GTAOnline.net
San Andreas Multiplayer (sa:mp) => Scripting SA-MP [Pawn center] => Discussion démarrée par: maxya le 16 Septembre 2012, 11:52:54
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Salut,
Alors voila j'ai télécharger un FS de cligotant mais sa ne marche pas j ai tous essayer mais en vain
#include <a_samp>
new clignogauche[MAX_PLAYERS];
new clignodroite[MAX_PLAYERS];
new clignowarnings[MAX_PLAYERS];
new name[MAX_PLAYERS];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
// SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
// SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
// SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/cg", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "<=== Clignotant gauche <===");
format(string,sizeof(string,"%s a mit son clignotant gauche <==", name);
SendClientMessageToAll(playerid, COLOR_WHITE);
clignogauche = Create3DTextLabel(playerid, "<=== Clignotant gauche <===");
}
if (strcmp("/cd", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "===> Clignotant droite ===>");
format(string,sizeof(string,"%s a mit son clignotant droite", name);
SendClientMessageToAll(playerid, COLOR_WHITE);
clignodroite = Create3DTextLabel(playerid, "===> Clignotant droite ===>");
Attach3DTextLabelToPlayer(clignodroite, playerid, 0.0, 0.0, 0.7);
}
if (strcmp("/co", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "Clignotant désactivé");
format(string,sizeof(string,"%s vient de désactiver son clignotant");
SendClientMessageToAll(playerid, COLOR_WHITE);
clignodroite = Delete3DTextLabel(playerid);
clignogauche = Delete3DTextLabel(playerid);
clignowarnings = Delete3DTextLabel(playerid);
}
if (strcmp("/cw", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_RED, "Warnings activés ! Attention, veillez à ne pas vous mettre sur la route complètement.");
format(string,sizeof(string,"%s vient d'activer ses warnings",name);
SendClientMessageToAll(playerid, COLOR_WHITE);
clignowarnings = Create3DTextLabel(playerid, "<=/!\=> Clignotants Warnings <=/!\=>");
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
#endif
voila aidez-moi svp et merci d'avance.
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perso j'aurais fait clignoter les phare moi
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non je préfére se FS svp qui peux m'aider ??
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si tu ne nous dit pas qu'elle est le bug en meme temps :/
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le bug c'est que rien ne s'affiche quand je tape par exemple /cw je n'ai pas le unknow et quand je compile j'ai des warning.
voila les warnings que j'ai:
C:\Users\yazid\Desktop\GTA SAN ANDREAS\pawno\filterscripts\clino.pwn(242) : warning 203: symbol is never used: "clignodroite"
C:\Users\yazid\Desktop\GTA SAN ANDREAS\pawno\filterscripts\clino.pwn(242) : warning 203: symbol is never used: "clignogauche"
C:\Users\yazid\Desktop\GTA SAN ANDREAS\pawno\filterscripts\clino.pwn(242) : warning 203: symbol is never used: "clignowarnings"
C:\Users\yazid\Desktop\GTA SAN ANDREAS\pawno\filterscripts\clino.pwn(242) : warning 203: symbol is never used: "name"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Warnings.
Merci d'avance,
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normale
clignogauche = Create3DTextLabel(playerid, "<=== Clignotant gauche <===");
//modifie par:
clignogauche[playerid] = Create3DTextLabel(playerid, "<=== Clignotant gauche <===");
tout les autres c'est la meme boulette je vais tenter un FS moi tien
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Moi j'ai modifié comme sa :
#include <a_samp>
new clignogauche[MAX_PLAYERS];
new clignodroite[MAX_PLAYERS];
new clignowarnings[MAX_PLAYERS];
new name[MAX_PLAYERS];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
// SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
// SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
// SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/cg", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "<=== Clignotant gauche <===");
format(string,sizeof(string,"%s a mit son clignotant gauche <==", name);
SendClientMessageToAll(playerid, COLOR_WHITE);
clignogauche[playerid] = Create3DTextLabel(playerid, "<=== Clignotant gauche <===");
}
if (strcmp("/cd", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "===> Clignotant droite ===>");
format(string,sizeof(string,"%s a mit son clignotant droite", name);
SendClientMessageToAll(playerid, COLOR_WHITE);
clignodroite[playerid] = Create3DTextLabel(playerid, "===> Clignotant droite ===>");
}
if (strcmp("/co", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_GREEN, "Clignotant désactivé");
format(string,sizeof(string,"%s vient de désactiver son clignotant");
SendClientMessageToAll(playerid, COLOR_WHITE);
clignodroite[playerid]= Delete3DTextLabel(playerid);
clignogauche[playerid]= Delete3DTextLabel(playerid);
clignowarnings[playerid]= Delete3DTextLabel(playerid);
}
if (strcmp("/cw", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_RED, "Warnings activés ! Attention, veillez à ne pas vous mettre sur la route complètement.");
format(string,sizeof(string,"%s vient d'activer ses warnings",name);
SendClientMessageToAll(playerid, COLOR_WHITE);
clignowarnings[playerid] = Create3DTextLabel(playerid, "<=/!\=> Clignotants Warnings <=/!\=>");
}
return 0;
}
mais j'ai toujours le même problème avec les mêmes warnings, faut-t-il attacher le 3dtext au joueur ??
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SetPlayerChatBubble(playerid, "TEXTE", COULEUR, DISTANCEDEVUE, TEMPSENMS);
C'est plus pratique et le résultat est le même.
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ok merci sa marche ^^