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San Andreas Multiplayer (sa:mp) => Scripting SA-MP [Pawn center] => Discussion démarrée par: Jimmy_Krapovich le 14 Novembre 2010, 20:07:32

Titre: Comment enlevé le respawn de la dèrnière position
Posté par: Jimmy_Krapovich le 14 Novembre 2010, 20:07:32
Bonjour tout le monde =DD..

J'ai un problème agaçant, et je vous fais confiance de m'aidé le plus vite possible.

Mon problème est quand on se connecte au serveur, sa nous spawn à la dernière position quitté auparavant. Donc si un joueur Crash, comme sa n'a pas Save la dèrnière position, à la concexion il ne spawn pas ! Crash directement

Je compte sur vous !
Titre: Re : Comment enlevé le respawn de la dèrnière position
Posté par: chneubeul le 14 Novembre 2010, 20:35:03
Salut,
il y a eu un topic récemment là dessus ! :)
Titre: Re : Comment enlevé le respawn de la dèrnière position
Posté par: Myk3L le 14 Novembre 2010, 20:40:27
Regarde dans ton OnPlayerSpawn(playerid)

Myk3L.
Titre: Re : Comment enlevé le respawn de la dèrnière position
Posté par: Jimmy_Krapovich le 14 Novembre 2010, 22:42:13
Merci de vos réponses sa fait plaisir.. Tu ma dit Le OnplayerSpawn, mais j'y trouve rien dedans. Pas de PosX, PosY,PosZ tiens le voici:

