new Float:playerPos[3][MAX_PLAYERS];GetPlayerPos(playerid,playerPos[0][playerid],playerPos[1][playerid],playerPos[2][playerid]);SetPlayerPos(playerid,playerPos[0][playerid],playerPos[1][playerid],playerPos[2][playerid]);
SetPlayerInterior(playerid,0); GetPlayerPos(playerid,playerPos[0],playerPos[1],playerPos[2]); GetPlayerPos(playerid,playerPos[0][playerid],playerPos[1][playerid],playerPos[2][playerid]); SetPlayerPos(playerid,playerPos[0],playerPos[1],playerPos[2]);
SetPlayerInterior(playerid,0); SetPlayerPos(playerid,playerPos[0][playerid],playerPos[1][playerid],playerPos[2][playerid]);
SetPlayerInterior(playerid,0);