GTAOnline.net
San Andreas Multiplayer (sa:mp) => Scripting SA-MP [Pawn center] => Discussion démarrée par: Dosdini le 04 Novembre 2011, 01:37:36
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Bonsoir/Bonjour !
Alors voilà, j'ai résolus tous mes petits problèmes que j'ai poster grâce à vos réponses.. Mais il m'en reste un, quand je vais sur le serveur, je choisis dont un humain où un zombie. Et quand j'arrive en jeu, je suis freeze, et sa met qu'il faut patienter le temps du chargement de la map. J'ai repris un gamemode anglais et je l'ai traduis, mais après je rajouterais des commandes, mettrais d'autres map ect... Car là j'ai repris un gamemode pour apprendre, mais ensuite je vais m'en créer un moi même.
Donc -
Le Code ( j'ai prit une partie, faut descendre un peu pour voir le texte qui dit de patienter et tout ).
public OnGameModeExit() {
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++) {
TextDrawDestroy(XP[playerid]);
}
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid,COLOR_YELLOW,"Commandes : /staff, /aide , /acheter [En bêta]");
PlayerCount ++;
return 1;
}
public OnPlayerDisconnect(playerid)
{
PlayerCount --;
return 1;
}
forward Loading(playerid);
public Loading(playerid) {
TogglePlayerControllable(playerid,0);
SendClientMessage(playerid, COLOR_WHITE,"SERVEUR: "COL_RED"Chargement de la map, veuillez patientez, merci..." ) ;
SetTimerEx("Chargement",30000,0,"i",playerid);
return 1;
}
forward LoadingFinshed(playerid);
public LoadingFinshed(playerid) {
TogglePlayerControllable(playerid,1);
SendClientMessage(playerid, COLOR_WHITE,"SERVEUR: "COL_RED"Chargement finis! " ) ;
return 1;
}
forward NoZombieWeapons(playerid);
public NoZombieWeapons(playerid)
{
if(PlayerTeam[playerid] == TEAM_ZOMBIE)
{
switch (GetPlayerWeapon(playerid))
{
case 1,2,3,5,6,7,8,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46:
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, WEAPON3_ZOMBIE, 600);
}
}
}
return 1;
}
Voilà Merci :D !
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Se que tu peut faire c'est d'enlever
TogglePlayerControllable(playerid,0);Ou sinon tu remplace par sa :
TogglePlayerControllable(playerid,1);A toi de voir
Sinon je pense qu'il manque une un chemin disant de passez de Loading à LoadingFinished
après que le timer sois fini
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Je viens d'enlever le timer sa change rien.
Ensuite, j'ai fais ton Idée de remplacer le 0 par un 1 , mais le personnage spawn et tombe sous la map :(...
Je pense que le créateur du Gamemode à fais exprès ce Timer, mais il doit manquer quelques chose...
public OnPlayerDisconnect(playerid)
{
PlayerCount --;
return 1;
}
forward Loading(playerid);
public Loading(playerid) {
TogglePlayerControllable(playerid,1);
SendClientMessage(playerid, COLOR_WHITE,"SERVEUR: "COL_RED"Chargement de la map, patienter 30 secondes, merci." ) ;
SetTimerEx("Chargement",30000,0,"i",playerid);
return 1;
}
forward LoadingFinshed(playerid);
public LoadingFinshed(playerid) {
TogglePlayerControllable(playerid,1);
SendClientMessage(playerid, COLOR_WHITE,"SERVEUR: "COL_RED"Map Charger! " ) ;
return 1;
}
Je voudrais mettre un chargement de 30 secondes.
Et lorsqu'il ce finis, que sa mette 'Map Charger'.
C'est possible ?
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Ah la la ces traducteurs, ils traduisent même ce qu'il ne faut pas traduire :
SetTimerEx("Chargement",30000,0,"i",playerid);
La partie en rouge ne doit pas être traduire car elle contient le nom d'une fonction, ce n'est pas quelque chose qui sera affiché.
Dans ton cas, le GM va essayer d'appeler la fonction Chargement () qui n'existe pas. Il ne fera rien et tu n'aura aucun message d'erreur.
Donc reprend le GM original (non traduit) et remet TOUS les SetTimer et SetTimerEx comme ils étaient au départ (avec le bon nom de fonction).
Ensuite, tout devrait fonctionner normalement.
++
Syg
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Ah ok...
Cava j'ai l'originale :). Juste à refaire une traduction ;).
Merci à tous :P
Edit : ah une petite question, quand je compile ( sur mon gamemode, le mien que j'ai créer, bon y'a pas grand chose dessus car j'suis nul ^^ ) y'a 9 warning et sa me fais crasher.. Comment on corrige un warning ?
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Bonjour ,
Ici encore pour ton problème il faut que tu nous montres ton code sinon on peut rien faire pour tes warnings .
++vincent
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Un warning est un avertissement qui est souvent sans gravité mais qui peut nuire au bon fonctionnement du serveur.
Montre nous tes avertissements et nous t'aiderons à les réparer au cas par cas.
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C'est plus la peine.. Merci quand même..
