreateObject(1235, 1734.5220947266, -1866.21484375, 13.074758529663, 0, 0, 1.9830322265625);
//////////////////////////////////////////////////////////////////////////////////////////////FIN DU CODE, GARE BY BRIAN TURNER

Télécharger le .map :

http://solidfiles.com/d/RP4V
Voila j'espère qu'elle vous plaira, dans 1heure je vous poste ma 2ème création, modification des alentours de l'ammunation(pas très loin de VineWood).

Pages: 1 [2]