GTAOnline.net
San Andreas Multiplayer (sa:mp) => Scripting SA-MP [Pawn center] => Discussion démarrée par: [BGS]teck le 27 Janvier 2008, 01:13:58
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bonjour jai un gros probleme avec ma commandes /s /r
//-----------------------------------sauvgardé posistion par teck-----------------------------------
if (strcmp(cmdtext, "/s", true)==0){
switch (Language[playerid])
{
case 0:
{
GetPlayerPos(playerid,Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]); // save x,y and z for this player.
GetPlayerFacingAngle(playerid,Pos[playerid][3]); // save the facing angle for this player.
SendClientMessage(playerid,RED,"Position saved!"); // send him a red message.
GameTextForPlayer(playerid,"position sauvgarder );
}
}
return 1;
}
//-----------------------------------sauvgarde charger-----------------------------------
else if (strcmp(cmdtext, "/r", true)==0){
switch (Language[playerid])
{
case 0:
{
SetPlayerPos(playerid,Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]); // set his saved position x,y and z.
SetPlayerFacingAngle(playerid,Pos[playerid][3]); // set his saved facing angle.
SetCameraBehindPlayer(playerid); // set the camera..behind the player (looks better).
SendClientMessage(playerid,RED,"You teleported!"); // send him a red message.
GameTextForPlayer(playerid,"position charger );
}
}
return 1;
}
le probleme ces sa
C:\Users\thomas\Desktop\gamemodes\stuntlandbteck.pwn(1411) : error 017: undefined symbol "Language"
C:\Users\thomas\Desktop\gamemodes\stuntlandbteck.pwn(1411) : error 029: invalid expression, assumed zero
C:\Users\thomas\Desktop\gamemodes\stuntlandbteck.pwn(1411) : error 029: invalid expression, assumed zero
C:\Users\thomas\Desktop\gamemodes\stuntlandbteck.pwn(1411) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
merci de bien vouloir maider svp :wall voici le lien pour la coriger http://pastebin.gtaonline.fr/pastebin.php?show=317 (http://pastebin.gtaonline.fr/pastebin.php?show=317)
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faut déja faire un ...
#new Language
Puis je crois pas qu'un "else if" s'applique de cette manière.
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moi je pense qui manque un
new Language[MAX_PLAYERS];
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ok merci je vai ésséyer sa