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"Posté par": Syg
Ah la la ces traducteurs, ils traduisent même ce qu'il ne faut pas traduire :
SetTimerEx("Chargement",30000,0,"i",playerid);
Lol , j'avez même pas remarquer lol
Mais Dosdini , tu peut tous de même montrez les warning histoire de voir a quoi cela ressemble , car si certain on les même warning ils vont reposté un sujet demander de l'aide concernant la même chose ... Au temps que cela soit réglé directement :)
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"Posté par": Syg
Ah la la ces traducteurs, ils traduisent même ce qu'il ne faut pas traduire :
SetTimerEx("Chargement",30000,0,"i",playerid);
Lol , j'avez même pas remarquer lol
Mais Dosdini , tu peut tous de même montrez les warning histoire de voir a quoi cela ressemble , car si certain on les même warning ils vont reposté un sujet demander de l'aide concernant la même chose ... Au temps que cela soit réglé directement :)
Bah le truc c'est que j'trouve plus mon gamemode.. Il est plus dans le dossier Gamemode, j'ai l'impression que j'lai effacer sans faire exprès.
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Citation de:Dosdini le Aujourd'hui à 14:40:43
j'ai l'impression que j'lai effacer sans faire exprès.
Corbeille éventuellement ?
Et si par contre tu a videz la corbeille c'est qu'on peut pas faire autrement que exprès
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Citation de:Dosdini le Aujourd'hui à 14:40:43
j'ai l'impression que j'lai effacer sans faire exprès.
Corbeille éventuellement ?
Et si par contre tu a videz la corbeille c'est qu'on peut pas faire autrement que exprès
J'ai fais un vide ce matin, j'ai supprimer plein de jeux inutile, dossier inutile, et ma corbeille et j'ai un reflex de supprimer la corbeille quand j'vois les papiers dedans sur l'icone ^^.
De toute manière, je le recommence, donc j'suis sur de me retrouver avec les mêmes warnings ^^
Quand j'ai finis, je poste les codages et le résultat quand je compile, comme sa si d'autres personnes ont les même problèmes, ils auront peut-être la solution ici :P .
Edit1: Pour l'instant tous ce passe bien ( En même temps j'ai rajouter sur les #define pour la couleur :-\ )
Si j'écrit sa :
#define CASH_WIN 1000
#define RANDOM_MAX 0
playerGainMoney(playerid)
{
new amount = random(RANDOM_MAX)*CASH_WIN;
GivePlayerMoney(playerid, amount);
return 1;
}
Le joueur commence avec 1000$ sur lui ?
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D'accord bon si ta un soucis n'hésite pas on est la pour t'aidez
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D'accord bon si ta un soucis n'hésite pas on est la pour t'aidez
Merci :).
Et voilà j'ai déjà un problème x).
J'ai fais un peu de mapping avec MTA.
J'ai copier le mapping dans le dossier de la save de la map et j'suis aller sur convertffs.com .
J'ai coller le résultat dans le GameMode.
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define COLOR_GREY 0xAFAFAFAA //=> Couleur grise.
#define COLOR_GREEN 0x9EC73DAA //=> Couleur vert.
#define COLOR_RED 0xAA3333AA //=> Couleur rouge.
#define COLOR_LIGHTRED 0xFF6347AA //=> Couleur rouge claire.
#define COLOR_LIGHTBLUE 0x33CCFFAA //=> Couleur bleu claire.
#define COLOR_LIGHTGREEN 0x9ACD32AA //=> Couleur vert claire.
#define COLOR_YELLOW 0xDABB3EAA //=> Couleur jaune.
#define COLOR_YELLOW2 0xF5DEB3AA //=> Deuxième couleur jaune.
#define COLOR_WHITE 0xFFFFFFAA //=> Couleur blanche.
#define COLOR_PURPLE 0xC2A2DAAA //=> Couleur violet.
#define COLOR_DBLUE 0x2641FEAA //=> Couleur bleu foncé.
#define COLOR_SPEC 0xBFC0C200 //=> Couleur invisible.
#define COLOR_BLUE 0x2641FEAA //=> Couleur bleue.