public OnPlayerSpawn(playerid)
{
    ScriptMoneyUpdated[playerid] = 1;
    SetRealMoney(playerid, ScriptMoney[playerid]);
   new pName[MAX_PLAYER_NAME];
   new string[128];
   InitLockDoors(playerid);
    if(IsPlayerNPC(playerid)) return 1;
   STDPlayer[playerid] = 0;
    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Modifie le Temps
   if (gTeam[playerid] == 4) //Reset du temps crime
   {
      gTeam[playerid] = 3;
   }
   if(gPlayerLogged[playerid] == 0)
   {
       SendClientMessage(playerid, COLOR_LIGHTRED, "  Le serveur recquière une identification. Vous êtes Kick automatiquement");
        Kick(playerid);
    }
    if(PlayerInfo[playerid][pAdminDuty] == 1)
    {
         Delete3DTextLabel(DutyLabel[playerid]);
       DutyLabel[playerid] = Create3DTextLabel("Admin en Service",0xFF000099,0,0,0,50,-1,1);
      Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);
   }
   else if(PlayerInfo[playerid][pTesterDuty] == 1)
   {
       Delete3DTextLabel(DutyLabel[playerid]);
      DutyLabel[playerid] = Create3DTextLabel("Modo en Service",0x00AA0099,0,0,0,50,-1,1);
      Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);
   }
    if(!gPlayerAnimLibsPreloaded[playerid])
    {
         PreloadAnimLib(playerid,"BOMBER");
         PreloadAnimLib(playerid,"RAPPING");
       PreloadAnimLib(playerid,"SHOP");
         PreloadAnimLib(playerid,"BEACH");
         PreloadAnimLib(playerid,"SMOKING");
       PreloadAnimLib(playerid,"FOOD");
       PreloadAnimLib(playerid,"ON_LOOKERS");
       PreloadAnimLib(playerid,"DEALER");
      PreloadAnimLib(playerid,"CRACK");
      PreloadAnimLib(playerid,"CARRY");
      PreloadAnimLib(playerid,"COP_AMBIENT");
      PreloadAnimLib(playerid,"PARK");
      PreloadAnimLib(playerid,"INT_HOUSE");
      PreloadAnimLib(playerid,"FOOD");
      PreloadAnimLib(playerid,"PED");
      PreloadAnimLib(playerid,"MISC");
      PreloadAnimLib(playerid,"BLOWJOBZ");
      PreloadAnimLib(playerid,"RIFLE");
      PreloadAnimLib(playerid,"UZI");
      PreloadAnimLib(playerid,"SHOTGUN");
      PreloadAnimLib(playerid,"COLT45");
      PreloadAnimLib(playerid,"SILENCED");
      PreloadAnimLib(playerid,"GYMNASIUM");
      PreloadAnimLib(playerid,"PARK");
      PreloadAnimLib(playerid,"BSKTBALL");
      PreloadAnimLib(playerid,"GANGS");
      PreloadAnimLib(playerid,"FIGHT_D");
      PreloadAnimLib(playerid,"PAULNMAC");
      gPlayerAnimLibsPreloaded[playerid] = 1;
   }
   TextDrawHideForPlayer(playerid, Textdraw39[playerid]);
   TextDrawHideForPlayer(playerid, Textdraw40[playerid]);
   if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
   {
       MedicBill[playerid] = 0;
       new rand = random(sizeof(CIV));
      SendClientMessage(playerid, COLOR_LIGHTRED, "Vous n'êtes plus un leader approuvé, vous êtes maintenant un civil");
      PlayerInfo[playerid][pTeam] = 3;
      gTeam[playerid] = 3;
      SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
      PlayerInfo[playerid][pModel] = CIV[rand];
      SpawnPlayer(playerid);
   }
   if(gTeam[playerid] == 5)
   {
       if(PlayerInfo[playerid][pMember] < 1)
       {
           MedicBill[playerid] = 0;
           new rand = random(sizeof(CIV));
         SendClientMessage(playerid, COLOR_LIGHTRED, "Vous n'êtes pas un membre de la famille, vous êtes maintenant un civil");
         PlayerInfo[playerid][pTeam] = 3;
         gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
         PlayerInfo[playerid][pModel] = CIV[rand];
         SpawnPlayer(playerid);
      }
   }
   if(gTeam[playerid] == 10)
   {
       if(PlayerInfo[playerid][pMember] != 8)
       {
           MedicBill[playerid] = 0;
           new rand = random(sizeof(CIV));
         SendClientMessage(playerid, COLOR_LIGHTRED, "Vous n'êtes pas un membre de l'agence, vous êtes maintenant un civil");
         PlayerInfo[playerid][pTeam] = 3;
         gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
         PlayerInfo[playerid][pModel] = CIV[rand];
         SpawnPlayer(playerid);
      }
   }
   if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
   {
       MedicBill[playerid] = 0;
      new rand = random(sizeof(CIV));
      SendClientMessage(playerid, COLOR_LIGHTRED, "Vous n'avez pas membre du F.B.I, Garde nationale, vous êtes maintenant un civil");
      PlayerInfo[playerid][pTeam] = 3;
      gTeam[playerid] = 3;
      SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
      PlayerInfo[playerid][pModel] = CIV[rand];
      SpawnPlayer(playerid);
   }
   if(PlayerInfo[playerid][pRegularCount] <= 72000 && PlayerInfo[playerid][pRegularRank] == 0)
   {
       PlayerInfo[playerid][pRegularRank] = 1;
       GetPlayerName(playerid, pName, sizeof(pName));
       format(string, sizeof(string), " %s a été promu automatiquement comme joueur régulier", pName);
       SendClientMessageToAll(0x84D84BFF, string);
       GameTextForPlayer(playerid, "~y~Promu ~n~~p~Joueur Regulier !!", 10000, 5);
       if (PlayerInfo[playerid][pHelper] == 0)
       {
           PlayerInfo[playerid][pHelper] = 1;
           SendClientMessage(playerid, 0x84D84BF, "  Vous avez été promu comme un assistant");
      }
   }
   if(PlayerInfo[playerid][pRegularCount] <= 36000 && PlayerInfo[playerid][pRegularRank] == 1)
   {
       PlayerInfo[playerid][pRegularRank] = 2;
       GetPlayerName(playerid, pName, sizeof(pName));
       format(string, sizeof(string), " %s a été promu automatiquement comme joueur régulier level°2", pName);
       SendClientMessageToAll(COLOR_PINK, string);
       GameTextForPlayer(playerid, "~y~Promu ~n~~p~Joueur regulier level 2", 10000, 5);
   }
   if(PlayerInfo[playerid][pRegularCount] == 0 && PlayerInfo[playerid][pRegularRank] == 2)
   {
       PlayerInfo[playerid][pRegularRank] = 3;
       GetPlayerName(playerid, pName, sizeof(pName));
       format(string, sizeof(string), " %s a été promu automatiquement comme joueur régulier level°3", pName);
       SendClientMessageToAll(COLOR_PINK, string);
       GameTextForPlayer(playerid, "~y~Promu ~n~~p~Joueur regulier level 3", 10000, 5);
       if (PlayerInfo[playerid][pHelper] == 1 || PlayerInfo[playerid][pHelper] == 0)
       {
           PlayerInfo[playerid][pHelper] = 2;
           SendClientMessage(playerid, COLOR_PINK, " Vous avez été promu à un Helper Master");
      }
   }
   if(gTeam[playerid] == 3)
   {
       if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
       {
         SendClientMessage(playerid, COLOR_LIGHTRED, "Vous faites partie d'une famille, faction, vous avez été obligé de la bonne classe + char!");
         MedicBill[playerid] = 0;
         new model = PlayerInfo[playerid][pChar];
         if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
         //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
         SpawnPlayer(playerid);
      }
   }
   if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
   else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
   SetPlayerWeapons(playerid);
   SetPlayerSpawn(playerid);
   SetPlayerToTeamColor(playerid);
   PlayerFixRadio(playerid);
   IsCopBanned(playerid);
   for(new i = 0; i < sizeof(Turfs); i++)
   {
       GangZoneShowForPlayer(playerid, i, TurfInfo[zColor]);
       GangZoneShowForPlayer(playerid, LaVice, 0xAFAFAFAA);
       GangZoneShowForPlayer(playerid, Bratva, 0xFFFFFFAA);
        GangZoneShowForPlayer(playerid, CosaNostra, 0xAA3333AA);
        GangZoneShowForPlayer(playerid, Signatra, 0xDABB3EAA);
        GangZoneShowForPlayer(playerid, Surenos, 0x5BB9E6AA);
        GangZoneShowForPlayer(playerid, Anarchy, 0x9EC73DAA);
        GangZoneShowForPlayer(playerid, Bank, 0xFF66FFAA);
        GangZoneShowForPlayer(playerid, RPL, 0xFF66FFAA);
        GangZoneShowForPlayer(playerid, Spawn, 0xFF66FFAA);
        return 1;
   }
   return 1;
}
Titre: Re : Comment enlevé le respawn de la dèrnière position
Posté par: cristab le 14 Novembre 2010, 22:46:53
et tu te lance dans un rp .... cherche l'erreure
Titre: Re : Comment enlevé le respawn de la dèrnière position
Posté par: Jimmy_Krapovich le 15 Novembre 2010, 01:51:38
Mais nn Cristab. J'ai commencé par un DM. Et le RP j'arrive, juste la j'ai pris un petit bout d'un autre GM que je ne comprends pas trop.. C'est pour sa que je suis venue demander de l'aide ici. Je pensais qu'on m'aurais aidé mais bon.. Pas de chance
Titre: Re : Comment enlevé le respawn de la dèrnière position
Posté par: Myk3L le 15 Novembre 2010, 08:06:41
Je suis tout à fait d'accord avzc cristab, tu te lance dans un serveur Role Play, enfin une edit d'un gamemode. Le minimum, quand tu edit un gamemode, surtout de cette taille là, c'est de l'étudier grandement auparavant. Et là, quand je vois que tu mets des commentaires pour des trucs qui se rapportent à team, qui disent que ça parle de temps, je dis non tout de suite. Recommence ton apprentissage et fais ton propre code, j'insiste sur propre. J'ai répondu à pas mal de monde, parcours un peu les posts !

