if(classid == 6 || classid == 7|| classid == 8 )// il indique que l'on choisi les 3 premier skin
if(classid == 6)
{
GameTextForPlayer(playerid, "~g~EQUIPE Flic", 3000, 4);
SetPlayerPos(playerid, 2145.96,-1487.80,25.54);
SetPlayerFacingAngle(playerid,90);
SetPlayerCameraPos(playerid, 2140.96,-1487.80,25.54);
SetPlayerCameraLookAt(playerid, 2140.96,-1487.80,25.54);
SetPlayerColor(playerid, COULEUR_BLUE);
gTeam[playerid] = TEAM_FLIC;
}
if(classid == 7)
{
GameTextForPlayer(playerid, "~g~EQUIPE Flic", 3000, 4);
SetPlayerPos(playerid, 2145.96,-1487.80,25.54);
SetPlayerFacingAngle(playerid,90);
SetPlayerCameraPos(playerid, 2140.96,-1487.80,25.54);
SetPlayerCameraLookAt(playerid, 2140.96,-1487.80,25.54);
SetPlayerColor(playerid, COULEUR_BLUE);
gTeam[playerid] = TEAM_FLIC;
}
if(classid == 8 )
{
GameTextForPlayer(playerid, "~g~EQUIPE Flic", 3000, 4);
SetPlayerPos(playerid, 2145.96,-1487.80,25.54);
SetPlayerFacingAngle(playerid,90);
SetPlayerCameraPos(playerid, 2140.96,-1487.80,25.54);
SetPlayerCameraLookAt(playerid, 2140.96,-1487.80,25.54);
SetPlayerColor(playerid, COULEUR_BLUE);
gTeam[playerid] = TEAM_FLIC;
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerScore(killerid,GetPlayerScore(killerid)+1); // On donne 1 de score au tueur
GivePlayerMoney(killerid, 200);
// On donne 200 $ au tueur
if(gTeam[killerid] == gTeam[playerid]) // et la un anti team kill si un joueur tue une personne de sont equipe on lui donne 20 PV et on lui retire 1 au score
{
{