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" FilterScript By Dosdini ");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" GameMode By Dosdini ");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Dosdini v0.1");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddStaticVehicleEx(482,-1964.09997559,103.40000153,27.89999962,90.00000000,1,1,15); //Burrito
AddStaticVehicleEx(481,-1979.19995117,104.69999695,27.29999924,0.00000000,-1,1,15); //BMX
AddStaticVehicleEx(567,-1964.69921875,89.19921875,27.70000076,90.00000000,1,1,15); //Savanna
AddStaticVehicleEx(567,-1964.59997559,85.90000153,27.70000076,90.00000000,1,1,15); //Savanna
AddStaticVehicleEx(567,-1964.50000000,92.59999847,27.70000076,90.00000000,1,1,15); //Savanna
AddStaticVehicleEx(567,-1964.59997559,96.40000153,27.70000076,90.00000000,1,1,15); //Savanna
AddStaticVehicleEx(482,-1963.90002441,106.50000000,27.89999962,90.00000000,1,1,15); //Burrito
AddStaticVehicleEx(468,-1963.19995117,82.80000305,27.39999962,90.00000000,1,1,15); //Sanchez
AddStaticVehicleEx(468,-1963.30004883,81.59999847,27.39999962,90.00000000,1,1,15); //Sanchez
AddStaticVehicleEx(468,-1963.30004883,80.40000153,27.39999962,90.00000000,1,1,15); //Sanchez
AddStaticVehicleEx(462,-1982.40002441,152.39999390,27.39999962,90.00000000,-1,-1,15); //Faggio
AddStaticVehicleEx(468,-2099.80004883,-196.00000000,35.09999847,0.00000000,40,40,15); //Sanchez
AddStaticVehicleEx(468,-2101.19995117,-196.00000000,35.09999847,0.00000000,40,40,15); //Sanchez
AddStaticVehicleEx(468,-2102.80004883,-196.10000610,35.09999847,0.00000000,40,40,15); //Sanchez
AddStaticVehicleEx(468,-2104.39990234,-196.10000610,35.09999847,0.00000000,40,40,15); //Sanchez
AddStaticVehicleEx(566,-2119.10009766,-197.69999695,35.20000076,0.00000000,40,40,15); //Tahoma
AddStaticVehicleEx(566,-2107.30004883,-197.80000305,35.20000076,0.00000000,40,40,15); //Tahoma
AddStaticVehicleEx(566,-2115.30004883,-197.60000610,35.20000076,0.00000000,40,40,15); //Tahoma
AddStaticVehicleEx(566,-2111.30004883,-197.60000610,35.20000076,0.00000000,40,40,15); //Tahoma
AddStaticVehicleEx(481,-2148.10009766,-193.60000610,34.90000153,0.00000000,-1,-1,15); //BMX
AddStaticVehicleEx(603,2038.09997559,1336.30004883,10.69999981,0.00000000,-1,-1,15); //Phoenix
AddStaticVehicleEx(603,2038.09997559,1342.69995117,10.69999981,0.00000000,-1,-1,15); //Phoenix
AddStaticVehicleEx(603,2038.00000000,1349.19995117,10.69999981,0.00000000,-1,-1,15); //Phoenix
CreateObject(1949,-1963.72167969,89.53027344,25.98143768,0.00000000,0.00000000,0.00000000); //object(barrier_4andy) (1)
CreateObject(3578,-1961.09997559,102.80000305,27.50000000,0.00000000,0.00000000,270.00000000); //object(dockbarr1_la) (1)
CreateObject(3578,-1961.09997559,92.50000000,27.50000000,0.00000000,0.00000000,270.00000000); //object(dockbarr1_la) (2)
CreateObject(3578,-1961.09997559,83.59999847,27.50000000,0.00000000,0.00000000,270.00000000); //object(dockbarr1_la) (3)
CreateObject(8674,-1966.80004883,78.50000000,28.20000076,0.00000000,0.00000000,0.00000000); //object(csrsfence02_lvs) (1)
CreateObject(8674,-1976.90002441,78.50000000,28.20000076,0.00000000,0.00000000,0.00000000); //object(csrsfence02_lvs) (2)
CreateObject(8648,-1986.30004883,93.59999847,27.50000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall04_lvs) (1)
CreateObject(11292,-1981.50000000,80.80000305,28.20000076,0.00000000,0.00000000,180.00000000); //object(gasstatiohut) (1)
CreateObject(3262,-1986.40002441,108.69999695,26.70000076,0.00000000,0.00000000,190.00000000); //object(privatesign1) (1)
CreateObject(2587,-1982.90002441,78.50000000,28.29999924,0.00000000,0.00000000,0.00000000); //object(sex_2) (1)
CreateObject(8886,-1971.50000000,172.89999390,30.10000038,0.00000000,0.00000000,0.00000000); //object(vgsefrght04) (1)
CreateObject(3796,-1977.19995117,110.09999847,36.00000000,0.00000000,0.00000000,270.00000000); //object(acbox1_sfs) (1)
CreateObject(3798,-1978.00000000,118.19999695,36.00000000,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (1)
CreateObject(3798,-1978.00000000,118.19999695,38.00000000,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (2)
CreateObject(3799,-1977.30004883,120.69999695,36.00000000,0.00000000,0.00000000,0.00000000); //object(acbox2_sfs) (1)
CreateObject(3800,-1975.40002441,121.69999695,36.00000000,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (1)
CreateObject(3800,-1975.30004883,121.59999847,37.09999847,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (2)
CreateObject(3800,-1974.30004883,121.69999695,36.00000000,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (3)
CreateObject(3632,-1978.69995117,116.80000305,36.40000153,0.00000000,0.00000000,0.00000000); //object(imoildrum_las) (1)
CreateObject(2359,-1975.19995117,121.59999847,38.40000153,0.00000000,0.00000000,0.00000000); //object(ammo_box_c5) (1)
CreateObject(1362,-1969.00000000,118.00000000,36.59999847,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (1)
CreateObject(2932,-1964.19995117,128.39999390,37.40000153,0.00000000,0.00000000,90.00000000); //object(kmb_container_blue) (1)
