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San Andreas Multiplayer (sa:mp) => Scripting SA-MP [Pawn center] => Discussion démarrée par: pinouf42 le 14 Juillet 2008, 13:59:34
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Bonjour, voila j'ai un petit problème, lorsque je choisi mes personnages, à la fin j'ai 3 CJ que je n'arrive pas à enlever, je precise bien que j'ai verifie les AddPlayerClass de mon GM et des FS !
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Bonjour
Une question.
A quelle case tu as sa ?
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OnGameModInit
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Je vois tu soit avoir 3 case de trop dans public OnPlayerRequestClass(playerid, classid) par rapport a ce qui est définit si ce n'est pas c'est que dans public OnGameModeInit()
ils ne sont pas a la suite et pas en premier.
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Voila mon on player request class
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerFacingAngle(playerid, 90);
SetPlayerCameraPos(playerid, 1956.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
gPlayerClass[playerid] = classid;
switch (classid) {
case 0:
{
GameTextForPlayer(playerid, "~r~Spawn===> /lv1", 1000, 3);
DM[playerid] = 0;
}
case 1:
{
GameTextForPlayer(playerid, "~r~Spawn===> /lv1", 1000, 3);
DM[playerid] = 0;
}
case 2:
{
GameTextForPlayer(playerid, "~r~Spawn===> /lv1", 1000, 3);
DM[playerid] = 0;
}
case 3:
{
GameTextForPlayer(playerid, "~r~Spawn===> /lv1", 1000, 3);
DM[playerid] = 0;
}
case 4:
{
GameTextForPlayer(playerid, "~r~Spawn===> /lv1", 1000, 3);
DM[playerid] = 0;
}
case 5:
{
GameTextForPlayer(playerid, "~g~Spawn===> /park1", 1000, 3);
DM[playerid] = 0;
}
case 6:
{
GameTextForPlayer(playerid, "~g~Spawn===> /park1", 1000, 3);
DM[playerid] = 0;
}
case 7:
{
GameTextForPlayer(playerid, "~g~Spawn===> /park1", 1000, 3);
DM[playerid] = 0;
}
case 8:
{
GameTextForPlayer(playerid, "~g~Spawn===> /park1", 1000, 3);
DM[playerid] = 0;
}
case 9:
{
GameTextForPlayer(playerid, "~g~Spawn===> /park1", 1000, 3);
DM[playerid] = 0;
}
case 10:
{
GameTextForPlayer(playerid, "~b~Spawn===> /taxi", 1000, 3);
DM[playerid] = 0;
}
case 11:
{
GameTextForPlayer(playerid, "~b~Spawn===> /taxi", 1000, 3);
DM[playerid] = 0;
}
case 12:
{
GameTextForPlayer(playerid, "~b~Spawn===> /taxi", 1000, 3);
DM[playerid] = 0;
}
case 13:
{
GameTextForPlayer(playerid, "~b~Spawn===> /taxi", 1000, 3);
DM[playerid] = 0;
}
case 14:
{
GameTextForPlayer(playerid, "~r~DM SF ==> Equipe : Police", 1000, 3);
DM[playerid] = 1;
}
case 15:
{
GameTextForPlayer(playerid, "~g~DM SF ==> Equipe : Mafia", 1000, 3);
DM[playerid] = 2;
}
case 16:
{
GameTextForPlayer(playerid, "~b~DM SF ==> Equipe : Voleurs", 1000, 3);
DM[playerid] = 3;
}
}
return 1;
}
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Regarde dans ton OnGameModeInit()
Tu doit avoir des AddPlayerClass
La tu as 16 cases donc:
il doit ya avoir 16 addplayerclass OnGameModeInit() a la suite se qui correspond:
Le premier la case 0.
N'oublie pas de finir, mais il y'a d'autre moyen que faire comme sa.
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J'ai autant de AddPlayerClass que de case (en comptant le 0)
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Normalement tu doit en avoir 16 tu les as ?
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yes