Myk3L.
Titre: Re : Comment enlevé le respawn de la dèrnière position
Posté par: Jimmy_Krapovich le 15 Novembre 2010, 11:34:48
Téééma vous êtes sérieux la ? J'ai vu d'autre poste là, mais vous croyez être le centre du monde ??

Chui venue demander de l'aide vous êtes la à m'embrouillé. Je vous demande pas si je dois commencé par un RP ou pas, juste comment reglé le problème. Si vous savez pas ne postez pas pour nous dire d'allez apprendre à scripter. Et si vous croyez vraiment que je sais pas scripter
Tenez venez voir:  Publicité interdite !! Pff vasy ici j'ai plus rien à faire, vous avez pris la confiance juste parce que ya beaucoup de gens. Bande de Vice
(http://www.gtaonline.fr/forums/Themes/proton/images/warnwarn.gif) publicité
Titre: Re : Comment enlevé le respawn de la dèrnière position
Posté par: chneubeul le 15 Novembre 2010, 12:11:55
Citer
Et si vous croyez vraiment que je sais pas scripter

C'est ce que l'on crois.. Ça c'est vraiment basique ce que tu demande.. Si c'est pour faire montrer ton serveur.. Qui je pense est un GM DL avec 3 poilus dessus. C'est pas la peine, on se doute bien, que c'est pas ton script. Si tu pense que tu es un grand scripteur ben tu te trompe.. Mais moi, j'ai un certain niveau.. j'ai encore beaucoup à apprendre et j'en apprend tous les jours.. Même les plus grand ( Sim, Syg, Sasuke ..etc j'vais pas cité tous le monde x') ), en apprennent constamment et on des choses à approfondir.
Si on post c'est pour t'aider et non te coder sur ce que tu bute.
Titre: Re : Comment enlevé le respawn de la dèrnière position
Posté par: Leonidas300 le 15 Novembre 2010, 12:44:21
Bon, à la place de vous embrouiller, vous pouvez répondre à sa question ?
Titre: Re : Comment enlevé le respawn de la dèrnière position
Posté par: scott1 le 15 Novembre 2010, 13:07:27
Je t'aurais bien aidé, mais bon vu l'irrespect envers notre communauté,

Bonne continuation !