CreateObject(1688,-1973.19995117,132.50000000,37.00000000,0.00000000,0.00000000,0.00000000); //object(gen_roofbit2) (1)
CreateObject(934,-1978.19995117,137.89999390,37.29999924,0.00000000,0.00000000,0.00000000); //object(generator_big) (1)
CreateObject(2114,-2128.10009766,-198.69999695,34.50000000,0.00000000,0.00000000,0.00000000); //object(basketball) (1)
CreateObject(947,-2126.89990234,-194.89999390,36.50000000,0.00000000,0.00000000,178.00000000); //object(bskballhub_lax01) (1)
CreateObject(1767,-2150.00000000,-183.50000000,34.29999924,0.00000000,0.00000000,0.00000000); //object(med_single_1) (1)
CreateObject(1712,-2147.89990234,-183.60000610,34.29999924,0.00000000,0.00000000,0.00000000); //object(kb_couch05) (1)
CreateObject(2919,-2155.00000000,-191.30000305,35.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_holdall) (1)
CreateObject(3525,-2143.39990234,-184.10000610,35.00000000,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (1)
CreateObject(7392,-2107.80004883,-262.00000000,44.00000000,0.00000000,0.00000000,90.00000000); //object(vegcandysign1) (1)
CreateObject(1428,-2145.89990234,-97.50000000,38.59999847,0.00000000,0.00000000,0.00000000); //object(dyn_ladder) (1)
CreateObject(3573,-2172.19995117,-200.69999695,37.00000000,0.00000000,0.00000000,0.00000000); //object(lasdkrtgrp1) (1)
CreateObject(3571,-2143.30004883,-148.10000610,36.70000076,0.00000000,0.00000000,0.00000000); //object(lasdkrt3) (1)
CreateObject(3571,-2146.30004883,-98.19999695,35.70000076,0.00000000,0.00000000,0.00000000); //object(lasdkrt3) (2)
CreateObject(964,-2140.89990234,-82.80000305,40.59999847,0.00000000,0.00000000,0.00000000); //object(cj_metal_crate) (1)
CreateObject(1271,-2142.10009766,-82.30000305,40.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox) (1)
CreateObject(3800,-2140.10009766,-84.09999847,40.59999847,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (4)
CreateObject(3799,-2149.00000000,-86.19999695,40.59999847,0.00000000,0.00000000,0.00000000); //object(acbox2_sfs) (2)
CreateObject(7040,-2119.19995117,-115.69999695,37.70000076,0.00000000,0.00000000,0.00000000); //object(vgnplcehldbox01) (1)
CreateObject(3798,-2125.10009766,-111.80000305,37.70000076,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (3)
CreateObject(3800,-2123.60009766,-111.90000153,37.70000076,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (5)
CreateObject(7620,-2127.80004883,-244.39999390,38.29999924,0.00000000,0.00000000,0.00000000); //object(vegasnfrates05) (1)
CreateObject(1245,1963.19995117,-2214.69995117,16.60000038,0.00000000,0.00000000,90.00000000); //object(newramp) (1)
CreateObject(12956,2003.00000000,-2604.10009766,16.39999962,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump) (1)
CreateObject(13590,1628.19995117,-2494.00000000,14.89999962,0.00000000,0.00000000,90.00000000); //object(kickbus04) (1)
CreateObject(1254,-1978.90002441,82.40000153,27.20000076,0.00000000,0.00000000,0.00000000); //object(killfrenzy) (1)
CreateObject(1254,-2128.80004883,-188.19999695,34.50000000,0.00000000,0.00000000,92.00000000); //object(killfrenzy) (2)
/*
Objects converted: 48
Vehicles converted: 23
Vehicle models found: 7
----------------------
In the time this conversion took to finish 0.34 micro-fortnights have passed!
*/
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("MaCommande", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Et résultat quand je compile :
C:\Users\User\Desktop\Serveur By Dosdini\gamemodes\Dosdini.pwn(53) : warning 217: loose indentation
C:\Users\User\Desktop\Serveur By Dosdini\gamemodes\Dosdini.pwn(132) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Warnings.
Hum, après je voudrais créer 2 factions pour faire un serveur DM dans san fierro avec seulement 2 factions pour le début. j'essayerais de trouver comment les faires. Je dit sa, car les BMX sont mit juste pour avoir la positions d'ou les deux factions spawn à leurs QG.
Mais le problème n'est pas là :P.
J'ai deux warnings alors que j'ai seulement copier/coller le mapping dans le GameMode :(..
Après j'essayerais de me débrouiller pour devoirs choisis à l'accueil les skins des deux gangs. Ceux qui doit pas être trop compliquer, enfin j'espère :-\ .
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Indente correctement ton code !
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Tient remplace tous ton code par ceci ^^
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define COLOR_GREY 0xAFAFAFAA //=> Couleur grise.
#define COLOR_GREEN 0x9EC73DAA //=> Couleur vert.
#define COLOR_RED 0xAA3333AA //=> Couleur rouge.
#define COLOR_LIGHTRED 0xFF6347AA //=> Couleur rouge claire.
#define COLOR_LIGHTBLUE 0x33CCFFAA //=> Couleur bleu claire.
#define COLOR_LIGHTGREEN 0x9ACD32AA //=> Couleur vert claire.
#define COLOR_YELLOW 0xDABB3EAA //=> Couleur jaune.
#define COLOR_YELLOW2 0xF5DEB3AA //=> Deuxième couleur jaune.
#define COLOR_WHITE 0xFFFFFFAA //=> Couleur blanche.
#define COLOR_PURPLE 0xC2A2DAAA //=> Couleur violet.
#define COLOR_DBLUE 0x2641FEAA //=> Couleur bleu foncé.
#define COLOR_SPEC 0xBFC0C200 //=> Couleur invisible.
#define COLOR_BLUE 0x2641FEAA //=> Couleur bleue.
