else if (item == 7)
{
if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 28, 350);
SafeGivePlayerWeapon(playerid, 41, 300);
SafeGivePlayerWeapon(playerid, 34, 100);
SafeGivePlayerWeapon(playerid, 17, 50);
SafeGivePlayerWeapon(playerid, 41, 1000);
SafeGivePlayerWeapon(playerid, 24, 200);
SetPlayerSkin(playerid, 285);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s a mis l'uniforme de SWAT et s'est adapté avec l'équipement lourd.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
if(PlayerInfo[playerid][pRank] >= 5) // donc tous les rangs au dessus de 5 et 5 soit 5 et 6