new Float:playerPos[3][MAX_PLAYERS];
GetPlayerPos(playerid,playerPos[0][playerid],playerPos[1][playerid],playerPos[2][playerid]);
SetPlayerPos(playerid,playerPos[0][playerid],playerPos[1][playerid],playerPos[2][playerid]);
SetPlayerInterior(playerid,0);
GetPlayerPos(playerid,playerPos[0],playerPos[1],playerPos[2]);
GetPlayerPos(playerid,playerPos[0][playerid],playerPos[1][playerid],playerPos[2][playerid]);
SetPlayerPos(playerid,playerPos[0],playerPos[1],playerPos[2]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,playerPos[0][playerid],playerPos[1][playerid],playerPos[2][playerid]);
SetPlayerInterior(playerid,0);