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" FilterScript By Dosdini ");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" GameMode By Dosdini ");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Dosdini v0.1");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddStaticVehicleEx(482,-1964.09997559,103.40000153,27.89999962,90.00000000,1,1,15); //Burrito
AddStaticVehicleEx(481,-1979.19995117,104.69999695,27.29999924,0.00000000,-1,1,15); //BMX
AddStaticVehicleEx(567,-1964.69921875,89.19921875,27.70000076,90.00000000,1,1,15); //Savanna
AddStaticVehicleEx(567,-1964.59997559,85.90000153,27.70000076,90.00000000,1,1,15); //Savanna
AddStaticVehicleEx(567,-1964.50000000,92.59999847,27.70000076,90.00000000,1,1,15); //Savanna
AddStaticVehicleEx(567,-1964.59997559,96.40000153,27.70000076,90.00000000,1,1,15); //Savanna
AddStaticVehicleEx(482,-1963.90002441,106.50000000,27.89999962,90.00000000,1,1,15); //Burrito
AddStaticVehicleEx(468,-1963.19995117,82.80000305,27.39999962,90.00000000,1,1,15); //Sanchez
AddStaticVehicleEx(468,-1963.30004883,81.59999847,27.39999962,90.00000000,1,1,15); //Sanchez
AddStaticVehicleEx(468,-1963.30004883,80.40000153,27.39999962,90.00000000,1,1,15); //Sanchez
AddStaticVehicleEx(462,-1982.40002441,152.39999390,27.39999962,90.00000000,-1,-1,15); //Faggio
AddStaticVehicleEx(468,-2099.80004883,-196.00000000,35.09999847,0.00000000,40,40,15); //Sanchez
AddStaticVehicleEx(468,-2101.19995117,-196.00000000,35.09999847,0.00000000,40,40,15); //Sanchez
AddStaticVehicleEx(468,-2102.80004883,-196.10000610,35.09999847,0.00000000,40,40,15); //Sanchez
AddStaticVehicleEx(468,-2104.39990234,-196.10000610,35.09999847,0.00000000,40,40,15); //Sanchez
AddStaticVehicleEx(566,-2119.10009766,-197.69999695,35.20000076,0.00000000,40,40,15); //Tahoma
AddStaticVehicleEx(566,-2107.30004883,-197.80000305,35.20000076,0.00000000,40,40,15); //Tahoma
AddStaticVehicleEx(566,-2115.30004883,-197.60000610,35.20000076,0.00000000,40,40,15); //Tahoma
AddStaticVehicleEx(566,-2111.30004883,-197.60000610,35.20000076,0.00000000,40,40,15); //Tahoma
AddStaticVehicleEx(481,-2148.10009766,-193.60000610,34.90000153,0.00000000,-1,-1,15); //BMX
AddStaticVehicleEx(603,2038.09997559,1336.30004883,10.69999981,0.00000000,-1,-1,15); //Phoenix
AddStaticVehicleEx(603,2038.09997559,1342.69995117,10.69999981,0.00000000,-1,-1,15); //Phoenix
AddStaticVehicleEx(603,2038.00000000,1349.19995117,10.69999981,0.00000000,-1,-1,15); //Phoenix
CreateObject(1949,-1963.72167969,89.53027344,25.98143768,0.00000000,0.00000000,0.00000000); //object(barrier_4andy) (1)
CreateObject(3578,-1961.09997559,102.80000305,27.50000000,0.00000000,0.00000000,270.00000000); //object(dockbarr1_la) (1)
CreateObject(3578,-1961.09997559,92.50000000,27.50000000,0.00000000,0.00000000,270.00000000); //object(dockbarr1_la) (2)
CreateObject(3578,-1961.09997559,83.59999847,27.50000000,0.00000000,0.00000000,270.00000000); //object(dockbarr1_la) (3)
CreateObject(8674,-1966.80004883,78.50000000,28.20000076,0.00000000,0.00000000,0.00000000); //object(csrsfence02_lvs) (1)
CreateObject(8674,-1976.90002441,78.50000000,28.20000076,0.00000000,0.00000000,0.00000000); //object(csrsfence02_lvs) (2)
CreateObject(8648,-1986.30004883,93.59999847,27.50000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall04_lvs) (1)
CreateObject(11292,-1981.50000000,80.80000305,28.20000076,0.00000000,0.00000000,180.00000000); //object(gasstatiohut) (1)
CreateObject(3262,-1986.40002441,108.69999695,26.70000076,0.00000000,0.00000000,190.00000000); //object(privatesign1) (1)
CreateObject(2587,-1982.90002441,78.50000000,28.29999924,0.00000000,0.00000000,0.00000000); //object(sex_2) (1)
CreateObject(8886,-1971.50000000,172.89999390,30.10000038,0.00000000,0.00000000,0.00000000); //object(vgsefrght04) (1)
CreateObject(3796,-1977.19995117,110.09999847,36.00000000,0.00000000,0.00000000,270.00000000); //object(acbox1_sfs) (1)
CreateObject(3798,-1978.00000000,118.19999695,36.00000000,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (1)
CreateObject(3798,-1978.00000000,118.19999695,38.00000000,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (2)
CreateObject(3799,-1977.30004883,120.69999695,36.00000000,0.00000000,0.00000000,0.00000000); //object(acbox2_sfs) (1)
CreateObject(3800,-1975.40002441,121.69999695,36.00000000,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (1)
CreateObject(3800,-1975.30004883,121.59999847,37.09999847,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (2)
CreateObject(3800,-1974.30004883,121.69999695,36.00000000,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (3)
CreateObject(3632,-1978.69995117,116.80000305,36.40000153,0.00000000,0.00000000,0.00000000); //object(imoildrum_las) (1)
CreateObject(2359,-1975.19995117,121.59999847,38.40000153,0.00000000,0.00000000,0.00000000); //object(ammo_box_c5) (1)
CreateObject(1362,-1969.00000000,118.00000000,36.59999847,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (1)
CreateObject(2932,-1964.19995117,128.39999390,37.40000153,0.00000000,0.00000000,90.00000000); //object(kmb_container_blue) (1)
CreateObject(1688,-1973.19995117,132.50000000,37.00000000,0.00000000,0.00000000,0.00000000); //object(gen_roofbit2) (1)
CreateObject(934,-1978.19995117,137.89999390,37.29999924,0.00000000,0.00000000,0.00000000); //object(generator_big) (1)
CreateObject(2114,-2128.10009766,-198.69999695,34.50000000,0.00000000,0.00000000,0.00000000); //object(basketball) (1)
CreateObject(947,-2126.89990234,-194.89999390,36.50000000,0.00000000,0.00000000,178.00000000); //object(bskballhub_lax01) (1)
CreateObject(1767,-2150.00000000,-183.50000000,34.29999924,0.00000000,0.00000000,0.00000000); //object(med_single_1) (1)
CreateObject(1712,-2147.89990234,-183.60000610,34.29999924,0.00000000,0.00000000,0.00000000); //object(kb_couch05) (1)
CreateObject(2919,-2155.00000000,-191.30000305,35.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_holdall) (1)
CreateObject(3525,-2143.39990234,-184.10000610,35.00000000,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (1)
CreateObject(7392,-2107.80004883,-262.00000000,44.00000000,0.00000000,0.00000000,90.00000000); //object(vegcandysign1) (1)
CreateObject(1428,-2145.89990234,-97.50000000,38.59999847,0.00000000,0.00000000,0.00000000); //object(dyn_ladder) (1)
CreateObject(3573,-2172.19995117,-200.69999695,37.00000000,0.00000000,0.00000000,0.00000000); //object(lasdkrtgrp1) (1)
CreateObject(3571,-2143.30004883,-148.10000610,36.70000076,0.00000000,0.00000000,0.00000000); //object(lasdkrt3) (1)
CreateObject(3571,-2146.30004883,-98.19999695,35.70000076,0.00000000,0.00000000,0.00000000); //object(lasdkrt3) (2)
CreateObject(964,-2140.89990234,-82.80000305,40.59999847,0.00000000,0.00000000,0.00000000); //object(cj_metal_crate) (1)
CreateObject(1271,-2142.10009766,-82.30000305,40.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox) (1)
CreateObject(3800,-2140.10009766,-84.09999847,40.59999847,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (4)
CreateObject(3799,-2149.00000000,-86.19999695,40.59999847,0.00000000,0.00000000,0.00000000); //object(acbox2_sfs) (2)
CreateObject(7040,-2119.19995117,-115.69999695,37.70000076,0.00000000,0.00000000,0.00000000); //object(vgnplcehldbox01) (1)
CreateObject(3798,-2125.10009766,-111.80000305,37.70000076,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (3)
CreateObject(3800,-2123.60009766,-111.90000153,37.70000076,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (5)
CreateObject(7620,-2127.80004883,-244.39999390,38.29999924,0.00000000,0.00000000,0.00000000); //object(vegasnfrates05) (1)
CreateObject(1245,1963.19995117,-2214.69995117,16.60000038,0.00000000,0.00000000,90.00000000); //object(newramp) (1)
CreateObject(12956,2003.00000000,-2604.10009766,16.39999962,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump) (1)
CreateObject(13590,1628.19995117,-2494.00000000,14.89999962,0.00000000,0.00000000,90.00000000); //object(kickbus04) (1)
CreateObject(1254,-1978.90002441,82.40000153,27.20000076,0.00000000,0.00000000,0.00000000); //object(killfrenzy) (1)
CreateObject(1254,-2128.80004883,-188.19999695,34.50000000,0.00000000,0.00000000,92.00000000); //object(killfrenzy) (2)
/*
Objects converted: 48
Vehicles converted: 23
Vehicle models found: 7
----------------------
In the time this conversion took to finish 0.34 micro-fortnights have passed!
*/
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("MaCommande", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
-
@rapido: Tu viens de carrément supprimer l'indentation, ce n'est pas la solution.
http://pastebin.gtaonline.fr/pastebin.php?show=1175 (http://pastebin.gtaonline.fr/pastebin.php?show=1175)
-
Merci rapido :D !!
Ah merci Xartrick !
C'est plus espacer et tout avec pastebin , c'est fais exprès ??
PS : Et là y'a plus un seul WARNINGS ! Sa gère :o !
-
À partir du moment où le code est indenté, il est moins fréquent de faire de bêtes erreurs, et surtout, plus de warnings concernant l'indentation.
-
Tient remplace tous ton code par ceci ^^
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Dosdini v0.1");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddStaticVehicleEx(482,-1964.09997559,103.40000153,27.89999962,90.00000000,1,1,15); //Burrito
AddStaticVehicleEx(481,-1979.19995117,104.69999695,27.29999924,0.00000000,-1,1,15); //BMX
AddStaticVehicleEx(567,-1964.69921875,89.19921875,27.70000076,90.00000000,1,1,15); //Savanna
AddStaticVehicleEx(567,-1964.59997559,85.90000153,27.70000076,90.00000000,1,1,15); //Savanna
AddStaticVehicleEx(567,-1964.50000000,92.59999847,27.70000076,90.00000000,1,1,15); //Savanna
AddStaticVehicleEx(567,-1964.59997559,96.40000153,27.70000076,90.00000000,1,1,15); //Savanna
AddStaticVehicleEx(482,-1963.90002441,106.50000000,27.89999962,90.00000000,1,1,15); //Burrito
AddStaticVehicleEx(468,-1963.19995117,82.80000305,27.39999962,90.00000000,1,1,15); //Sanchez
AddStaticVehicleEx(468,-1963.30004883,81.59999847,27.39999962,90.00000000,1,1,15); //Sanchez
AddStaticVehicleEx(468,-1963.30004883,80.40000153,27.39999962,90.00000000,1,1,15); //Sanchez
AddStaticVehicleEx(462,-1982.40002441,152.39999390,27.39999962,90.00000000,-1,-1,15); //Faggio
AddStaticVehicleEx(468,-2099.80004883,-196.00000000,35.09999847,0.00000000,40,40,15); //Sanchez
AddStaticVehicleEx(468,-2101.19995117,-196.00000000,35.09999847,0.00000000,40,40,15); //Sanchez
AddStaticVehicleEx(468,-2102.80004883,-196.10000610,35.09999847,0.00000000,40,40,15); //Sanchez
AddStaticVehicleEx(468,-2104.39990234,-196.10000610,35.09999847,0.00000000,40,40,15); //Sanchez
AddStaticVehicleEx(566,-2119.10009766,-197.69999695,35.20000076,0.00000000,40,40,15); //Tahoma
AddStaticVehicleEx(566,-2107.30004883,-197.80000305,35.20000076,0.00000000,40,40,15); //Tahoma
AddStaticVehicleEx(566,-2115.30004883,-197.60000610,35.20000076,0.00000000,40,40,15); //Tahoma
AddStaticVehicleEx(566,-2111.30004883,-197.60000610,35.20000076,0.00000000,40,40,15); //Tahoma
AddStaticVehicleEx(481,-2148.10009766,-193.60000610,34.90000153,0.00000000,-1,-1,15); //BMX
AddStaticVehicleEx(603,2038.09997559,1336.30004883,10.69999981,0.00000000,-1,-1,15); //Phoenix
AddStaticVehicleEx(603,2038.09997559,1342.69995117,10.69999981,0.00000000,-1,-1,15); //Phoenix
AddStaticVehicleEx(603,2038.00000000,1349.19995117,10.69999981,0.00000000,-1,-1,15); //Phoenix
CreateObject(1949,-1963.72167969,89.53027344,25.98143768,0.00000000,0.00000000,0.00000000); //object(barrier_4andy) (1)
CreateObject(3578,-1961.09997559,102.80000305,27.50000000,0.00000000,0.00000000,270.00000000); //object(dockbarr1_la) (1)
CreateObject(3578,-1961.09997559,92.50000000,27.50000000,0.00000000,0.00000000,270.00000000); //object(dockbarr1_la) (2)
CreateObject(3578,-1961.09997559,83.59999847,27.50000000,0.00000000,0.00000000,270.00000000); //object(dockbarr1_la) (3)
CreateObject(8674,-1966.80004883,78.50000000,28.20000076,0.00000000,0.00000000,0.00000000); //object(csrsfence02_lvs) (1)
CreateObject(8674,-1976.90002441,78.50000000,28.20000076,0.00000000,0.00000000,0.00000000); //object(csrsfence02_lvs) (2)
CreateObject(8648,-1986.30004883,93.59999847,27.50000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall04_lvs) (1)
CreateObject(11292,-1981.50000000,80.80000305,28.20000076,0.00000000,0.00000000,180.00000000); //object(gasstatiohut) (1)
CreateObject(3262,-1986.40002441,108.69999695,26.70000076,0.00000000,0.00000000,190.00000000); //object(privatesign1) (1)
CreateObject(2587,-1982.90002441,78.50000000,28.29999924,0.00000000,0.00000000,0.00000000); //object(sex_2) (1)
CreateObject(8886,-1971.50000000,172.89999390,30.10000038,0.00000000,0.00000000,0.00000000); //object(vgsefrght04) (1)
CreateObject(3796,-1977.19995117,110.09999847,36.00000000,0.00000000,0.00000000,270.00000000); //object(acbox1_sfs) (1)
CreateObject(3798,-1978.00000000,118.19999695,36.00000000,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (1)
CreateObject(3798,-1978.00000000,118.19999695,38.00000000,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (2)
CreateObject(3799,-1977.30004883,120.69999695,36.00000000,0.00000000,0.00000000,0.00000000); //object(acbox2_sfs) (1)
CreateObject(3800,-1975.40002441,121.69999695,36.00000000,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (1)
CreateObject(3800,-1975.30004883,121.59999847,37.09999847,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (2)
CreateObject(3800,-1974.30004883,121.69999695,36.00000000,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (3)
CreateObject(3632,-1978.69995117,116.80000305,36.40000153,0.00000000,0.00000000,0.00000000); //object(imoildrum_las) (1)
CreateObject(2359,-1975.19995117,121.59999847,38.40000153,0.00000000,0.00000000,0.00000000); //object(ammo_box_c5) (1)
CreateObject(1362,-1969.00000000,118.00000000,36.59999847,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (1)
CreateObject(2932,-1964.19995117,128.39999390,37.40000153,0.00000000,0.00000000,90.00000000); //object(kmb_container_blue) (1)
CreateObject(1688,-1973.19995117,132.50000000,37.00000000,0.00000000,0.00000000,0.00000000); //object(gen_roofbit2) (1)
CreateObject(934,-1978.19995117,137.89999390,37.29999924,0.00000000,0.00000000,0.00000000); //object(generator_big) (1)
CreateObject(2114,-2128.10009766,-198.69999695,34.50000000,0.00000000,0.00000000,0.00000000); //object(basketball) (1)
CreateObject(947,-2126.89990234,-194.89999390,36.50000000,0.00000000,0.00000000,178.00000000); //object(bskballhub_lax01) (1)
CreateObject(1767,-2150.00000000,-183.50000000,34.29999924,0.00000000,0.00000000,0.00000000); //object(med_single_1) (1)
CreateObject(1712,-2147.89990234,-183.60000610,34.29999924,0.00000000,0.00000000,0.00000000); //object(kb_couch05) (1)
CreateObject(2919,-2155.00000000,-191.30000305,35.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_holdall) (1)
CreateObject(3525,-2143.39990234,-184.10000610,35.00000000,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (1)
CreateObject(7392,-2107.80004883,-262.00000000,44.00000000,0.00000000,0.00000000,90.00000000); //object(vegcandysign1) (1)
CreateObject(1428,-2145.89990234,-97.50000000,38.59999847,0.00000000,0.00000000,0.00000000); //object(dyn_ladder) (1)
CreateObject(3573,-2172.19995117,-200.69999695,37.00000000,0.00000000,0.00000000,0.00000000); //object(lasdkrtgrp1) (1)
CreateObject(3571,-2143.30004883,-148.10000610,36.70000076,0.00000000,0.00000000,0.00000000); //object(lasdkrt3) (1)
CreateObject(3571,-2146.30004883,-98.19999695,35.70000076,0.00000000,0.00000000,0.00000000); //object(lasdkrt3) (2)
CreateObject(964,-2140.89990234,-82.80000305,40.59999847,0.00000000,0.00000000,0.00000000); //object(cj_metal_crate) (1)
CreateObject(1271,-2142.10009766,-82.30000305,40.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox) (1)
CreateObject(3800,-2140.10009766,-84.09999847,40.59999847,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (4)
CreateObject(3799,-2149.00000000,-86.19999695,40.59999847,0.00000000,0.00000000,0.00000000); //object(acbox2_sfs) (2)
CreateObject(7040,-2119.19995117,-115.69999695,37.70000076,0.00000000,0.00000000,0.00000000); //object(vgnplcehldbox01) (1)
CreateObject(3798,-2125.10009766,-111.80000305,37.70000076,0.00000000,0.00000000,0.00000000); //object(acbox3_sfs) (3)
CreateObject(3800,-2123.60009766,-111.90000153,37.70000076,0.00000000,0.00000000,0.00000000); //object(acbox4_sfs) (5)
CreateObject(7620,-2127.80004883,-244.39999390,38.29999924,0.00000000,0.00000000,0.00000000); //object(vegasnfrates05) (1)
CreateObject(1245,1963.19995117,-2214.69995117,16.60000038,0.00000000,0.00000000,90.00000000); //object(newramp) (1)
CreateObject(12956,2003.00000000,-2604.10009766,16.39999962,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump) (1)
CreateObject(13590,1628.19995117,-2494.00000000,14.89999962,0.00000000,0.00000000,90.00000000); //object(kickbus04) (1)
CreateObject(1254,-1978.90002441,82.40000153,27.20000076,0.00000000,0.00000000,0.00000000); //object(killfrenzy) (1)
CreateObject(1254,-2128.80004883,-188.19999695,34.50000000,0.00000000,0.00000000,92.00000000); //object(killfrenzy) (2)
/*
Objects converted: 48
Vehicles converted: 23
Vehicle models found: 7
----------------------
In the time this conversion took to finish 0.34 micro-fortnights have passed!
*/
return 1;
}
Je te conseille de bien espacer toute tes fonction de ton OnGameModeInit, là on dirait une poubelle comme ça, comme dirais Ssk:
Ce code est un crime contre la programmation.
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Pas mal le petit mapping, merci!
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Pas mal le petit mapping, merci!
Je débute, donc si tu vois des fails, c'est normal ^^'...
Mais derien :D.
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Au final cela revient au même juste qu'on a du mal a se repérer enfin pour moi cela me gène pas lol :...
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Les codes de plus de 20 lignes sont à mettre dans Pastebin
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Ok désoler, la prochaine fois j'oublierais pas :P